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Posts relating to Weekly Updates:

6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: Weekly Updates
I have about a dozen PMs and hundreds of unread comments in my inbox here... but I'm unlikely to read them any time soon. This is because from recent... interactions, or reading of peoples' words here over the last couple of weeks, I've been in a state of constant stress where I have a non-stop pressure headache and end up shaking uncontrollably at night (presumably something my body does in response to the chemicals building up or something). Did I mention that I don't like conflict? Because I don't. This is why.

It's been severely impeding everything that I've been trying to do, but I've at least been trying to work on my games. Progress is slow but steady; I can't give any indication of when anything will be finished. I'm not even sure what to say about my progress that I haven't said already, since there's nothing remarkable to report. Rewriting the plot of Miasmon is taking a while, though.

Anyway, I'll keep at it and, uh... mention anything remarkable if it comes up, and I'm going to stop involving myself here for a while for the sake of my sanity and health. I don't want to die an early death just because some people respond to 'please don't argue with me' by arguing with me. And so on.
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: Miasmon Weekly Updates
I'm still looking for beta testers for Miasmon, just to be clear about that. I didn't intend to pick them all in a single day or anything; I meant to give a week or two for people to volunteer on the relevant news post thing.

I'm still adding finishing touches to the game anyway, so it's not ready for testing just yet. I thought it would be sensible to seek testers in advance though.

I notice that a lot of people have volunteered already, and I've read all the comments, but not any PMs that I've received. Sending me a PM doesn't make you more likely to be chosen, or heard; if anything, it makes you *less* likely to get chosen because once I've read a PM, it disappears from my inbox, and is awkward to check again later. I also have to read them individually, rather than all from one page. It's inconvenient...
Since I'm not choosing anyone straight away, I prefer to have time to think about the comments, and to have the chance to easily view them all in one place before choosing.

I distinctly said that I wouldn't be choosing people that I didn't recognise, because I can't trust strangers.
This isn't just because of rampant paranoia, as such; it's really the only reasonable path that I can take.
I've devoted a long, long time to working on Miasmon, and if it gets out before it's meant to, then my efforts would have been wasted, and I won't be able to make money from the game.
As such, I just can't take the risk of letting complete strangers volunteer.
Any stranger can 'sell themselves' effectively from a single comment. Anyone can lie... Most people would be genuine, and I wouldn't think otherwise, but I just can't afford to gamble on it.
You might be the most reliable person in the world, but I don't know that from one comment because I don't have the ability to look into your mind.
I'm really sorry that I would have to reject people for this reason, since I understand what it's like to be a watcher rather than a participator - I don't exactly comment on other sites myself - and a lot of you did sound like lovely people... It annoys me so much though to think that there *are* horrible people in the world who might lie and manipulate in order to achieve nefarious ends. I hate how their existence means that I can't afford to choose everyone who volunteered, in good faith...
If I hadn't spent so long on Miasmon, I might be willing to risk it, but I just can't... D:

I also noticed that some people volunteered despite being under the age of 16. I won't be choosing any of those.
Arguing with my about my specified age range isn't going to make me like you, since it'd suggest that you'd argue with me during testing too.

It's likely that I'll only choose 'a handful' of people due to trust issues and my desire to avoid 'conflict' of any kind during the testing.
I don't want to have to argue with assertive people, or to put up with their forceful criticisms that are meant to be 'constructive', but which just come across as them trying to get their way or assert dominance... I've seen things like this before, and I want to avoid that frustration.

"I have this suggestion."
"I am sorry, but I don't like that suggestion and won't add it."
"Yeah, well, my suggestion is great, you really need to add it for the following reasons."
"I already said that I don't intend to add that..."
"People won't like the game if you don't add my suggestion. This game SUCKS without it. Also, insults."
...Basically, some people seem to speak as if they are my boss, rather than my helper.)

Anyway, if you haven't volunteered yet but are interested, then please comment on the previous news post about it.

I may or may not end up using the S FLIGS thing to show who I'm choosing. I'll use -S to mark 'no', +S to mark 'probably', and nothing to mean 'undecided, maybe okay for the second wave'.
Since there'll probably be 'waves' of testers... A first bunch, then after I've fixed some things, a second bunch to play the newer version, who'd have more enthusiasm than the people who'd already been playing for a while.

(Hmm, I would use the S rating things if other people hadn't already done that... It's harder to see who I've marked if the letter is already coloured by other peoples' votes.)

Oh, and by the way, as I said before, I'm not looking for people to 'help me fix bugs' as such. I noticed that some people talked about how their 'programming experience' would 'help' me to fix bugs. If anything, I'd probably just find it obnoxious if people went on about technical things that they thought they understood, as if showing off or something. Chances are I'll understand the cause of bugs just by hearing that they've happened, so merely reporting them would be enough.
I'm more interested in *hearing what people think*, rather than looking for bug fixers. I want to balance the game, primarily; to make it fun, rather than just to make sure it works.

I'll continue working on the finishing touches now... and will hopefully be able to begin testing in 'about a week'. Or so. Maybe. Something like that. I think. Perhaps.
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: ExcusesWeekly Updates
Sorry, I forgot to write one of these last week since apparently I'm going through some kind of significant life crisis at the moment. It's all very emotional and I feel lost, lonely, and scared. I don't know what to do with my life and worry that I won't have anyone to share it with, whatever I do. I'm currently trying to improve myself in various ways in order to try to get out of a huge hole that I've dug myself into. It's difficult.

Unfortunately, it's hard to work on games when you're constantly scared and anxious, so I've been doing less than usual on them over these last two or three weeks, spending my time doing things of more immediate importance to me instead.

I have been doing *some* things on Miasmon, and there isn't much left now, but I have no idea how long it'll take to complete... I just want to get it over with, so maybe next week I'll try and get to a beta testing stage regardless of how I feel. I suppose I can start the testing phase before the game's actually finished, and hopefully it'd motivate me to add the finishing touches.

I'm sorry to keep disappointing, but I do have a life outside making games - feeble though it is - and sometimes it does take priority.