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Latest News
Weekly Update Posted on 07/02/10
Latest Art
Latest Music
 1dec09
Latest Game
 Raider: Episode 2
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| (Or beta testing will start then, anyway.) |
Hello, person!
Welcome to Fig Hunter dot com, a website showcasing the Flash games and other creative endeavours of Pseudolonewolf!
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| Released on 1/9/09 LATEST GAME: Raider Episode 2
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The first second instalment in the fiendishly difficult Raider series.
Play as Arkus Zei, a space pirate, as he raids the long-dead ruins of a large Hindalarr ship planet, looking for treasure! Several moments of gameplay! Frustration guaranteed! Isn't that what everyone wants in games?!
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Current Project:
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DEVELOPMENT BLOG
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Recent Progress
| M3 | Sorry for not updating this thing... I've been getting a lot done, but I've felt like I've been 'all over the place' mentally recently, though I can't remember any specific reasons why... I've done most of what I need to do this week, so I'll still likely be looking for testers on Sunday. | 2 weeks ago |
| | M3 | Sorry I've not been updating this! I've been doing THINGS on MARDEK 3, but not as much as I'd like; I suppose you could say that, uh, 'psychological reasons' have hindered my development in the last day or two, or three. Today was better than Monday and Tuesday, though, and I got some things done that I've been meaning to do for months. There's still a lot left though... hmm. I'll try to do a lot tomorrow. | 3 weeks ago |
| | M3 | I've been making progress on the huge To Do List... I've done 11 things on it! All small things, and the easiest ones on the list, but even so, it's something. | 3 weeks ago |
| | M3 | I've always used notebooks to store hand-written notes about my games, usually in the form of To Do Lists with little boxes that I cross off when the task is done. These have been building up for a while for MARDEK 3. I've just gone through a full notebook which goes back to as early as August in 2008, and though most of the To Do Lists have all their boxes ticked, some boxes were still empty... I've compiled all of these things into a huge, final To Do List of all the minor tasks. It's, uh... long. In Word, each thing is on one line, and they take up about four and a half pages (at font size 11pt)... Hmm. I can do most of them during beta testing though; only a small few still need to be done before that. | 3 weeks ago |
| | M3 | And now I have done the last bit of writing at the end of the game, so all the plot is fully done now! There's still some more writing to do for things like dreamstones and NPCs, but it's minor in comparison. I've done like three days of assigned work today, and it's still only 2pm! Hopefully I can get loads more done before I sleep! | 3 weeks ago |
| | M3 | I've just spent all morning writing some more dialogue that needed writing and making various necessary tweaks. Progress is coming along brilliantly; I'll write more about this in the Weekly Update, which I'll do in a few hours after I've achieved all I'll achieve today. | 3 weeks ago |
| | M3 | Just spent hours adding that dialogue to the game and doing additional things around it (like, uh, sprite movements)... | 3 weeks ago |
| | M3 | Hurrah! I've finished writing the first draft of this writing! I'll probably just keep this 'first draft' as the final one since I doubt I can be bothered changing it much. I got it done faster than I thought though - it actually got to be FUN once I really got into it - so I think I'm ahead of schedule now. Still, there are a few other things to do, so I'm not finished yet! | 3 weeks ago |
| | M3 | I've done maybe about 60-70% of this writing that I need to do now... If I can finish it today - and it seems possible - then I'll be ahead, and almost finished with everything that needs doing. Which is nice. | 3 weeks ago |
| | M3 | Though I said in the last messages that I was two days behind in my schedule, apparently I've got a week assigned to a task that shouldn't take that long, just because I kept putting it off last time for a week and never finished it, so I assumed I'd do it again. It's a load of dialogue, and it's hard to work on... I've started it now though and planned out the general structure; I just need to write the words! If, uh, that makes any sense. If I finish it today (seems unlikely, but I can try), then I'll be like two or three days AHEAD of schedule... (By this schedule, beta testing should begin at the start of February... if I can do things as quickly as I estimated. But I'm notoriously bad at estimating, it seems.) | 4 weeks ago |
| | M3 | Made and animated the secret boss model thing that I needed to do. Huzzah! Now though I'm a couple of days behind, I've got all day left and may be able to catch up. | 4 weeks ago |
| | M3 | Animated the other one, too. Or one of the other ones, I mean. Two left to make and animate... | 4 weeks ago |
