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on 45 Roots

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Forum: This again...
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Oops, hit Reply early there. Let's try that again:

Okay, so you posted a lot of links to a lot of posts from the developers blogs, where they talk about their own game in their pre-established community. When the very first line of my post says "ASIDE FROM their pre-established communities". This includes everywhere the developer usually posts to. I can't fathom why you think tweeting or blogging about their game is something strange or unique when literally every developer does it, even Pseudo.

And you claimed developers would need to use paid advertisements to promote their games, which is the one thing I was refuting with DQ and EBF4.

It honestly seems like you're either not reading my posts or willfully misinterpreting them to form an invalid argument against me.

And as for the DQ demo: That wasn't used as a form of promotion for Steam. Kongregate is where the full game was originally sold long before it was on Steam. The demo includes 1/4 of the game, you can pay Kongregate kreds to unlock the full game. It's not sponsored by Kongregate, it uses Kongregate as a storefront. EpicBattleFantasy4 does the exact same thing, it gives you half the game upfront and lets you pay Kreds to unlock NG+, Battle Mountain and everything else. Which I'm honestly cool with, because it's better than just giving it to some flash hub site for $5,000 and watching them fill it with ads.
Forum: This again...
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Okay, so you posted a lot of links to a lot of posts from the developers blogs, where they talk about their own game in their pre-established community.
Forum: This again...
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Can you show me where Defender's Quest or Epic Battle Fantasy 4 have marketed themselves, aside from their pre-established communities?

Because I've been following both games for a while, and both seemed to get by just from being approved on Steam without having to pay money for advertisements.

If your game is on Greenlight and it's any good, eventually it will get accepted on that merit alone - this is truer today than it was a year ago, since Steam has taken to approving batches of 100 games a month.

Past that, Steam does all your marketing for you. They put your game on the front page, they'll showcase it in a daily or weekly deal, they want your game to sell because they want their cut from it.

If Pseudo wants to know what other Kongregate developers did to get off of Kongregate and onto Steam, what he would have to do or what would be expected of him, and how profitable it has been for them he needs only to contact them. They're both very friendly people who love chatting with other developers, and I imagine they'll be more than happy to talk to another Kongregate game developer about how to avoid being perpetually buried in flash hub hell.

KupoGames: ∞ LINK ∞
LevelUplabs: ∞ LINK ∞
Forum: This again...
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"The only money I can hope to get from these Flash games is a sponsorship deal when a game is done, which involves a site like Kongregate or CrazyMonkeyGames or whatever paying to have their logo shoved into the game. They do this not out of the goodness in their hearts, but so then their brand name can be seen, so then they can get more hits, and can earn more money from having a larger audience and so on and so forth."

Defender's Quest: Published on Steam, 100,000+ sales.
Epic Battle Fantasy 4: Published on Steam, spike in sales.
GemCraft: Currently approved via Greenlight.
RPGMaker games like Aveyond / Steamborn, worse games than MARDEK: Selling like hotcakes on Steam.

I've tried so many times on these forums to try and get it across that the games made on this site are quality products, enough so that they would easily find a venue and a market on Steam, enough to cover the costs of making those games and living comfortably from game to game.

That they're quality enough products that they don't need to rely on some trashy flash hub to stamp their logo in the corner for a pittance of funding or a trickle of ad revenue.

I refuse to support someone who refuses to support themself. I won't be playing any more FigHunter games so long as they're pimped out for the purpose of advertising the website of some person who doesn't give a damn about the game. I would feel dirty giving them website hits for a piece of art they use solely for advertisements.

With luck someday I'll look at the front page of Steam and see something by Pseudo there. Maybe made in OpenFL, as the rage seems to be among ex-flash developers these days. (source: ∞ LINK ∞ )

Until then, I'll be buying the products of every other developer who has made games that I loved as they jump ship from CrazyMonkeyGames, Kongregate and ArmorGames, in the search of a marketplace that better values them, their time and their work.
Forum: Epic Battle Fantasy 4 arrives on Steam.
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Tweet to Kupo and ask him for a write-up on how he managed it. The game's quality in graphics and music are SO much better than they are on kongregate, it's kind of insane. Compression seems to strangle games like this.
Forum: Epic Battle Fantasy 4 arrives on Steam.
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It's one of two Kongregate flash series I hoped to one day be able to purchase on Steam, the other being MARDEK. =) Looking forward to the future!

∞ LINK ∞

Kupo seems to be fairly happy as well.

∞ LINK ∞
Forum: Pseudo's developer self-esteem issues.
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Quote:
6 - MARDEK 4
I do know that people would want this, and I'd like to work on it too, but I don't know if it'd be sufficiently profitable for the amount of effort it'd require. I'd need to work on it for probably at least a year non-stop, and then my only realistic hope is to go down the sponsorship route again and earn less than $10,000 for all my efforts. That's hardly a respectable yearly salary, is it?


I left the site for quite some time and I came back to find this tucked into a blog entry on the front page. And quite honestly it's beginning to tick me off how he keeps undervaluing himself.

No, a year of your time isn't worth $10,000. The only people it is worth $10,000 to are the flash game hubs who want to use you and your creations as a vehicle to slap their logo on and get advertising impressions off of. They know they can get away with offering you such a low sum because flash developers tend to be desperate enough to take whatever they can get.

And then there are venues and markets that value your time, your effort, your creativity and you as a developer overall.

You have games like Anodyne, which sold almost 50,000 copies. You have games like DefendersQuest, which sold almost 75,000 copies, putting both development teams well into multi-hundred-thousand dollar range.

The only reason Mardek 4 would be worth $10,000 is if that's what you allow some swindler to pay you for it. Have some respect for your work, man. =/
Forum: Kongregate vs Desura GOG & Steam: Mardek
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This isn't of interest to anyone at all, with regards to future FigHunter flash game releases? =(
Forum: Kongregate vs Desura GOG & Steam: Mardek
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A while back I made two different topics about the Mardek series with regards to how they might sell well on Steam considering the other retro-style games currently on Steam. And there were quite a many of them. But at the time, I didn't exactly have any frame of reference for how a game that originated on Kongregate could perform if it were sold on Steam and Desura as well.

Now I have that information: ∞ LINK ∞

Defender's Quest was released initially on Kongregate. From there it expanded to Desura, Steam and GOG.

The article is a bit long and extremely informative for any indie developer, but I only ask that you scroll down and look at the graph on the first page and take it into consideration. If not for re-releasing the Mardek series, then before you sign on to exclusivity contracts for websites.
Forum: Please change the color!
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It looks like I'm going to have to stop coming to the forums and website until some sort of alternate color scheme is provided in the user options. =/ I have very sensitive eyes and the color scheme + text size doesn't doesn't do well on me at all.

Not to disregard the effort he put into crafting this, just... my silly eyes, I guess.