FIG HUNTER
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Posts relating to Miasmon :

45
Pseudolonewolf
3 years ago

About Alora Fane

◊ Posted by A β Pseudolonewolf
I've not updated this in a while because I've been busy with university stuff, but now that the term's basically almost over (or I've at least just handed in the last bit of work that I needed to worry about), I have more time to myself and will spend some of it explaining my current plans and progress here!

A recent incident made me aware that I might not have explained the whole Alora Fane concept properly here... so I'm going to try to do that as thoroughly as I can.

Essentially, Alora Fane is a fantasy world setting, of course, and a website that's roughly based around that setting. It revolves around six races and six 'sentiments' that are used instead of elements. You may already know this!

The website will hopefully, HOPEFULLY have different values to what this one has always had, and as such, not everyone from here will be allowed to join there... I'm really sorry about that, but I'd rather not go mad from frustration, if it's all the same to you.

I've currently got two or three or two-and-a-half or whatever games set in the Alora Fane world.


One used to be called DreamQuest, but it's now more likely to be called Alora Fane: Creation. It was conceived as a map editor sort of tool that will allow people to make their own relatively simple 'quests', as seen in ∞ a YouTube video ∞ that I posted a while ago. It's actually changed a bit since that video, but the general concept is the same.

However, it will also contain six pre-made quests by me, telling a story that'll probably end up being about six hours long or so. That means that even if you're not interested in the editor, you'll get a new, full RPG by me that was made using that editor.

This concept is essentially the spiritual successor to 'Fig Hunter Online', which I worked on years ago. It's a much more refined version of the ideas I explored in that, and that means that there'll never be a Fig Hunter Online because, well, AFC will be it, just under another name.

AFC is my current project. It's been taking ages to be released simply because I keep losing interest in it due to various real life distractions, though I'm really hoping that I can get my six quests finished soon and then I can finally release it! Once it is released, I imagine it could keep people occupied for a long time, because of the user-made content. I'd also add new assets to the game regularly, and would take requests for what people want to see.


The second game set in Alora Fane is Miasmon. Its setting has always been a world called Fracture, but while this was originally some ruined planet with chunks of its crust orbiting a naked core or whatever, now it's simply one of the six 'petal' worlds of Alora Fane, once home to the sixth race, who are now extinct.

I keep changing my mind about what to do with Miasmon, and I'm still not sure. I'll have to think about it more. It may even end up being an app made in Unity or something.


The third sort-of-game is called Wyrmholes, and I've got a story planned for it, vaguely, but I've not yet decided what to do with that, either. It may even end up becoming a webcomic!


I'm devoting basically all my game-making time to this Alora Fane world at the moment. This doesn't mean that I'll never return to my non-AF games, like MARDEK! Currently, I'm just trying to set up a foundation that will generate me enough money to give me security, and which might bring together a community that I can genuinely enjoy being a part of... Once I have that set up, it won't seem as unwise to spend large chunks of my time working on a stand-alone game like MARDEK 4 that will only earn money once.


So yes. That's what Alora Fane is, and that's what I'm up to at the moment. The Alora Fane site will be opened to the public with the release of Alora Fane: Creation, whenever that may be. Hopefully soon! But I simply don't know. Writing a plot I'm satisfied with is no easy feat, unfortunately.
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42
Pseudolonewolf
3 years ago

3D Miasmon!

◊ Posted by A β Pseudolonewolf
Categories: Art Miasmon
The "Computer Games Art" course that I'm doing at university is mainly about 3D modelling, though we've not actually covered all that much yet at all. Our assignments still involve basically copying really, really simple models that other people have made.

I've decided to teach myself some stuff and make some models of my own, though. They're in a 'low poly' style, because it's easy, good for games, and I find it very appealing. I've done four Miasmon this weekend (each took about one to three hours), and here they are!

Leafish:


Barkuda:


Worker:


Coconoct:


Also, this course involves using Unity for the whole three years... so it could well be that my future games will be made in that. It seems easier to make apps from it, it does a lot of the programming work for you, and it supports 3D, so it might be a step up from Flash in many ways. I know very little about it though so I'll need to do a lot of learning!
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57
Pseudolonewolf
3 years ago

Weekly Update!!!!

◊ Posted by A β Pseudolonewolf
Yes, this is a WEEKLY UPDATE, which I write every week without fail.

I've been playing Pokemon X recently! I finished it about a week ago, but it's rekindled my desire to work on Miasmon again.

Miasmon's actually been half-finished for a while now... Or rather, the current version of it has. I've been working on it for literally years now, which is annoying, and it's gone through two entirely different versions. There's the first, pixelated, top-down one with characters like Zaffre and Cerise and Francis Marmalade and so on, but I abandoned that one because it was getting impractical. The other, newer version started as 'Programon'; it includes side-scrolling travel between places, a customisable player avatar, and a world that expands through frequent updates rather than being released all at once as some kind of Finished Game. That's the one I'm working on now.

I've been struggling to decide on a STYLE for it for a long time now, which is the main reason I'd been putting it off. I think I've decided now though, and I've been drawing some monsters in the style that I'm going to use. Behold!!















You may remember some of those designs from a while back, while others are new! I'm particularly fond of Coconoct and its evolutionary relatives myself.

To add the graphics to the game, I'm likely going to just trace over these and do them as vectors in Flash. So what you're seeing here is how the final graphics will look. Yes.