| | M3 | I've been working slower than I'd like... But I finally got around to animating one of these monsters. | 4 weeks ago |
| | M3 | I've made two new monster models, but neither are animated yet so I don't consider them complete... Still, it's something. | 4 weeks ago |
| | M3 | And another reskin... 3/6. The rest will take a lot longer though; probably the rest of the day. But they're all I've got assigned to today anyway... | 4 weeks ago |
| | M3 | And another monster... A reskin again. 2/6 done now. (Whoops! I typed '1 out of 3' last time? I meant to type '1 out of 6'!) | 4 weeks ago |
| | M3 | Made a monster... This one's a reskin, and it's 1 out of 3 that I need to do for the dungeon (including the boss); three of which need new models (which are always off-putting since they require a lot of drawing an animation AND they bloat the already-too-full Resource Library, which is why I do so many reskins). | 4 weeks ago |
| | M3 | Made the battle background... | 4 weeks ago |
| | M3 | Added the treasure to this dungeon, which involved making some new items. Now I need to do the battle background, the monsters and the boss... | 4 weeks ago |
| | M3 | I've made all the areas for this dungeon, but I've yet to add treasure and monsters to them. | 4 weeks ago |
| | M3 | I've done the tileset for the second secret dungeon... | 1 month ago |
| | M3 | Made some necessary tiles... | 1 month ago |
| | M3 | I did some rather trivial bit where you have to place some plot items on pedestals to open up a portal, which should have taken five minutes and took something like THREE HOURS because of some irritating dialogue-related problem that came up during it! How frustrating! | 1 month ago |
| | M3 | I did a lot of particle effects and attack balancing for that boss last night but neglected to mention it. | 1 month ago |
| | M3 | I finished animating the boss battle model thing, though it may still need some tweaking... | 1 month ago |
| | M3 | I've made the secret boss battle model, but I still need to animate it... | 1 month ago |
| | M3 | I forgot to mention last night that I'd finished the Secret Boss Battle music, and I suppose I'm relatively satisfied with it so I'll keep it, and I can move on... | 1 month ago |
| | M3 | I composed 'SecretDungeon V3', my third attempt at creating something I find acceptable. I might just use this one so then this is just DONE and out of the way... | 1 month ago |
| | M3 | I made some other monsters and added treasure to one of the secret dungeons. Now I just need to make the boss of that dungeon, which... may take a while. It's offputting. Once it's done though, I'll need to do another secret dungeon, some more writing, then I'll essentially be done... | 1 month ago |
| | M3 | After a couple of days of not doing any game-related work, I'm getting back on track (or trying to, at least). I made a monster reskin! Yay. | 1 month ago |
| | M3 | Oh, I forgot to write that I made two monsters today. They were only 'reskins', and it's not much, but I'll do more tomorrow! | 1 month ago |
| | M3 | Today, I've not done very much yet! I made it so that Mardek's 'M!' is oriented properly no matter whether his portrait is flipped or not (it faces left in battle, but right elsewhere), and, uh... Oh, right. I made a sprite. I suppose I should get back to doing more work... Monster now, maybe? This dungeon needs some! | 1 month ago |
| | M3 | Made the battle background for that dungeon. | 1 month ago |
| | M3 | I've been making areas for the secret dungeon; I've finished them now (there are five), but I've yet to do things like add treasure, monsters or a battle background. I also composed two versions of the music for the area, but I'm pleased with neither and intend to try again... | 1 month ago |
| | M3 | I composed the piece of music for the secret dungeons, but it's not as appropriate as I'd like so I'm going to try again... | 1 month ago |
| | M3 | I've been working on the tileset and areas of one of the two secret dungeon things. And although there's already too much music in MARDEK 3, I feel compelled to compose a piece especially for the secret dungeons, so I'm doing that now. I like composing, you see, and I think areas only become memorable if they have their own music. I know I'd seek out secret areas JUST to listen to their music, and if it was just a generic dungeon track, I'd be disappointed... | 1 month ago |
| | M3 | You can now quit to the title screen from in the game by using ESC... It's odd that I've gone so long without adding such a basic feature! Especially since I've been closing and restarting the game in order to load different saves for ages now... | 1 month ago |
| | M3 | I just, uh, 'synchronised waterfall animations'! | 1 month ago |
| | M3 | Now 'gem switches turned on show on the map screen'. Isn't that, uh, informative?!? | 1 month ago |
| | M3 | There was a bug before where a skill didn't gain AP if used from the menu. I've now fixed it, and it took far longer than it should have done! | 1 month ago |
| | M3 | Though this was a feature in the two released chapters, I've only just added the 'map revealing' thing to this engine remake. Until now, dungeon maps just appeared fully as soon as you walked into them, allowing you to see layout you'd not even explored. Now, the map is revealed as you move. Again. | 1 month ago |
