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on 145 Roots

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Forum: WHAT'D YOU DO OVER FIG BREAK, CLASS?
SilverShoelaces
7

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I spent the majority of my time drifting between Tumblr and the homework I was actually supposed to be doing. I also played some Terraria. I baked some yummy cakes and delicious brownies. And I've gotten everything in order to finish my degree and such, so I had a good time of it overall!

I avoided going outside, though. Yuck.
Forum: my top 5 anime opening songs
SilverShoelaces
0

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I'll share my top five as well. I've noticed as I reviewed these that openings that visibly display the characters' voice actors annoys me, even when it shouldn't. I rank openings on how much I enjoy watching them, how well the song stands on its own, and how well the OP suits the anime.

Gekkan Shojo Nozaki-kun. The opening is even better than the anime, and I would recommend the anime to anyone and everyone.
Digimon Adventure. Kids fall into an unknown world full of monsters, but other, cuter monsters befriend them and evolve to protect them. My only criticism of this opening is that it was only designed to describe the first thirteen episodes, because originally the anime was only intended to last thirteen episodes and was designed to sell toys, not as a real series. By the time they realized that profits from viewership far surpassed their expectations, it was too late to make the opening make sense for the rest of the season. But that's okay; it's for kids, and as a kid, you didn't mind much if the opening didn't change, did you? In the American version of this anime, the opening did change in subsequent story arcs, but it was tacky and bad. ∞ YouTube ∞
Ghost in the Shell: Stand Alone Complex 2. This one barely made the cut. The music is pleasant and fitting. The animation is of "just another day at work"...which is interesting, given the type of work these characters do. It shows all of the important elements of this anime, too: the main characters, hacking, cybernetic implants, fighting, tachikoma, etc. Other than including spoilers, which would be incredibly unwelcome in this genre, there isn't much else that could have even been added to the OP to make it better. More CG, perhaps, but this anime came out in 2004, back when it was much more expensive (and tackier) to use CG. The first season's OP is a very good example of why not using CG (or at least 3D CG) was a good choice. Things often move slowly in this OP, but that's fitting for the pacing of the anime, which alternates nicely between long, deep conversations and action.
Read or Die. Without giving anything away (which is incredibly hard to do), ROD's OP sets the mood and genre, and demonstrates some key elements of the setting. Spies with superpowers. I also just generally recommend watching this. It's only three episodes long. ∞ YouTube ∞
When the Cicadas Cry - Kai. The juxtaposition between the serene, calm scene of Rika and Hanyuu and the violence that goes on around them is very fitting. And given the timing (this occurring just after the red herring ending in season 1), it's a great way to introduce Rika as the Kai (or, depending on your perspective, the real) series protagonist. The lyrics are much more fitting in this season than in the last, the visuals relate well to what happens without spoiling anything in this very spoilable show, and the symbolism of both running and the fragments Rika holds are incredibly important to the themes of the show. ∞ YouTube ∞

Ones I eliminated from my list, for various reasons:
Death Note's OPs. The first OP was perfect, except for the fact that the original music was cut in such an unmusical way that the song may make sense lyrics-wise, but doesn't make sense as a song. Otherwise, the apple symbolism and the washed-out colors are great and work very well. Unfortunately, despite the very cool video and song in the second OP, the series does not get darker or more intense in a way that warrants it, and despite everything visually and lyrically relating well to the content of the show, the mood does not fit at all. The fact that the primary content of the second season isn't even introduced in the OP until a minute in also didn't help. If Death Note had grown in intensity rather than stagnating, though, this could have been a great OP. ∞ YouTube ∞ ∞ YouTube ∞
Bleach's OPs 2-3. I really liked the visuals and music in both, but OP 2 contains material that never actually happens in the anime, and OP 3 is misleading in that Ichigo and Rukia end up back in school, implying that the season will end with them returning to the status quo in season 1 that made me watch in the first place. The fact that the series tended to mislead the viewer and drag on this way is the primary reason I dropped it. ∞ YouTube ∞ ∞ YouTube ∞
The World God only Knows 1. It's perfectly appropriate and I enjoy watching it, but it just barely falls short of my expectations. It's cool and interesting, but...it's also a bit boring. The protagonist is just walking for half of this opening. And I'm not entirely fond of all-Engrish openings. ∞ YouTube ∞
Forum: Whore hitting on me? Nope, just a bot.
SilverShoelaces
1

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Yep.

  Spoiler for my conversation with xosweetie_lipz6239:
Blog: Weekly Update
SilverShoelaces
4

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The beta testers who evaluated this game are the same as the beta testers who evaluated the last one. I have not yet played it because I was busy, so I don't even know that it was about. If someone has said that there were problems with the game, I'd believe it, though unfortunately I think A β Pseudolonewolf has probably exaggerated the severity of the issue in his mind.
Forum: Your Accent
SilverShoelaces
0

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Do you have another means of uploading that? My virus scanner tells me that the site is no good, and detected three viruses when I visited.
Forum: From the mouths of...
SilverShoelaces
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Epica said:
Always watching what your eyes can't see (needing what your arms can't reach)
Thinking you are in need
Always hearing what your ears can't hear (feeling what your hands can't touch)
Thinking you are incomplete

It was never enough that I gave to you
All of the horror that you've put me through
How can I make up my mind this time?
This is where I will draw the line


  Spoiler for meaning:


That was fun.
Forum: Your Accent
SilverShoelaces
3

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I actually made an "accent test" a little while back and posted it in the Fig Hunter chat because I was curious about others' accents. I wonder if any of you would be interested to try it?

