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on 960 Roots

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Forum: [O] Collaborative Text Based Adventure
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[C'mon, guys, don't let this die now! We just made a new rule for it!]
Forum: [O] Collaborative Text Based Adventure
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[Is anyone going to continue this? I made a huge revival for this.]
Forum: [O] Collaborative Text Based Adventure
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I have a new rule to propose.

If we have followers and they have any items of interest, they have their own inventories. Now, there are two ways our followers could have inventories:

A) Recycling the old inventory system

  Spoiler for example:


Now, obviously, this has the same problems the old inventory had, as in they can't have items that have commas in their name. But, it's non-confusing.

B) Having a separate inventory below the protagonist's inventory

  Spoiler for example:


This inventory uses more characters than probably necessary, but, it's hard to miss.
Forum: [O] Collaborative Text Based Adventure
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[See my previous post.]

"... Let's make a deal."

[You] "Hm?"

[Death] "Natas is trying to spread the effect of his superweapon to the rest of the world, which he cannot accomplish unless scathe are transported to the other side of the planet. So, there is a radio tower in your beloved city that is controlling half of the scathe in the city, and commanding them to board a military ship, which will be piloted by some of Natas' henchmen."

[Keren] "Why does he require scathe to be on the other side of the world for The Warping to take effect there as well?"

[Death] "That's complicated, and I would rather not explain. I have a long line of people waiting to see me, and I want to get this over with ASAP. Anyway, if your brother a—"

[You] "My brother? Gregan's alive?!"

[Death] "Yes. As I was saying, if your brother and whatever allies he manages to obtain can manage to destroy the radio tower and the military ship, you can come back to life. If he fails, however, you will stay dead."

[You] "... Deal accepted."

Death then grabs a TV remote from hammerspace, and clicks a button, pointing the remote behind him. A large, floating TV then appears out of nowhere behind him. "While you watch the adventures of Gregan unfold, I'm going to deal with the long line of dead people waiting for me." He then disappears. Static appears on the TV screen, then...

[We are now playing as Gregan.]

Darkness. A few moments ago, you were seeing your entire life flash before your eyes. Now, all there is, is darkness. Did you die? Did you live? Are you now in a limbo between dead and alive? Questions start to arise in your head. Before you can start to answer them, a voice enters your head. You can barely hear what it is saying, but you can make out a "Gregan, get up." Then, after a period of silence, the voice comes back, somewhat angrier: "Get up." You can now hear little, faint beeps... Then, once more: "GET UP!"

You wake up, stunned, lying on a hopsital-like bed, and you see two soldiers, one male, the other female, and a man of large build looking down upon you. "Finally, you woke up," the male soldier says.

You then get up, groaning. You look around, and find yourself in a room with concrete walls, ceiling, and floor. You put your hand on your forehead, due to a headache. "What happened?"

"That's an interesting story, actually," the soldier responds. "I was propelled into your house by an explosion, and your sibling helped me up. They asked me to help you, and I started to operate on you. Before I could get anywhere with that though, a horde of zombies arrived, and we had to get the hell out of there. I had to carry you, and Bartholomew over here covered me. When I started operating on you, he was unconcious. While we were fighting through the zombies, an armored personnel carrier found us and picked us up. You would've waken up earlier, but I left this E.M.C.U. Advanced Medkit V back at your house. So, a few hours later, here you are."

The pain from your headache is getting stronger. "Hm, that's some story. What's your name?" "Robinson. I'm a combat medic." "Well, thanks for saving me, Robinson." You get off the bed. "Oh, god, this headache..." The female soldier then sticks a syringe filled with yellow liquid into your arm. "Ow! What the h— ... Whoa. What was that?" "Instant headache-curing medicine," Robinson responds. "I would complain that you guys haven't put that stuff in stores yet, but, we're in the middle of a zombie apocalypse." You then walk out of the room and through a hallway.

The soldiers and Bartholomew follow. "So, where are we?", you ask. Bartholomew responds "We're in a underground bunker, to protect ourselves from the thunder bombs up above." "Thunder bombs?", you confusedly ask. "There's literally no other name for them," Robinson responds.

You exit the hallway, and you find yourself in a room with a bunch of military soldiers in it. To your left, there are three terminals, manned by four engineers. To your right, there are various firearms on a wall, and in crates. In front of you, there are military operatives eating and talking at tables. A general walks up to you. "Hello, Gregan Selviter. I see that Robinson and Penny have nursed you back to health." You casually reply with "Uh-huh." One of the engineers at the terminals looks towards Penny. "Penny, could you come over here? I'm picking up a strange signal." She walks over to the terminal.