| | M3 | Made a secret area... I still need to do a few more of these. | 1 month ago |
| | M3 | I just finished yet more skills and particle effects and things, as well as the highly exciting feature which shows stat boosts or reductions during battle in a different visual way to before. Exciting beyond words. | 1 month ago |
| | M3 | Something else I've been putting off for months but which I just did is spells which hit all enemies at once, but have only one single particle effect. Usually, spells would use a different particle effect on each target (or, uh, the same one, but as many times as there are targets), hitting them one by one. Now, these group spells just create one huge particle effect in front of the party, and damage everyone at once. | 1 month ago |
| | M3 | I did ANOTHER animation, skill and particle effect that I've been putting off for just as long... I'm making good progress, then! | 1 month ago |
| | M3 | Huzzah! I've finally finished a skill animation and particle effect thing that I've been putting off for months! The game feels so much closer to completion with this minor thing done, for some reason... | 1 month ago |
| | M3 | Here I am at 4:26am on the 25th of December, still awake and working on MARDEK 3 (skills and stuff, STILL)... What a life I lead! o_O | 2 months ago |
| | M3 | I've just spent hours making more skills and particle effects, and redrawing the potion item images for some reason? It wasn't even worth the time, since they don't look significantly better or anything... | 2 months ago |
| | M3 | Yet more particle effects... I've got LOADS of these to do! I thought I'd be able to get them all done in a day, but there were more than I thought, so it's likely to take at LEAST a week... Hmm. | 2 months ago |
| | M3 | As well as doing more particle effects and skill details, I've added some new protective status effects which were sort of half-added before but didn't work. Uh, now they do, though! They're just things like 'Protection from Fire', etc; nothing exciting. | 2 months ago |
| | M3 | Making particle effects for items is so very exciting!!11!1 | 2 months ago |
| | M3 | Yet more menu stuff... Hmm. This all needs doing, but it's not interesting enough to mention since it's not a 'notable game feature' or anything. | 2 months ago |
| | M3 | I've spent hours just making particle effects... Seems to always take longer than I'd expect. Hmm. I've got a lot of them done which I've been meaning to do for MONTHS now, though! I've just kept putting off particle effects because they're 'unnecessary details' that the game doesn't need to run, and I found the thought of working on them tedious. Once I get started on them though, they're less tedious than I expect. | 2 months ago |
| | M3 | I've finished all of the 'status effect particle effects' now... It took ages, tweaking them to the point where I was satisfied (or rather, the point where I couldn't be bothered tweaking them anymore). | 2 months ago |
| | M3 | I've been doing skill-related stuff today. Many characters' skills don't work or don't have particle effects, so I'm fixing that. I'm also adding and removing skills, tweaking them, and adding looping particle effects for status conditions, which didn't exist before in this version (I can't remember if they did in the OLD version or not)... | 2 months ago |
| | M3 | I got quite a bit done today (and ended up going to bed stupidly late because of finishing things off), but it's mostly been work involving menu tweaking (adding scrollbars to skills menus, etc) and skill-making (I've finished MOST, but not all, of the necessary particle effects for that character's 'Blue Magic' abilities). Finally, I'm getting back on track! | 2 months ago |
| | M3 | I'm making particle effects... which is tedious! | 2 months ago |
| | M3 | I've been working for ages on the skills for one character... They learn the abilities of enemies, like Final Fantasy's Blue Magic, so I'm having to make various learnable skills, give them to monsters, create particle effects for them, etc. Some are skills that exist from earlier in development, but many are new since the movelist for this character was... lacking. | 2 months ago |
| | M3 | I made a certain ability work; it didn't before. Hooray. | 2 months ago |
| | M3 | A character could use abilities from their skill list even if they hadn't learned them. Now they can't!!1 Truly, these are game-changing features here. | 2 months ago |
| | M3 | I'm going to try adding every little thing I do for a while, so, uh... "Just tweaked damage numbers for items in battle!1" Exciting. o_O | 2 months ago |
| | M3 | I added a thing like in Beast Signer, where a (!) appears over your head when you're about to encounter a battle, allowing you to optionally skip those that are too weak. | 2 months ago |
| | M3 | I'm working on 'minor additions' to MARDEK 3 that I've got lists full of... They need adding at some point, so I might as well do them now, while writing is a challenge. | 2 months ago |
| | M3 | I've been composing some short pieces of music for this thing I need to do... | 2 months ago |
