Comment History

on 36 Roots

36 Comments

Blog: More MARDEK?!
ThinkDeep
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I support a couple people on Patreon already (a YouTube channel and a webcomic), and I would be willing to do the same for you. As you've realized, it has the advantage of not requiring large chunks of money from people all at once. I'm not sure how well MARDEK would transfer over (only you can really tell that), but for any RPG or platformer you make, I would love to donate.
Blog: Miasmon Prototype Release?
ThinkDeep
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This is close to how I see it. I would love to see this, and if you are capable of shutting out the comments, I think releasing it as-is would be great.
Blog: DreamQuest, Strict Moderation, and Gamer MBTI!
ThinkDeep
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I just wanted to say that I seem to be an Achiever under that classification system, but I hate grinding. That is to say, I will force myself to 100% completion for the sake of achievements, but I seem to have very little interest in going further - levelling up to max level achievements are often the worst for me, if they require grinding after the story is over. I guess I am extremely motivated by a desire, not to be the best necessarily, but for completion of the goals set out for me.

Interesting stuff in this blog post.
Blog: Four Factions
ThinkDeep
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This has nothing to do with the site, but my experience suggests that people who hang out on the edges of the groups that you cannot stand for long may in fact be the sort of people who you would love one-on-one. Keep in mind that people tend to be much more willing to be in-depth and vulnerable in personal conversations rather than in a group setting. Short of a support group, I don't know that you'll find the sorts of interaction you seek in a large group, but meaningful friends can be made one-on-one. Your approach to friends is not as uncommon as you seem to believe.

I do know that joking around tends to decrease the more intense the conversation gets. It mostly just serves to make the slope of seriousness less steep.
Blog: Even more about the site split
ThinkDeep
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It strikes me as important, while trying to be sensitive, to respect the feelings of all people, otherwise you're creating an insular haven for an ever-shrinking group of people. As such, regardless of your feelings on "jocks", or whomever the particular group causing stress may be, I would request that you try to avoid overtly saying derogatory things about them.

How would you feel about the following response:

"I know how that is! I felt really nervous on my first day too, so at least you're not alone! The great thing about uni is that there are all kinds of people there, and you will definitely find some who like the same things."

Instead of focusing on the negative, it focuses on the positive, and because it's not insulting, it doesn't leave me with the same feeling of animosity.

(Not that I've ever been that active around here, or that I have any real plans to start, but I happen to know I'm not the only person who is automatically turned off when a discussion turns to bashing an individual or a group of people. Just something to think about.)
Blog: DreamQuest video demo
ThinkDeep
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The wolf joins your party after you defeat it. When you come out with the wolf in your party, the guy and his minions attack you.
Blog: Kickstarter?
ThinkDeep
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As many people have said, I would be inclined to spend more money on a complete adventure game than a game builder. Definitely no more than £10 or $10. (I don't know the current exchange rate, but psychologically 10 is about my limit for things like that.)

However, if you do feel up to finishing one of your other projects, keep in mind that it is not uncommon for projects to take in the neighbourhood of a year to complete after they are funded. You would be giving yourself plenty of time, assuming you are motivated by external deadlines.

As for rewards, besides your basic list of supporters, I would imagine people would be willing to donate a fair amount of money for a brief cameo as an NPC, if that is something you would be willing to do. Also, if it would not cause you too much distress, you could allow people who donate at a high enough level to beta test for you, though you would then have to deal with them. Rewards for a DreamQuest campaign could include a few exclusive Pseudo-written adventures (in addition to the samples you plan to include for everybody). Assuming that's technologically feasible, I am sure your uncanny sense of humour and history of great game design would make such rewards be successful.
Userpage: ThinkDeep
ThinkDeep
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Almost entirely CotD, but yes. This is my name from Kongregate, which is where I found both 5PG and Pseudo.
Blog: Various Things
ThinkDeep
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I can see the new site now! Must've been a cache thing.

It was really bright and jarring at first, but five minutes later, and I'm used to it already.
Blog: Various Things
ThinkDeep
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Your blogs don't have any sort of FLIGS system, so I thought I'd add my voice here to the number who really like this post. Not only because of the tone, but because you touched on a lot of things - yourself, the site, Miasmon, the comic - all of which I wanted to hear about.

As for the comic, I have no idea if I will like it or not, but I have every intention of reading it until I can decide. Looks good so far.