Followers:
- Bartholomew (Minimi (200/200 + 200x4), M1911 (7/7 7+10), backpack containing lots of guns and ammo)*
- Robinson (MP5 (30/100 + 30x5), Desert Eagle (9/9, 9x5), E.M.C.U. Advanced Medical Kit V (11/15))*

>I ask questions.

[ * See reply below.]
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I actually have an idea for how Gregan (barely) survives.
Forum: [O] Collaborative Text Based Adventure
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The reason the above post is unfinished is because I have an idea as to how to proceed: We follow the adventures of Gregan, Bartholomew, and Robinson, back on Earth, trying to obtain a MacGuffin, save a person, kill a person, destroy something, etc., which will bring the protagonist and Keren if they meet the requirements.

"Wait, wouldn't it be better to let The Guild do this?"

Well, I personally think no, because:

1) Instead of giving old characters more development, we'd be introducing new characters we would have to develop.
2) We're going to be developing The Guild anyways after we finish the ∞ "Turning the tide" ∞ phase.

I haven't completed the post yet, since I know some people will disagree with my decision.

So, I ask you: Should we do this?
Forum: [O] Collaborative Text Based Adventure
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[Sweeeeeeeeet, sweeeeeet revival!]

"Do... I know you?"

"You did. You forgot when you killed yourself."

"When I killed myself? Well, the last time I--"

"You know what, I'll explain to you what happened. You remember when that TV was built?"

"Yeah?"

"Okay, your guardian rushed out to the horizon to defeat Natas shortly after--"

"Natas was in my dream?! Whe--?!"

"--it was built, to come back incredibly injured, then Keren says you both should wake up, and you tell her that you got out of a dream by killing yourself, then she tells you that you shouldn't kill yourself because it makes you forget things, and killing yourself in the dream long while ago, made you forget about your sister, Tania, who betrayed The Guild and joined Natas' side, the--"

"I have a sist--"

"--n Keren was tranquilized by Natas, then you run towards Natas to give him a piece of your mind, but you fail, and you end up in a sub-dream so Natas can learn your and The Guild's secrets, then you go to sleep to try to escape Natas' dream world, and meet me, and I explain to you that you should just give up, then--"

"Why should I give up now? I have made great prog--"

"--I tell you that I'm the god, Death, and then tell you that you're dead."

"What?! How can I be dead?!"

"Yeah, you had the same reaction. Anyways, I then send you off, then you kill yourself in the sub-dream world. That's all you forgot."

"Thi... This, this can't be..."

While you start to suffer a panic attack, Keren pops in. "Well, hello there. I just told your little friend Leeroy all that he forgot from killing themself, and that both of you are dead!"

Keren's expression suddenly turns into shock and fear. "What?! How can I b--?!"

"Yeah, your little buddy had the same reaction. Twice."

[You] "Is there any way that we can be brought back?"

[Death] "Okay, last time you were here, I told you that if you stay here,... Well, not here here, as this is just the reception room. I'm talking about a whole different place. In paradise, you'll be able to meet your friends, have whatever you want on a whim, everyone you want to meet, including your parents."

[You] "It's not that I want to be with my parents again, it's that I want to avenge my parents."

[Death] "Ah, so you're going down the path of Batman, I see. Oh, wait! I have the perfect name for your secret hero identity: Badgerman!"

[Keren] "What do badgers have t--"

[You] "Exactly, it's not relevant. Look, Death, you have not answered my question. Can I, or can I not, be brought back to life?"

[Death] "We used to offer that, until we realized that most people would ask to be brought back to life immediately, even if they died to burning. You are practically asking for the cosmic version of that."

[You] "But, I, I ju-- Sigh. Is there any way I can be brought back and not 'on fire'?"

[Death] "... Well..."

[Not finished because see reply below]
Forum: [O] Collaborative Text Based Adventure
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[Can someone please continue? I don't want to continue, because I just want to end this overly-long dream sequence, and I'm afraid I might end it to abruptly.