| | M3 | Well, I've started on the huge load of writing that I need to do for the bit I'm stuck at (I'd rather get this out of the way than focus on other things), but I don't think I'm in the right state of mind. I get a headache just by concentrating, and really have to force myself to effectively remember what I've just written. This is surely the result of tiredness or something though, so I'll hopefully have more success later. For now, though... I'm unsure. Maybe I'll just keep forcing myself. | 2 months ago |
| | - | I've not been working on MARDEK 3 at all for the last three or four days, since I've been totally and utterly distracted by a game called 'Live a Live', apparently. Sorry! I've now finished that though, so I'll try to get back to work again. | 2 months ago |
| | M3 | All I have achieved so far today is, uh... a small bit of writing and one character portrait thing. Not much. I've got to one of those parts which feels like a wall; it's hard to get started on it and I need to do it in order to be able to move onto other necessary things. I've given myself until the end of Sunday to finish it, and it'll take about a day if I really work on it, focused... So, uh, let's hope I manage to keep on track! | 2 months ago |
| | M3 | And, after much procrastinating, I made portraits for those actors too... | 2 months ago |
| | M3 | I've been making various sprites of, uh, actors, apparently! | 2 months ago |
| | - | Though the thing says that MARDEK 3 is coming in February, that's really just a 'latest date' so then I don't promise January then fail to meet it because beta testing takes too long. I'm AIMING for January. | 2 months ago |
| | M3 | Oh, and I also finished all the library books too. | 2 months ago |
| | M3 | Been working on bits of dialogue and sprites and tiles and things for the final parts of the chapter; an epilogue of sorts. | 2 months ago |
| | M3 | I've just written like 40 books in the in-game libraries... which took a while! But it's needed doing for months now, so I'm glad I'm almost done (there are still a few left to write). | 2 months ago |
| | M3 | Apart from that, I also did various minor fixes and tweaks, bits of NPC dialogue, testing, etc... The game has also been without the ability to click on a monster's HP/MP bars to view detailed stats about it for the last... two years, or however long it's been, so, uh, I just did that now. Yes. It's been on my To Do List for months, so it's relieving to have it done at last. | 2 months ago |
| | M3 | I've worked on MARDEK 3 all day, but have so very little to show for it, since some strange bug appeared early on that I've never seen before which didn't appear to have any apparent cause... It caused saves to be corrupted at seemingly random times. I think it was the version of Flash Player. | 2 months ago |
| | M3 | There are these things called 'Dreamstones', which you acquire as items either from completing sidequests or from chests, and then 'watch' from the Encylopaedia. They show a character's thoughts from a previous point in time; they're used to tell backstories and things. There will be 16 in total; I've just written 8 of the scenes and I'm going to start on the other 8 immediately. | 2 months ago |
| | - | Updated the Rules page to mention the Rating System... | 2 months ago |
| | M3 | Shops can now have limited amounts of some item in stock, and if you sell something to them, you can buy it back off them later. Isn't that exciting?!?! | 2 months ago |
| | - | (I keep forgetting about this thing...) | 2 months ago |
| | M3 | I need to remember to update this as I go along... I've been making progress on MARDEK 3 and largely sticking to my schedule, but I seem to be doing things at half the speed I anticipated (or rather, hoped for). I don't know whether this is merely a 'warm up' to a faster production rate or as fast as I'll get, but perhaps I should try adjusting my task list tomorrow to be more realistic... | 2 months ago |
| | - | Well, I've finished YESTERDAY's tasks now, but not todays... bah. I suppose I'll just nudge the whole timetable forward a day or something. I am making progress at least, though. | 3 months ago |
| | - | I seem to be getting ill... *Wonderful* timing! It's some stomach-related infection; just one of those generic ones people get during Winter. But it's distracting, and because of it, I only managed to get about a third of my work done today... It'll obviously delay my progress somewhat. Bah. | 3 months ago |
| | M3 | I keep forgetting about this! Anyway, today I did all I assigned for myself; a side quest, 'some menu stuff', and various miscellanous refinements that aren't worth going into (I can't remember them all anyway). Relatively productive! | 3 months ago |
| | M3 | I've been working on MARDEK 3, but forgot to update this, so, uh... I've done 'some stuff', yes! Hopefully I can finish it by Christmas... All that's left to do is 'refining' and sidequests, but that may take some time. | 3 months ago |
| | - | I'm baaaaack...!!1 | 3 months ago |
| | M3 | Dialogue before and after the Final Boss... Now all that's left is the Epilogue bit, then the main plot is done! | 5 months ago |
