FIG HUNTER
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Posts relating to Miasmon :

39
Pseudolonewolf
4 years ago

Current Projects and Plans

◊ Posted by A β Pseudolonewolf
Since I'm at university now, a lot of my time will probably be spent on that... but I also have a lot of free time as well, which I intend to spend on different projects. I thought I might as well tell you what they are, though keep in mind that these are only my current plans and not a promise for what's definitely to come.


1 - A Personality Site
I know that few people here are interested in this, but I'm deeply fascinated by personality type stuff and do enjoy writing about it at length. The ∞ temperaments section ∞ of this website apparently earns half - or more - of the total revenue for this site, interestingly, but I don't consider the four temperaments idea to have much use these days, what with all the much better models and such.

So, I've started work on a site which details all of the personality systems that I know of so far. It's far from finished at the moment, but I might finish and open it up relatively soon, since I do enjoy writing about these things and it's not as if there's tons of work to do. It'll allow me to channel my passion into something productive and profitable.


2 - My Main Site
I've yet to decide what to do about Alora Fane and Fig Hunter... I talked about it in the last post; I don't know whether to do the whole 'split site' thing or whether it'd just become a source of ridicule and conflict. I also don't much care for the existing attitude of this site, though, so I don't really know what I can do because I'm certain the undesirable members will flock to whatever new one I have immediately, setting the scene for all those to come and preemptively scaring away sensitive sorts of people. Possibly.

I feel like I need to get this sorted out soon, though, because I can't really do much until I have a 'base' to work from.


3 - DreamQuest
This game is basically finished at the moment, though it needs some refining. I'm unsure how to go about releasing it. I know all the *possibilties* and am not looking for suggestions, but each of them leads down very different paths, and I have to be wary about what those paths will eventually lead to.

The game is intended to update over time, and it's more of a tool than a stand-alone game, so I'm not sure whether a sponsorship-type deal would work. It might be better to include Mochi adverts (or some similar service), but they produce only tiny amounts of income (like $5 per million plays or something stupid like that). Perhaps a better thing is to simply try and get people to come to my own site and play the game there, where they can upload quests and stuff; hopefully the site's own adverts would generate decent income. But I don't know. I don't want to just throw it out into the wild with a really foolish money-making plan. If it weren't for the fact that I need money to survive, I'd have released it already, ages ago.


4 - Miasmon
I've actually got two entirely different versions of Miasmon in development right now! There's one which I've been working on for a couple of years (or rather, I started it that long ago but abandoned it maybe a year ago), which is a top-down RPG sort of thing with pixelated monster graphics and such. It's fully working and I am pleased with many aspects of it... but there were also a ton of things I DIDN'T like about it, like the plot and setting and characters and ugh. It was really hard to work on because I was so uncertain about it.

However, I still play it from time to time, and it is entertaining in its own way. It might be nice to try and get into it again... though I know that it'd have to be a huge game, like Pokemon length, for it to work properly, and I don't know if I can get it ALL done before releasing it. Releasing it in chapters has been my plan from the start, but there's always the difficulty of making sure everything works between chapters, which requires a lot of forward planning. Possibly more than I have! I did it with MARDEK, but I also had to remake the first two chapters because of a lack of proper planning... It's so hard to balance the game for circumstances that won't occur until much, much later.

The OTHER version of Miasmon is designed as yet another gradually updating game, with side-scrolling exploration and so on and so forth. It was originally called Programon, and I've talked about it before. I'm not sure what to do with that one yet. There are so many things about it that I'm really uncertain about.

I could just try to merge the two ideas, but... eh. I don't know. I'll try to come up with something.


5 - Wyrmholes
This is a game involving a character called Fianait, who looks like this!!



It's set in the Alora Fane world, and it'd probably be a standard RPG like MARDEK was. I went through various different ideas before arriving at that concept, but it seems the best way to go about it for several reasons.

I intend to try to make it for Android phones. I've already started experimenting with Android development, but I've got a LOT to learn before I can make anything that actually plays well. So this one won't see the light of day for a long time, if at all. Still, it's something that I'd like to try at some point.


6 - MARDEK 4
I do know that people would want this, and I'd like to work on it too, but I don't know if it'd be sufficiently profitable for the amount of effort it'd require. I'd need to work on it for probably at least a year non-stop, and then my only realistic hope is to go down the sponsorship route again and earn less than $10,000 for all my efforts. That's hardly a respectable yearly salary, is it?

It's something I'd like to get around to once I've got some comfortable, reliable 'revenue streams' set up. Most of the other projects are designed to be those; to be things I can set in motion relatively quickly, which will then generate money on their own while I spend my time on other things (like this site and the temperaments site do already).


So yes. That's what I've got planned for now. I'll try to post about updates whenever there are any!
25 Comments
58
Pseudolonewolf
4 years ago

Programon = Miasmon

◊ Posted by A β Pseudolonewolf
Categories: Game DesignIdeasMiasmon Programon
I'm thinking of making Programon and Miasmon into one combined thing!