Quote:
He thought he ought to spend his morning drawing with a caramel-colored crayon, but it was all for naught. His merry aunt walked in on him to ask him how he'd been, and caught him in his pajamas after noon.


I also recorded it myself. I don't know why I spoke so quickly; saying it slowly will probably help with the accent identification. ∞ LINK ∞

As for my own analysis, I've noticed that my consonants are almost always clipped when I'm not paying attention (mostly due to my ∞ ankyloglossia ∞), but when I tend to them, they are intonated more strongly than that of a typical bland American accent. Sometimes I try too hard to say things correctly and stutter on a consonant or two.

Speaking of ankyloglossia, I wonder if any of you would be willing to take the challenge of recording yourself reading the test without moving your tongue! I recorded a version of it myself, keeping my tongue firmly planted to the bottom of my mouth: ∞ LINK ∞ I wonder how well you can do!
Forum: Magic Shmagic
SilverShoelaces
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Animancers? Omnimancers? Artists? How...obvious. How visible, unsubtle, even. I am a sonimancer, wielder of the best tricks acoustics can offer. Combining my knowledge of magic and science, I can mimic the sounds of your environment with reverse phase, canceling what you hear to make your conditions absolutely anechoic. Look it up--it'll drive you insane. Or I can copy everything with just a tiny delay, and every sound you hear will be completely annoying beating. You won't see a thing. Or I can just target the younger crowd--18,000 Hz at a high enough pressure level will send you into a screaming fit, but leave the adults around you intact.

Alternatively, I can do the unsubtle. 150 decibels will surely destroy your hearing. You may be immune to my future attacks, but you'll also be unable to hear anything else. With enough sound pressure, you won't be able to move, either.

Good luck.
Forum: This again...
SilverShoelaces
1

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Obviously once the game is on Steam, it's an easy ride for the dev (until unexpected bugs occur on untested computers). But the struggle is beforehand. Do you seriously want proof that other developers self-market?

Here is KupoGames' deviantArt journal, with various entries about it: ∞ LINK ∞ ∞ LINK ∞ ∞ LINK ∞ ∞ LINK ∞ ∞ LINK ∞ ∞ LINK ∞ ∞ LINK ∞

On his deviantArt alone, KupoGames has made at least seven posts specific to his game on Greenlight. In his second post, he recognized that what he was doing was not working and changed his tactics (something Pseudo does not do easily or quickly). He wants to encourage people to post let's play videos (something that Pseudo does not seem to recognize as a form of advertisement). He started advertising on Twitter and mentioned a desire to advertise on Facebook (which I cannot verify, but his early tweets corroborate this). You sent me his Twitter yourself. How many of his posts are about EBF? How frequently does he respond to tweets directed at him? His Twitter usage is very promotional of his games. He's friendly, he's enthusiastic, he's responsive, and he posts updates. He's a good self-marketer. Even his background and header advertise his game. Can you imagine Pseudo doing that? Alora Fane looks great, but Pseudo himself is awful at returning messages, which distances him from potential fans. Back on deviantArt, you'll see that he created a trailer for his game, and made multiple drafts, at that. By September, over 13,000 people voted yes, and that still wasn't enough to get him through. He also made a contest for free copies of the game. Note that it took nearly eleven months (early April 2013 to late February 2014) for him to get the game released, and the entire process took place after the game was completed.

I know a lot less about LevelUplabs and Defender's Quest, but let's take a look. The developer posted a demo on Kongregate ∞ here ∞. The full game is not available there, nor is it sponsored as far as I can tell, but this "demo" is long enough to be a Flash game, certainly. His Twitter has over 11,000 tweets, but let's see. The game was released in October 2012. (Do you really want me to go through his entire tweet history just to prove effort? Really?) It'd be time-consuming to go back that far, so I'll just go back to January 2014. There are about 60 instances of the phrase "Defender's Quest" between January 1 and today. That's in less than three months. There are also 12 mentions of DQ or DQ1, 12 mentions of an upcoming DQ2, and 10 mentions of "Defender's Quest 2". That sounds awfully self-promotional to me. He responded to fan requests and added Linux support.

If Pseudo wants to do all that legwork, he is of course welcome to do so, but keep in mind that he is already actively developing something that is not a game, but an application in which users can create their own games using his built-in engine. It's the sort of thing that works well with an online community but not quite as well with Steam. I'm also not sure if his fans even support him anymore, which is another hurdle in getting the game published.

The fact that you said that Pseudo "needs only to contact" other developers to find out how they were successful just shows how little you understand him. If he could "just do something", he would have done it by now, but his anxiety is holding him back. Did you really think that he is so stupid as to not know how to contact people?

Note that I did not say paid advertisements were the first resort, anyway. Both of the people you mentioned obviously worked very hard to get their games onto Steam, and that LevelUp guy was an early submitter to Greenlight, back when there was no submission fee and most of the competition was not all that good.

Just because you follow games or their developers does not mean that you have a good understanding of how much work goes into a game, so until you can demonstrate that you have a better understanding of the process than I do, please just believe me that the idea has already been considered and contemplated, and that insisting that Pseudo publish his games the way you want him to publish them will not actually help him.
Forum: Have you pulled a fire alarm?
SilverShoelaces
6

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I have never pulled a fire alarm (I prefer having to sit through my most boring or frustrating classes to having to deal with listening to a fire alarm), but your story was interesting to read. Thank you for sharing it.

Also, I agree with breadandbutter that the story was depressing....