| | M3 | Made and animated the Final Boss battle model... | 5 months ago |
| | M3 | I forgot to mention it while doing it, but I've spent today rewriting the plot of the remaining chapters (I've not done yet; still working on it) and also making the 'final dungeon' thing for chapter 3. Still need to do the Final Boss though... | 5 months ago |
| | M3 | More progress done on the end bits that can't be contained in a single statement like 'made a tileset' or 'wrote dialogue'... | 5 months ago |
| | M3 | I've been writing dialogue for the near-end bits, and there's probably a lot of it! Still more to do, but I hope to have the plot done this weekend! | 5 months ago |
| | M3 | Mostly finished the Almost Final Battle thing! Just a bit more dialogue now and then I'll be at the End... | 5 months ago |
| | M3 | I spend far too long composing a piece of music for the game... But now it's done and I can move onto the last few plot bits! | 5 months ago |
| | M3 | Plot conversation again... I've almost done them all now! | 5 months ago |
| | M3 | Yet another plot conversation... This one took too long because I had to do a lot to, uh, 'prepare for it', sort of. | 5 months ago |
| | M3 | ...And now I've fixed it. Good. | 5 months ago |
| | M3 | Another plot conversation thing... And now for no apparent reason the targetting in battle seems to be broken! Agh! | 5 months ago |
| | M3 | Wrote a plot conversation thing... | 5 months ago |
| | - | I spent basically all day working on the chatroom, but it works adequately now at least! | 5 months ago |
| | R2 | Spent quite a while doing a re-branded non-exclusive version of Raider 2 for Mofunzone... | 5 months ago |
| | M3 | Made a character portrait thing of a very important character! | 5 months ago |
| | R2 | Uploaded Raider 2 to Newgrounds. Ratings appreciated! [LINK HERE!] | 5 months ago |
| | M3 | Made a piece of music that I never even knew I needed to do until just now! Good thing it only took like twenty minutes! o_O | 5 months ago |
| | - | I uploaded the Raider 2 music to the Music section... | 5 months ago |
| | M3 | Made some NPC face portrait things... | 5 months ago |
| | R2 | Released Raider 2! | 5 months ago |
| | R2 | Finally refining and adding sponsor branding to Raider 2... It should be released very soon! | 5 months ago |
| | M3 | Spent several hours refining bosses and dialogue... But now that dungeon is all done! Hooray! Only like... half a dungeon left now! | 5 months ago |
| | M3 | Finished a plot conversation and ANOTHER boss battle... o_O | 5 months ago |
| | M3 | I animated the boss an hour or two ago, but at the moment I'm still doing tweaks to the animation and balancing for its attacks... | 5 months ago |
| | M3 | Wrote some dialogue relating to that particular boss... | 5 months ago |
| | M3 | FINALLY got around to making a certain boss battle model... though I still need to animate it. | 5 months ago |
| | R1 | YET MORE work on that Raider 1 for Miniclip, things to fix, etc... HOPEFULLY it is done with now! | 5 months ago |
| | M3 | Just spent like several hours reticulating all the splines... What a chore! | 6 months ago |
| | - | Uploaded FHO music to the Music page! | 6 months ago |
| | M3 | Drew and animated a new monster battle model... I have to do two more new models today. | 6 months ago |
| | M3 | Made a puzzle thing for this dungeon, to make it mildly more interesting. | 6 months ago |
| | M3 | Added treasure to the rooms, which also required making some new items (weapons, armour, etc). | 6 months ago |
| | M3 | All the areas are finished now, but there's still not much in them. I need to add things... | 6 months ago |
| | M3 | AREA. 2 left... Or, uh, 3, actually. I just remembered another one that this dungeon needs. | 6 months ago |
| | M3 | AREA. About 3 more... | 6 months ago |
| | M3 | AREA again. 4 left! | 6 months ago |
| | M3 | Another area... About 5 left for this dungeon. | 6 months ago |
| | M3 | Made AN AREA... Exciting!1 This is one of several areas that I need to do for this dungeon that the monsters were also for... | 6 months ago |
| | M3 | And another... These monster don't take long because they're actually just reskins. Doing new models takes a LOT longer. | 6 months ago |
| | M3 | Another monster... | 6 months ago |
| | M3 | And another monster! | 6 months ago |
| | M3 | Made another monster... | 6 months ago |
| | M3 | Made a battle background image (and did a mediocre job, as always with those things!) | 6 months ago |
| | R1 | Just spent ages working even more on that Raider 1 for miniclip, due to things that needed fixing... agh. Frustrating... | 6 months ago |
| | M3 | Another plot conversation and a plot-related battle... | 6 months ago |
| | M3 | Made a monster... | 6 months ago |
| | M3 | I've been making areas for this dungeon, still... It's taking a while, but I'm making good progress! | 6 months ago |
| | M3 | Made first area of the dungeon that will use that tileset, and setup the general mood of the dungeon. Also, slight menu adjustments... | 6 months ago |
| | M3 | Finished a tileset! Probably the last one needed for MARDEK 3...! | 6 months ago |
| | M3 | I just made a door sprite!!!1 Isn't that the BEST THING EVER??!/1 | 6 months ago |
