FIG HUNTER
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Posts relating to Concept Art:

57
Pseudolonewolf
4 years ago

Weekly Update!!!!

◊ Posted by A β Pseudolonewolf
Yes, this is a WEEKLY UPDATE, which I write every week without fail.

I've been playing Pokemon X recently! I finished it about a week ago, but it's rekindled my desire to work on Miasmon again.

Miasmon's actually been half-finished for a while now... Or rather, the current version of it has. I've been working on it for literally years now, which is annoying, and it's gone through two entirely different versions. There's the first, pixelated, top-down one with characters like Zaffre and Cerise and Francis Marmalade and so on, but I abandoned that one because it was getting impractical. The other, newer version started as 'Programon'; it includes side-scrolling travel between places, a customisable player avatar, and a world that expands through frequent updates rather than being released all at once as some kind of Finished Game. That's the one I'm working on now.

I've been struggling to decide on a STYLE for it for a long time now, which is the main reason I'd been putting it off. I think I've decided now though, and I've been drawing some monsters in the style that I'm going to use. Behold!!















You may remember some of those designs from a while back, while others are new! I'm particularly fond of Coconoct and its evolutionary relatives myself.

To add the graphics to the game, I'm likely going to just trace over these and do them as vectors in Flash. So what you're seeing here is how the final graphics will look. Yes.

I've been really indecisive about what to actually do in regards to mechanics, though. One of the things that I like most about Pokemon is the TYPES that each Pokemon can have. It excites me when I see unusual type combinations, and I really like the idea of moves having types and gyms being based on those types, too. It's such a simple and elegant system. I don't want to copy it directly though, so I've been experimenting with variations.

I do want to have types of SOME sort... In the original, pixelated version of Miasmon, I had maybe sixteen types, and each monster had one or two of them, like Pokemon do. Moves had elements, though - fire, water, air, earth, light, dark, fig, aether, or physical - and each type had a set of weaknesses and resistances to these elements. The undead type was weak against fire and light but resistant to dark and fig, for example.

Since Miasmon will be set in the Alora Fane world, though, I want to use the six sentiments that I've come up with. You know, courage, fear, bliss, destruction, creation and sorrow. I'm fond of those, and it fits with the idea that monsters are emotions made manifest.

Each monster will have a sentiment, but it seems limited that way, so I've also added 'body types', which are more like Bestial or Avian or whatever. Similar to the types that I had in the original pixelated version. As such, each monster has THREE types in total; a sentiment, and one or two body types. Coconoct up there is Fear/Plantoid/Undead, for example.

This makes weaknesses and resistances tricky. I've already got a cyclic set of relationships sorted out for the sentiments... It looks like this:



Each sentiment is strong against the one clockwisely adjacent to it, and weak against the one anticlockwise. So Courage beats Fear but is beaten by Sorrow, and so on.

There are twelve body types, and I've tried to set them up in a cycle too... I have two rather different possibilities so far:



The Undead type is called Nightmare there, as that was its old name.
The way this one would work is that each type would be SUPER EFFECTIVE against the TWO next to it in a clockwise direction. It'd do reduced damage to the one directly anticlockwise, and it'd do zero damage to the one two spaces anticlockwise.
So, for example, Warrior would do double damage to Bestial and Avian, half damage to Draconic, and no damage at all to Golem.

Some of the matchups were odd, though, and I didn't like how types would do normal damage to most other types... so I tried to redo it:



In this one, each type is strong against the THREE clockwise of it, weak against the two anticlockwise, and utterly ineffective against the one three spaces anticlockwise.
For example, Warrior here deals double damage to Undead, Draconic, and Bestial types, half to Golem and Arcane, and none to Amorphous.

And how does this work with sentiments? I'm not entirely sure yet. What seems like the most likely way of going about it would be to divide all moves into physical and magical attacks, like most games do, and physical attacks would use the body types while magic would use the sentiments. So you might have a skill like Scratch, which is Bestial, as well as another called Rage, which is a fiery Courage spell. Or something.