Unless I just revived this thread for nothing...]
Forum: [O] Collaborative Text Based Adventure
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Pages 16-23

Keren had just barricaded the alley, ∞ and Bartholomew explains she is trying to focus on "The Mission". Bartholomew shows the protagonist the two marbles that will be used for the spells. They are beautiful, but they make the protagonist sense approaching doom. Bartholomew explains it's normal to feel anxious the first time dealing with magic, then they get started working with the spells. ∞ ∞ Bartholomew places one of the marbles on the ground, and then chops it in half with the protagonist's axe. Shortly after, the marble reconstructs and disappears, and a mark on the protagonist's dominant hand appears. ∞ ∞ They ask if that was the spell, and Bartholomew merely tells them to wait again. Suddenly, there's a flash of light, and a beacon springs forth from the ground. Bartholomew tells them that they have to defend the house until Keren sets the other part of the spell. ∞ ∞ The protagonist reloads their AK, ∞ ∞ and they begin defending the house. They climb on top of the barricade, ∞ ∞ and reload their AK, but incorrectly. They then ask Bartholomew what happened to the spells being voice-activated. ∞ ∞ Bartholomew that he prefers directly activating spells instead. He then takes away the protagonist's AK, as they reloaded it incorrectly. ∞ ∞ The protagonist then chops the second marble in half, and the halves start to glow vibrantly. However, there are still scathe around the barricade, one of which even climbs up to the top of the barricade. ∞ ∞ This causes them to question Bartholomew how long it'll take Keren to set the spell. They then find out they've set up and activated the spells at completely the wrong place and time, and the spell didn't even last the length it was supposed to last. ∞ ∞ They then decide to tell Keren, ∞ ∞ and they get in the house through the broken window. They notice that Gregan is still lying on the couch. ∞ ∞ They go over to Gregan and poke him in the foot, yet he doesn't move. They ask if he's dead, and Bartholomew says "not yet." He then walks down the hallway, which is where Keren is supposed to be, but she isn't there, which is worrying. ∞ ∞ Then, there are many screams, all at once, outside, and Bartholomew palely says "It seems my spell did work after all." The protagonist then runs to the door to see what's happening, ∞ ∞ but a loud, thunderous rumble makes them collapse to the floor and go unconscious. The protagonist then has a dream with a strange mirror. To the far left is a figure, ∞ ∞ which they walk to, and find it is Keren. She reveals that she got on the mothership, knew that Bartholomew was going to do something stupid, and reveals that there is a spy, which Keren does not know whom is. She gets cut off before she can finish speaking. ∞ ∞ The protagonist then uses the "wake up" technique, but it doesn't work. They are instead woken up by thunderous rumbles. Bartholomew explains that the area is becoming unfit for human life, and that alien fighter crafts are dropping thunder bombs. A thunder bomb then knocks the door off it's hinges, destroying the barricade, and knocking Bartholomew to the floor, ∞ ∞ rendering him unconscious. ∞ ∞ A moment later, a combat medic named Robinson is propelled into the house by a thunder bomb. The protagonist offers to help him up, ∞ ∞ but the medic is a bit reluctant at first. ∞ ∞ Robinson then applies a medical patch to Bartholomew, and begins operating on Gregan. Robinson tells the protagonist to find something to do, ∞ ∞ and they end up in their bedroom, which is a huge mess with a gaping hole in the wall now. A scathe climbs up into the bedroom through the hole in the wall, ∞ ∞ and they shoot at the scathe and miss. The scathe charges at the protagonist, making them drop their Deagle. ∞ ∞ They prepare to have a fisticuff with the scathe, but an inhuman roar from below distracts them. The protagonist runs down the stairs, and find that the floor is covered with blood; Mostly red, but a little blue. The advanced medkit has been left behind, and Gregan, Bartholomew, and Robinson are gone. ∞ ∞ They make for the Gateway, their last chance for survival. Strangely, it's already open. ∞ ∞ They quickly go through it, thinking it is about to close. However, it doesn't, and the scathe begin to walk into it. In panic, the protagonist runs through twisting hallways until they are exhausted and sure they aren't being followed anymore. They then examine the area they are in, which they find is an inhuman labyrinth. They are almost entirely sure they're on the alien mothership now. They continue down the hallway, ∞ ∞ take a right turn, and end up triggering an alarm. ∞ ∞ The protagonist starts running down the corridor, and past another hall. However, aliens in their path start shooting at the protagonist, and they go down the hall they passed earlier. ∞ ∞ The protagonist ends up where they started, and is trapped. However, a scathe materializes from the Gateway, which strikes fear into the aliens, and they blow the scathe to bits, covering them in scathe guts. ∞ ∞ The