I've been really indecisive about what to actually do in regards to mechanics, though. One of the things that I like most about Pokemon is the TYPES that each Pokemon can have. It excites me when I see unusual type combinations, and I really like the idea of moves having types and gyms being based on those types, too. It's such a simple and elegant system. I don't want to copy it directly though, so I've been experimenting with variations.

I do want to have types of SOME sort... In the original, pixelated version of Miasmon, I had maybe sixteen types, and each monster had one or two of them, like Pokemon do. Moves had elements, though - fire, water, air, earth, light, dark, fig, aether, or physical - and each type had a set of weaknesses and resistances to these elements. The undead type was weak against fire and light but resistant to dark and fig, for example.

Since Miasmon will be set in the Alora Fane world, though, I want to use the six sentiments that I've come up with. You know, courage, fear, bliss, destruction, creation and sorrow. I'm fond of those, and it fits with the idea that monsters are emotions made manifest.

Each monster will have a sentiment, but it seems limited that way, so I've also added 'body types', which are more like Bestial or Avian or whatever. Similar to the types that I had in the original pixelated version. As such, each monster has THREE types in total; a sentiment, and one or two body types. Coconoct up there is Fear/Plantoid/Undead, for example.

This makes weaknesses and resistances tricky. I've already got a cyclic set of relationships sorted out for the sentiments... It looks like this:



Each sentiment is strong against the one clockwisely adjacent to it, and weak against the one anticlockwise. So Courage beats Fear but is beaten by Sorrow, and so on.

There are twelve body types, and I've tried to set them up in a cycle too... I have two rather different possibilities so far:



The Undead type is called Nightmare there, as that was its old name.
The way this one would work is that each type would be SUPER EFFECTIVE against the TWO next to it in a clockwise direction. It'd do reduced damage to the one directly anticlockwise, and it'd do zero damage to the one two spaces anticlockwise.
So, for example, Warrior would do double damage to Bestial and Avian, half damage to Draconic, and no damage at all to Golem.

Some of the matchups were odd, though, and I didn't like how types would do normal damage to most other types... so I tried to redo it:



In this one, each type is strong against the THREE clockwise of it, weak against the two anticlockwise, and utterly ineffective against the one three spaces anticlockwise.
For example, Warrior here deals double damage to Undead, Draconic, and Bestial types, half to Golem and Arcane, and none to Amorphous.

And how does this work with sentiments? I'm not entirely sure yet. What seems like the most likely way of going about it would be to divide all moves into physical and magical attacks, like most games do, and physical attacks would use the body types while magic would use the sentiments. So you might have a skill like Scratch, which is Bestial, as well as another called Rage, which is a fiery Courage spell. Or something.

You may be curious about what these types actually mean, or what they'd be used for, so I'll explain:

WARRIOR would be knights and such. Weapons and armour. Primary warrior types would mostly be humanoid, though monsters with Warrior as a secondary type might be armoured or they might have weapons or weapon-like appendages or whatever.
UNDEAD is used for, well, undead, but also dark/ghost/evil sorts of things, possibly.
DRACONIC is used for dragons, but also for dinosaurs and lizards. A snake and a lizardman might be draconic even if they aren't dragons as such. Reptiles, basically!
BESTIAL is mostly used for 'beasts'; mammals, mostly.
AVIAN is birds and bird-like things. Unlike Pokemon's Flying type, it'd explicitly hint at feathery designs with beaks and talons and such.
PLANTOID is similar to Grass from Pokemon.
PISCINE is used for monsters shaped like fish or dolphins or whales or mermaids or other sea creatures.
INSECTOID is insects, of course.
SPRITE is basically like the new Fairy type in Pokemon, though I came up with it long before I knew that Pokemon was going to add such a type!
AMORPHOUS basically just means 'without a fixed physical form'. It could be used for things like slimes, ghosts, monsters made of liquid or gas or plasma, etc.
ARCANE is similar to Psychic, though it's also like 'wizard' or 'magic' or something like that. While sentiments are used for magic, this 'body type' hints at mage-like or supernatural creature designs.
GOLEM is used for monsters that have bodies made of inorganic materials. It's similar to Rock and Steel from Pokemon, though it can apply to a wider range of creatures.

So there you go! Now you know.

I'm currently working on this game, then, trying to sort out things and make decisions and such, as well as designing monsters. I thought it'd be wise to use this motivation while I have it.

I'm still also working on 'DreamQuest', which I'm likely going to call 'Alora Fane: Creation' instead, for various reasons. Did I mention that already? I can't remember. What I want to do before I can release it is to make a full 'official plot' for it, both to show what it's capable of and to make it appealing to people who aren't interested in making their own adventures... I think I talked about this last time. I've got most of the plot sorted out, but I'm lacking the inspiration to fill in several holes, so taking a break will probably be good.

I've also been spending a lot of time working on some personality website thing!! I bet everyone's totally interested in that. It's because apparently more than half of the money that my website generates is coming from the temperaments mini-site thing, which I feel is outdated. My new site talks about all the personality stuff I've learned over the years, and it's fun for me to write and probably profitable in the long run! I won't link to it yet though because it's not done.

I'm also still at university. Gasp. I've yet to settle in socially or find a group of friends, and maybe that won't happen at all, which will be disappointing... My problem isn't that I can't approach people, but that I've yet to find the kinds of people I'd like to approach. The Game Art course doesn't exactly seem to attract shy, sensitive, emotional people. I've probably talked about all this before too.

So yes. That's what I'm doing. I'll get back to drawing monsters now, I think!
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