| | BS | I've been making changes to the Beast Signer battle system, which you can see in the uploaded (new) version. | 6 months ago |
| | BS | I'm working on the skills in Beast Signer... Trying to get a structure sorted out. | 6 months ago |
| | - | Yesterday was a waste because of some lovely Anxiety disorder that I seem to have, but I hope to get stuff done today... | 6 months ago |
| | M3 | Did a plot conversation, but I'm not enthusiastic about MARDEK 3 right now... Maybe I should work on Beast Signer this week? | 6 months ago |
| | M3 | Made an NPC sprite! Wow!11 | 6 months ago |
| | R1 | Finally finished the non-exclusive version for Miniclip... Now I can get back to MARDEK 3! | 6 months ago |
| | M3 | Arbitrarily decided to change the battle menus a lot to be more like the new Beast Signer ones (horizontal)... | 6 months ago |
| | - | Internet connection was down for several hours... Grr. | 6 months ago |
| | R1 | I am currently working on necessary modifications for a non-exclusive license version of Raider: Episode 1, for Miniclip... Hmm. | 6 months ago |
| | - | Huzzah, it does! This will be used for quick updates for my games, to show exactly what I get done each day. | 6 months ago |
| | - | Testing to see if this thing will work... | 6 months ago |
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Weekly Update
Posted by Pseudolonewolf on Sun 7th Feb 2010, 1:10pm
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(How annoying! I meant to wake up at like 7:20am and write this, but instead I woke up at noon! That's quite a bit of oversleeping, there. o_O)
Today is the day that beta testing will start, apparently!
It'll likely start later in the day (or later in my day, anyway; for some testers, it may start early on their Sunday or something), because I've still got quite a few things left to do on the game that I would rather do before release (chances are though that I won't finish them and will work on them during testing), and I'll need to do other stuff too like setting up general security and maybe also some kind of way for testers to easily provide feedback without moving away from the game page...
After today, it may be unlikely that I'll be choosing more testers. As of now, there are only 22 testers chosen - not a large number considering the number who applied, but unfortunately so few of you actually met all the criteria...
I'd want at least 30 though, so I'll be going through the comments on the other article again, looking for other people to choose. So if you've not volunteered yet and still want to, comment on that article before the end of the day.
Hmm... This is rather exciting, yet it also makes me nervous! MARDEK 3 has been in progress for YEARS now and a lot of heart has gone into it, so I REALLY hope people like it and that there aren't any horribly critical bugs that make it unplayable to other people or anything... o_O
I'm also rather worried and scared about some of the people I've chosen to be testers suddenly betraying my trust and somehow spreading the game around or giving out loads of spoilers or things like that... Or of some people who like to think themselves 'hackers' trying to find the game when they shouldn't, then trying to spread it and so on...
I hope I am just being overly paranoid, but a lot of people have been waiting for this game and some may be impatient, which would mean that I'd end up getting no money for sponsorship if it's released before I can get it sponsored, meaning years of my life would be wasted and I likely wouldn't make any other chapters.
So, uh, let's hope it all goes smoothly...!
Anyway, if you're a beta tester, you should know that the =β= thing at the top next to your message count will lead you to the special Beta Tester Feedback page. I'll be announcing when it's playable from there, probably in a few hours.
And, uh... I don't think I have anything else to mention...
But the game is done by February, as the thing on the main page said! For once, I actually met one of my proposed release dates! Gasp!
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MARDEK 3 BETA TESTERS WANTED
Posted by Pseudolonewolf on Sun 31st Jan 2010, 6:11pm
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Well, ugh. Here it is. The time that I'm supposed to be searching for MARDEK 3 beta testers, so I suppose I SHOULD since I've finished most of what needs to be finished.
I still have some work to do on it, but I'll do it over the next week, and next Sunday I'll upload the beta (hopefully) for the testers I've chosen over the course of the week.
I say 'ugh' to this because it's likely going to be difficult choosing testers. I don't trust people, especially when they can tell whatever lies they can come up with to 'win' the position and then break rules where they know I can't see them breaking them. I've had experiences in the past where people volunteer with a lengthy post essentially bragging about how good a tester they'll be, etc, etc, but then they go and either share the game with non-testers when they shouldn't, don't play the game for enough time, quit after a bug, take weeks to report, give insufficient feedback, etc... It's a pain.