protagonist then raises their hands in the air, as they know they would end up like that scathe, not to mention that the aliens may bring the protagonist to Keren. Upon inspection, they strangely seem to be using revolvers, instead of the futuristic guns the protagonist expected. ∞ ∞ One of the aliens then hits the protagonist in the back of their head with a revolver, and the pass out. They end up in a jail cell next to Keren. ∞ ∞ Keren then tells the protagonist to go to sleep, going to sleep herself. ∞ ∞ The protagonist goes to sleep, and ends up in a LEGO-filled dream that has RoboCop in it for some reason. ∞ ∞ Keren explains that this dream is the only place they can discuss at all, and RoboCop is meant to keep out intruders. RoboCop explains that he looks like their ideal protector to the protagonist and Keren, and to intruders, their worst nightmares. Right before the protagonist can tell Keren that Bartholomew is probably dead, RoboCop announces that intruders have entered. ∞ ∞ The intruders are two Chaotics, that are easily taken out by RoboCop. However, the Chaotic have seemed to purposely fail their mission. Keren asks for the protagonist's axe. ∞ ∞ After giving her the axe, she tells the protagonist about the axe's origins, the Chaotics' origins, and the special qualities the axe possesses. ∞ ∞ After telling the protagonist more history about the reiniger axes and the Chaotic, the protagonist asks about the escape plan. Keren asks if the protagonist if they managed to get any scathe on board, which they have. However, Keren says that beings can't go through Gateways unless a Guild member is by it, which means that there is a teleportation device on the mothership. ∞ ∞ Keren says they will have to wait until the scathe provide a distraction. RoboCop builds a TV so they can see what's happening outside as if they were awake, without being awake. Keren also tells the protagonist about Noculus, a very important Guild member. ∞ ∞ Several moments later, RoboCop announces another intruder. However, it takes him a strangely long time to deal with the intruder. ∞ ∞ When he comes back, heavily roughed up, he says that he didn't take care of the intruder. Keren says they must wake up, but the protagonist says the last time they used the technique, it didn't work. ∞ ∞ The protagonist then says that they once got out of a dream by killing themselves, but they get slapped by Keren, as killing yourself in a dream makes you forget a person in real life. Killing themselves in the dream earlier made them forget their sister Tania, who betrayed The Guild and works for Natas. Keren then says that they have to take out the intruder theirselves. ∞ ∞ After the protagonist grabs their axe, Keren gets a tranquilizer dart to the neck, which came from the same area RoboCop went towards to deal with the intruder. ∞ ∞ The protagonist then runs towards the intruder, employing evasive maneuvers. However, the third dart hits them, causing them to collapse to the ground. Natas approaches from the distance with their tranquilizer gun and scepter, ∞ ∞ which looks like a badger for some reason. The protagonist then loses consciousness, ∞ ∞ and is put in a sub-dream world that Natas made, to convince the protagonist and Keren that everything turned out okay, and find out more secrets about them and The Guild. Keren fiercely commands the protagonist to kill her, ∞ ∞ but it fails. Suddenly, the protagonist finds themself in a oversized birdcage, and Keren on a dais, surrounded by an army of vicious badgers. ∞ ∞ The protagonist goes to sleep in an attempt to enter a sub-sub-dream world which might not be controlled by Natas. They end up in a endlessly white void, with a red desk and two grey chairs in front of them, a cloaked figure sitting in one of them. After the protagonist sits in the other chair, the cloaked figure says that the protagonist should give up, and then explains instead of the common belief there is only one god, there are rather 19 gods, the cloaked figure one of them. The cloaked figure then reveals that he is Death, and that the protagonist and Keren are dead. ∞ ∞ The protagonist then insists that Death brings them back to life, but Death says it would be better to stay dead. After asking Death to help them out of their predicament, ∞ ∞ Death gives them strange advice before they are back in the sub-dream again. ∞ ∞ They then escape the sub-dream world by killing themself, ∞ ∞ causing them to forget all the events leading up to the sub-dreams and the sub-dreams themselves. ∞ ∞ They walk back over to RoboCop and Keren, and find RoboCop dead, ∞ ∞ and Keren tranquilized. RoboCop, thought to be dead, then gets up, simply claiming that "he got better." ∞ ∞ The protagonist asks RoboCop to wake up Keren, but he says that the tranquilizer is too strong. ∞ ∞ Then, the protagonist looks at the screen, and sees Natas in the mothership, for some reason. ∞ ∞ They command the TV to see what Natas is doing, but the TV explodes. ∞ ∞ They then ask RoboCop to kill them to wake them up, only to be slapped, ∞ ∞ and explained to as to why it's bad to die in dreams. ∞ ∞ After Keren wakes up, an army of badgers come in. ∞