I worked on Miasmon, as it is now, for a long time... but it's getting harder and harder to even so much as look at it, and I feel like in many ways, I've designed my way into a corner which is very difficult to get out of. Bland characters, too many monsters, an awkward split between chapters and all the problems that would bring... However, there are some aspects of it I'm rather proud of, like the music, setting, and some monster designs.

Programon, on the other hand, has been coming along well enough, but I'm not sure about the setting. I've been seeing it as a 'reboot' of Beast Signer, where the game takes place in a virtual world and the monsters are born of bugs in the code. Each of the small, weekly-added Worlds you'd visit would be a separate server or something.
But it just doesn't interest me for some reason... and it seems too similar to Digimon, probably; some Digimon games had an identical plot and setting, where you ventured into a virtual world and battled with monsters made of data.

Combining the two would be easy! I've been coding the engine of Programon, but I've not done much setting-related stuff yet, so there's nothing to erase there. I could make the setting Fracture, and each world would be one of the many tiny islands orbiting the naked core.
I could reuse music and monster designs from Miasmon, and I could add Plot Missions that would tell the story that that game was originally going to tell.

The idea of capturing monsters formed by thoughts from an omnipresent miasma in special gauntlets reverse-engineered from the technology of dead ancients is perhaps slightly more interesting than a Digimon clone! Slightly.

There are a bunch of other reasons why this is a good idea, but, well, I think I've made my decision, and it seems like the best course of action.
It's a shame to think of never finishing the top-down version of Miasmon, but I suppose I could upload the unfinished version to the 'Miasmon Online' site in the future or something, so people can at least see what it was like!

So yes! That's news! I bet everyone hates it though!!1
26 Comments
28
Pseudolonewolf
5 years ago

Thoughts about Miasmon, etc

◊ Posted by A β Pseudolonewolf
Categories: Miasmon Plans
First of all: I'm currently working on Timid Cervid, and everything I'm going to say here is just thinking, wondering, pondering and so forth, rather than any intention to change my current project.

With that said, I've been thinking more about Miasmon over these last few weeks, especially since I've been playing Pokemon Black 2 on and off. I was hoping that game would inspire me to finish Miasmon, but unfortunately it didn't.

I've been planning to do three chapters of Miasmon, telling one story between them, but I'm so unexcited about the characters and setting that that thought seems so mind-numbing. I'm not saying I'm giving it up or anything (I DO want to finish it), but I wonder whether I could use the game mechanics I've built for something else.

I started thinking about making a game that I'd release bit by bit to this site, as I make it, rather than waiting to release it all at once. I've been wanting to do this for aaaages, but I've never known exactly what game to do that with. A monster-catching one would work well, because I could add a new monster each week or something like that.
But hmm, no, Miasmon didn't seem right for that, I thought, BUT I could use some of its code to redo Beast Signer, which would have mechanics (which I came up with a while ago) designed around this whole updates-whenever sort of plan... That might work better.

But that's a whole new project and not something I'm passionate about; it seems interesting, but not enough to spend ages on it.

Another silly thought came to mind, though... The idea of doing a purely comical monster catching game, with really *silly* monsters and elements and 'gym leader' people and stuff like that, and an absurd plot and setting and stuff.
Perhaps that'd be more *entertaining* to make... and might be more appealing to play too, maybe, perhaps. I'm not sure.

I imagined having silly monster types like... instead of 'Fire' or 'Water' or 'Flying' or whatever, they might be 'Chocolate' or 'Appliance' (egg whisks, toasters, etc), or things like that; rather specific and, well, *silly*.
Just starting with a point like that opens up so many paths of opportunity! The silly designs that could arise from combining two already silly types (Fairy/Slime, Animal/Appliance, Corpse/Chocolate, Architecture/Erotic, or whatever), and the eccentric character designs that could train them... Silly moves come to mind too, and, well, it all just writes itself, really!

It's very much a *raw* and unrefined idea, but I'm writing about it here mainly because I haven't really got anywhere else to write about my games.

Anyway, again I say that I'm working on Timid Cervid right now, and that won't change! Not that I've actually done any work on that in the last week, since I finally got my new computer and have spent a lot of time trying to set things up, copy over files, etc; it took longer than it should have because I needed to buy some transfer cable and wait for it to arrive and so on and so forth.

It'd be lovely to finish *any* game soon... but I do like the idea of having a game that I could release in bits and pieces, so then people wouldn't have to wait ages. Normally I get to the point where the engine is a playable game within a couple of weeks, then I spend months and months working on story and content and it gets hard to keep going and... WELL. Anyway!

I'll get back to Timid Cervid, but while I'm working on it, I will also develop ideas for both a Beast Signer game and a silly monster catching game, to see which one I feel best about! Then maybe - in a few weeks or months - I'll consider starting work on it. Maybe.

Or maybe I'll completely forget all about it. MAYBE I'LL NEVER FINISH ANYTHING.
13 Comments