So, to prevent this, I am going to use THREATS, apparently!!1 : D
Anyone who actually GETS beta tester status this time around but does a really poor job of it will have their status removed and their name added to a blacklist, preventing them from becoming a tester ever again for later games.
If their offence is particularly great though (lending their account to friends or something like that so then they can play the game early, or spreading spoilers), then they'll be banned.
Hopefully I won't choose anyone who will need to be punished in either of these ways, but here's where the trust comes in... It's hard to tell who'll do what.
Because of that, one of the main criteria is that if you're new and I don't know anything about you, you have a VERY LOW chance of being chosen. That is, if you intend to create an account JUST to be a tester, you should reconsider; it is not wise to give such 'power' to someone who just showed up out of the shadows.
Unless, of course, you have some special reason for you to be chosen that you can back up with evidence...
Anyway, there are various criteria that you should meet if you want to be chosen. I'll go over a few.
◊ YOU MUST TEST, NOT PLAY.
This is maybe the most important one. Beta Testing is NOT the special privilege of being able to PLAY the game before anyone else. You must treat it like a job, and must actively search every nook and cranny and effectively try to break the game to weed out as many bugs as you can. You must be thorough, and you must look for everything; no *rushing through to win*.
◊ YOU MUST HAVE A LOT OF FREE TIME.
I want beta testing to be finished as quickly as possible; I don't want to spend months doing it. MARDEK 3 - including the 'remakes' of the first two chapters - is a 40 hour game, perhaps, and you'll need to play it through AT LEAST once. I don't want you to take months doing this if you're a tester; you must be willing to spend a lot of time playing it.
◊ YOU MUST REPORT YOUR FINDINGS.
You can't just happily play along and merely think things without writing them down. You'll be expected to make reports at regular intervals documenting your experiences; either opinions, bugs encountered, suggestions, exploits found, balancing issues, etc. If ever you find a bug, you must report it right away; you MUST NOT, definitely not, keep bugs to yourself if you can benefit from them.
The game's BALANCE is in need of testing; it must not be too easy or too hard. You must not be seeking to make the game as easy as it can be for you to WIN it.
I will be keeping track of how much feedback each tester gives. If they are giving none, I may remove their beta tester status, and don't think that you can just download the game as soon as you're a tester and then keep playing that even if your status is removed; the game won't function offline and online your tester status will be checked to see whether or not you can play it.
◊ YOU MUST NOT LOSE INTEREST.
You must actually FINISH the game at least once!
◊ YOU MUST NOT GET FRUSTRATED AND QUIT.
If you experience a bug that, say, wipes your save data after 20 hours of gameplay, you must continue again from the start rather than complaining that you don't want to do it all over again (I've had to play through the game DOZENS of times, so I hate it when people complain like that as if it's SO HARD to play it TWICE)...
◊ YOU MUST NOT FEEL LIKE YOU HAVE THE RIGHT TO INSIST ON CHANGES.
Though you'll be free to make suggestions, they will be *suggestions* only; if I 'don't listen to you' in regards to them, you should accept that they're not very good or not what I want the game to be like, and leave it at that rather than arguing that you're right and that you know best and so on.
◊ YOU MUST BE FLUENT IN ENGLISH.
If you can't read the dialogue or tell me with ease about your findings, then sorry, but you're not likely to be chosen.
◊ YOU MUST HAVE ACCESS TO A PRIVATE COMPUTER.
You must not play the game at public libraries, school computer rooms, or anything like that where other people could get onto the computer or watch you playing. This would be useless anyway since you need some computer where the data can be saved.
So only people who'll be ONLY using their home computer that they have access to *all the time* would be adequate.
◊ YOU MUST NOT GIVE OUT SPOILERS.
It may be exciting to brag about all the secrets that you've found in the new game, but please, don't spoil other peoples' experiences. Anyone who plays the beta must not update the Wiki with data about it or tell other people to do so with information that they've found. Please, PLEASE keep everything secret until the full release.
Anyone caught spreading information like this will simply be banned from the site.
Other factors I'll be looking for:
◊ INTELLIGENT, ANALYTICAL MINDS DESIRED.
I'm not going to choose you if you have a tendency to 'tlak leik dis' or if you skip dialogue or anything like that. You have to understand what's going on in the game in order to make proper reports about it.
You must be detailed when reporting bugs, and educated guesses about what might have caused them are ideal; you should try to reproduce any bugs you find if you can, because 'teh gaem broke' is obviously inadequate feedback.
◊ IT HELPS IF YOU HAVE A GOOD COMPUTER.
Though it would be good to have a wide variety of different qualities of hardware amongst the testers, it'd help if you could at least run a browser and the game at the same time so then you can report any bugs that you find AS you find them... The game may run slowly on old computers.