You may be curious about what these types actually mean, or what they'd be used for, so I'll explain:

WARRIOR would be knights and such. Weapons and armour. Primary warrior types would mostly be humanoid, though monsters with Warrior as a secondary type might be armoured or they might have weapons or weapon-like appendages or whatever.
UNDEAD is used for, well, undead, but also dark/ghost/evil sorts of things, possibly.
DRACONIC is used for dragons, but also for dinosaurs and lizards. A snake and a lizardman might be draconic even if they aren't dragons as such. Reptiles, basically!
BESTIAL is mostly used for 'beasts'; mammals, mostly.
AVIAN is birds and bird-like things. Unlike Pokemon's Flying type, it'd explicitly hint at feathery designs with beaks and talons and such.
PLANTOID is similar to Grass from Pokemon.
PISCINE is used for monsters shaped like fish or dolphins or whales or mermaids or other sea creatures.
INSECTOID is insects, of course.
SPRITE is basically like the new Fairy type in Pokemon, though I came up with it long before I knew that Pokemon was going to add such a type!
AMORPHOUS basically just means 'without a fixed physical form'. It could be used for things like slimes, ghosts, monsters made of liquid or gas or plasma, etc.
ARCANE is similar to Psychic, though it's also like 'wizard' or 'magic' or something like that. While sentiments are used for magic, this 'body type' hints at mage-like or supernatural creature designs.
GOLEM is used for monsters that have bodies made of inorganic materials. It's similar to Rock and Steel from Pokemon, though it can apply to a wider range of creatures.

So there you go! Now you know.

I'm currently working on this game, then, trying to sort out things and make decisions and such, as well as designing monsters. I thought it'd be wise to use this motivation while I have it.

I'm still also working on 'DreamQuest', which I'm likely going to call 'Alora Fane: Creation' instead, for various reasons. Did I mention that already? I can't remember. What I want to do before I can release it is to make a full 'official plot' for it, both to show what it's capable of and to make it appealing to people who aren't interested in making their own adventures... I think I talked about this last time. I've got most of the plot sorted out, but I'm lacking the inspiration to fill in several holes, so taking a break will probably be good.

I've also been spending a lot of time working on some personality website thing!! I bet everyone's totally interested in that. It's because apparently more than half of the money that my website generates is coming from the temperaments mini-site thing, which I feel is outdated. My new site talks about all the personality stuff I've learned over the years, and it's fun for me to write and probably profitable in the long run! I won't link to it yet though because it's not done.

I'm also still at university. Gasp. I've yet to settle in socially or find a group of friends, and maybe that won't happen at all, which will be disappointing... My problem isn't that I can't approach people, but that I've yet to find the kinds of people I'd like to approach. The Game Art course doesn't exactly seem to attract shy, sensitive, emotional people. I've probably talked about all this before too.

So yes. That's what I'm doing. I'll get back to drawing monsters now, I think!
29 Comments
54
Pseudolonewolf
4 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: Art Concept ArtProgramon
Programon - or Beast Signer or whatever it'll end up being called - is coming along well. You know... that thing I talked about last time, whenever that was.

I've got the basic platforming engine set up and stuff, and have made some customisable player character sprite things. Now it's time to finalise the gameplay mechanics and designs some monsters; it is a monster catching game, after all!

Since I've been working on getting better at art over the last year or to, I can approach this more seriously than I did with Beast Signer Alpha. With THAT - and MARDEK too - I just drew the monsters directly into the game without really *designing* them first, leading to some rather bland results.

This time, I'm doing what I did with Miasmon, and drawing monsters before even THINKING of adding them to the game, going through various sketches until I end up with something that I like.

Here are some that I've done so far:



I'll continue working with these, and I intend to get the in-game menus (a boring but necessary feature) and a very basic battle system set up by the end of the week. It's doable!!
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3
Pseudolonewolf
5 years ago

Miasmon Bestiary 22: Palaeos

◊ Posted by A β Pseudolonewolf


Game Information

Types: Undead / Stone
Stage: Transient

Like its prevolution, Ammos, much of its bony body is encased within stone, yet it's still capable of movement. It thrashes and lashes out with its stony claws and rows of fossil fangs.

Design Notes

I'm not yet 100% certain about this design, so the sprite in the game may have some differences to this. I went through many sketches before deciding on this, but I 'decided' mainly due to not wanting to spend more time on it rather than because I was satisfied with it.

It's notably similar to the 'Demonolith' enemies from Final Fantasy X, and I 'used them for inspiration' (that is, stole ideas from them). However, I came up with the initial idea (dinosaur skeleton reaching out from the rock it's still in) before I remembered it'd already been done.

It's obvious that everyone will prefer Sporc to this. Why, I don't know why I even bothered uploading it, since it obviously can't compare!

Its name comes from 'palaeo-' meaning 'prehistoric', and 'os' meaning 'bone'.
15 Comments