Alora Fane: Regression

An RPG, set in the world of 'Alora Fane', freshly designed for this project.
Alora Fane is a world that exists beyond the normal universe, said to be created artificially by a race of 'gods'. These same 'gods' directly interact with the world's inhabitants if ever they need help or guidance, as loving caretakers or parents would.
Life within Alora Fane is largely devoted to spiritual development, in order to eventually come closer to these 'gods'.

The plot follows the life of a young man named Thymus, whose lack of confidence leads to him making decisions he wishes he could change, missing opportunities he should have taken...
Maybe there's a way that he can change the past?

The game may or may not be divided into chapters.
It involves aspects that set it apart from MARDEK, such as a more limited cast and a battle system that isn't based around levelling up.

Screenshots

on 2 Roots

6 Comments

Abbx
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Abbx 21 Pakistan SanguineMelancholic ENFJ 3w4 573C
I wonder at the idea of a world directly connected with Gods. As much as the storyline and other aspects appeal to me, I am also enthralled by how Pseudo plans to work this concept into a game. I am greatly looking forward to seeing that.
darkangel1820
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what do you mean by limited cast like characters or spells?
Iceflare
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Iceflare 22 Austria MelancholicPhlegmatic INTJ 1C
I think he doesn't mean the "cast" like a cast of a movie, but the cast system of the game. Which means, that there will be no "grinding" possible, so the skills or what they are called would be limited. And you probably can't improve them by fighting. Or it is a game with a limited number of battles, so you couldn't grind at all..
Sir Hobo
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Just to 'clarify' and 'go into more depth' with Iceflare's comment, because he did make points that A β Pseudolonewolf has stated in the past, be it in his blog posts or his common visits to the chat room that he would make Alora Fane: Regression (AF:R) different than his other games, being more 'limited'.

This page said:
It involves aspects that set it apart from MARDEK, such as a more limited cast and a battle system that isn't based around levelling up.

The limited cast and battle system that is mentioned here means that both battles and spellcasting will be limited. There is to be a number of battles in any area, but leaving and re-entering that area will not 'respawn' the monsters that can be battled. As such, it can be expected that the game will be somewhat like Final Fantasy: Mystic Quest (FFMQ), which had Pre Existing Encounters, instead of the Random Encounters that other games have. (Such as most other early Final Fantasy games, and also MARDEK. This is one of the things that differs AF:R and MARDEK.) FFMQ, however, had these pre-existing encounters respawn when leaving and re-entering an area, which will not happen in AF:R. (Supposedly.)

In this way, level grinding is made impossible, which leaves the limited "cast", which most likely means that the spellcasting is limited in some way. The way I feel is most likely to appear is that a given spell has a number of charges, making the character devoid of MP, they be Mana Points of Magic Points. This way, the casting of spells is limited to the amount of charges you have for a spell. Now this can be done in a number of ways, like
o Having a number of charges for all spells (which would be like MP, except that all spells are worth 1 MP);
o Having a number of charges for a group of spells (not unlike FFMQ, where there are things like White Magic, Black Magic and Wizard Magic and each group has their own amount of charges);
o Having a number of charges for each spell individually.

Or maybe it's just that there are almost no people in the game, as all the screenshots we have access to show only Thymus and no other people, and even the house we can see is completely empty. Although there is that town we see on the world map. And monsters. The horror.

Tropes referenced to in this post:
o ∞ Pre Existing Encounters ∞
o ∞ Random Encounters ∞
o ∞ Final Fantasy Mystic Quest ∞
Ramiro
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Ramiro 23 Argentina SanguineMelancholic INTJ 3C
Well that certainly sounds like a very interesting feature, since grinding usually turns games into a chore to play, not to mention that random encounters can sometimes be very annoying when you're really looking forward to advance (or at least they are for me).
Anyways, it's good to know that Pseudo is trying to experiment with new features and concepts in gameplay!
Shamash
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Shamash 19 United States SanguineMelancholic ENTP 4w5 284C
I think by a smaller cast he meant less party members. Just that simple.