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on 58 Roots

58 Comments

Blog: MARDEK IV
Glycan
0

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As someone who's been following MARDEK from the time when Fighunter accounts had horsepower, in spite of my general hatred for remakes and reinventions, I'm terrifically excited about this.

I absolutely adore the whole sentimancy concept. It's a magnificent idea. Merging mechanics with plot is really great, too, especially if combat strategy could be at all representative of "how people work" - that fighting a battle might be closer to resolving an emotional dispute with a friend or having an argument (with rhetoric and so forth) rather than counting numbers and estimating probabilities. Although this is probably quite unfeasible and irrelevant.

I'd also like to point out that I go through webcomic archives often enough, and know several other people who do the same. I would urge for non-railroaded (modular?) plot lines if at all possible. Maybe with regards to smaller, less relevant details, or reusing part of the amazing procedural generation you were telling us about with 7 Heavens 9 Hells?

I congratulate you from the very depth of my heart finding such a passion and excitement.
Blog: Weekly Update
Glycan
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I'd like to join my voice to the five other people so far who've said that they would love or want to play a darker, more depressing game.

Honest.
Blog: I am talking about MARDEK!
Glycan
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I started following MARDEK a couple of years before the third installment, and grew up with Fig Hunter. In certain ways, it's represents my (earlier) childhood more then any cartoon or fairy tale.

Seeing my virtual idols in their well-drawn super-anatomically-correct cartoonish glory makes me somehow very sad and deceived. Like with a book, I always assumed certain things about my beloved friends, like imagining books - Bernard, for example, was extremely wretched and profane, and nobody would ever have baby fat on their face (except for people who were actually fat).

I'm happy that you're moving on, though, and Happy New Years and all that. Could Bernard be at least a little bit more wrinkled though?
Blog: Even more about the site split
Glycan
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Wow.

I'm hugely impressed that you managed to divide these two concepts so well. Those two things seemed roughly the same to me; now I understand what you mean.
Blog: Gauging Interest
Glycan
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It would sound like a very worthwhile experiment to me to divide the forum and forum into two separate parts with well-defined goal/rules. Perhaps the Feelers here would be more inclined to participate, and the Thinkers discouraged, if the purpose of each part were clearly set out?
Blog: Weekly Update
Glycan
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Picard is absolutely amazing and wonderful. The sketch-y lights and shadows on his face are incredibly cool. It makes me want to go draw something (but I won't because it'll probably turn out horrible).

I think it would be interesting if there was a game that would accurately represent social life, playing which would have actual befits. Alas, real people refuse to be turned into algorithms, and then there's all that pesky 'feelings' and 'vibes' stuff...

Could anyone point me to some drawing/painting tutorials they like?
Blog: Various Things
Glycan
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I'm not exactly one to speak, but I always thought that interesting, meaningful friends didn't just happen. Rather, interesting friends are made by reaching out to everyone (or at least many), regardless of how interesting they appear, and possibly finding interestingness in some. In order to have a deep relationship with someone, you have to have a shallow one with some number of people.

Oh, and the fact that there's a zone at the bottom instead of the whole posts to get to the comments is a nice touch - I would always accidently click on it when I didn't want to.
Blog: Weekly Update
Glycan
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Could someone explain to my slow self why color schemes would have to be maintained? The way it'd imagine to me is having different values for the background, foreground, text color, etc, and the 'skeleton' of the site referencing these colors instead of explicitly setting them. Users could even make their own...
Forum: Help for a Pathfinder RPG campaign
Glycan
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Okay, so I've had a very entertaining time reading that guy, and I've learned a lot, but how is this doomed to failure? I have a whole two choke-points: the PCs joining the Fist, and them discovering the identity of the Godfather. There's also them having to stay together, which might be a third one, sort of. Missions given to them isn't exactly railroading - they have some (increasing as they go on) measure of liberty in how they complete the missions, and more than that, they're more or less encouraged to do work by themselves, furthering their own advancement in the Fist. Why is this doomed to failure?
Forum: Help for a Pathfinder RPG campaign
Glycan
0

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Map stuff: This is an artistic representation that was drawn on multiple sheets of paper and then edited in photoshop by me to remove cracks in between papers. The grey stuff is an unfinished portion of the map on the same continent. The Bloody Mountain ("bloody darkness") is a cursed mountain where it rains blood. The group of mountains was badly edited by me; there's a paper crack running through it with some tricky shadows I couldn't get rid of. I don't know what the red spot is. No, the unfinished regions are simply that: unfinished, although it might be simply sand beaches. I believe the dark circle is a mine, although I'm not sure. The darker stuff is overly shaded forest.

If this map appears in-game, it will be only as a crudly drawn something passed to them by a villige crone or something like that.

Quote:
How DID the energy become conscious? This is the only confusing part in the history of the world.
*Handwave* From a conflux of concentrated electromagical potential over an transcendental period of time, the only possible outcome is a spontaneous consciousness, because of the physio-quantum principle of magical uncertainty. In other words, don't ask.

Quote:
You could make the characters sign a contract, or something. Or have some more goodness and/or lawfulness in their alignments. Such as Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Good, etc., rather than having all/most of them be True Neutral. Or could at least make the "head/leader mercenary" be Lawful Neutral or Neutral Good.
Good and lawfulness basically prevents them from a full range of actions. The point of an agreement is for it to be broken to the advantage of yourself, so an in-game contract would be absurd while an real-world one would be ridiculous.