◊ FLASH EXPERIENCE IS GOOD TOO.
If you understand the workings of Flash, you'd likely be able to give good bug reports.
So that's that. Now's the time to volunteer, I suppose...
Keep in mind I can't stand people who brag.
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Weekly Update (24/Jan/2010)
Posted by Pseudolonewolf on Sun 24th Jan 2010, 8:48pm
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I said I'd be looking for beta testers this week, but unfortunately I won't be; I'll be putting it off until NEXT week, and chances are I WILL start asking for volunteers next week because I've ALMOST done all that I need to do before that...
I've had a huge To Do List that I mentioned making in the last Weekly Update, and I've just been going by that and marking tasks off there when I've done them, forgetting to update the Recent Progress notes on this site... So sorry for keeping you in the dark, or whatever you'd call it. I've been working on the game basically all day every day though and I've done a lot.
I have not done anything near most of the things on the list (probably only like a sixth of all the things), but I have done most of the *important* things that need doing before I can let other people test the game; the rest of the changes would be mostly cosmetic, and I can do them during testing. It was meant to take only a week to do all the important things, but unexpected problems have delayed things...
Anyway, uh, I'll work on those things for another week, then I'll ask for volunteers to be beta testers. DO NOT VOLUNTEER YET, and also don't ask me about any requirements; I'll say all that next week.
During the week after that update, I'll play through the game myself one final time to check for obvious problems, and once that's done (it should take a week, but it may take longer), I'll (hopefully) upload a beta that the testers can, uh, test.
So yes... it's getting close now, even if it's not quite as close as I'd have liked.
Also, this week I've been developing ideas for other future games that I want to make, though I won't be starting any new projects right now or anything (since I have learned that that's never a good idea); I'll still be trying to do things in the order I mentioned in a news article a while ago.
I've been thinking of ideas for the other episodic RPG thing that I mentioned, which I'm planning to do as preparation for FHO.
I want to do a four-chapter story sort of like MARDEK in format, but simpler (to shorten development) and in a completely different setting. It'll be four episodes since I want to make two protagonists, with the first chapter following their early life together, the second and third chapters following one of the protagonists alone in two sets of concurrent events, and the fourth chapter being where they meet up again...
The setting will be on some alien world (the characters may not be human), which is on the brink of becoming spacefaring, so the setting would obviously be quite different to MARDEK.
I'd also want it to lead onto something I mentioned as an idea a while ago also... After the four-chapter games, which I'd release to other Flash portals as I have with MARDEK, I'd want to continue the setting with something that I was inspired to do by watching a lot of Star Trek... I'd make stand-alone 'episodes' following the crew of a starship from this world; either keeping the same characters from the four-chapter game or setting it years in the future and following their descendants, with the four-chapter thing just being the past that led to the race becoming spacefaring.
This idea appeals to me because the stand-alone episodes would be simple and quick to make; I'd aim for each one to have maybe an hour of playtime and they'd all use the same engine, and not follow on from eachother, though they'd include the same cast for the most part, with different episodes focusing on different cast members, so then their characters aren't explored all at once anywhere. I could maybe make an episode every month, every fortnight, every week... however long it'd take.
It'd be appealing because I wouldn't need to plan grand stories in advance, and if I came up for a story idea I wanted to make, I could do it rather than giving up the idea since there was already a story (many times I've wanted to drastically change MARDEK's story, but can't because there's just ONE story)...
Setting it on a starship that goes around visiting other planets would also be a GREAT way to include races and worlds mentioned in the Encyclopaedia which I've yet to use anywhere!
It might last a long time or it might only last for a handful of episodes, but due to its nature it would be good practice for FHO, because I'd try to make it so that the engine just loaded in external maps and dialogue and stuff rather than each episode being a stand-alone game (because of this, I'd likely release the episodes only on this site; I WOULD NOT want to wait months for sponsorship with each one AND players on portals would not like the idea of the engine remaining identical each time around).
So yes, I'd be able to make an engine that loaded in maps like FHO would, but since I'd be the only one making the episodes, it'd be easier to refine and perfect, rather than it getting clogged up with hundreds of user-created episodes that may need to be deleted at some point.
And, uh, after THAT, I'd make FHO using a similar engine, probably...
I probably shouldn't be taking about this now though since it probably will be at least half a year before I even consider starting on it, and I feel like I can't concentrate very well right now anyway so I feel I'm being incoherent in my wording... Uh...
ANYWAY, MARDEK 3 beta soon! Yes yes! That's all that matters right now, I suppose! o_O
I can't wait until I've finally got this out of the way... I REALLY want to work on some other stuff!
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