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3 years ago
Y'know, I never really liked the M249 too much, either in the game or in real life. I vastly prefer the M240 Bravo, both in game and in real life.(It's more powerful in both, and more reliable and more accurate in the real world.) I've come to the conclusion that I do best with things that have really high rates of fire in most games. The higher the rate of fire, the better I do. That being said, I also do great when I can fill a role other people can't.
A prime example is that in BF3 I'll often be on a map that doesn't allow sniper rifles. This basically means everyone is charging rather than defending, and using CQB type weapons. In that case my normal cavalry charge style of fighting, involving the MP7, doesn't shine as much as it could. So instead I end up getting into whichever class I want other than Recon, most often I end up Medic, I'll get my DM weapon for that class(DM=Designated Marksman.) and I'll fill the role of the Designated Marksman, using something that does the same thing as a sniper rifle, but without the sniper rifle! In Engineer kit(Most useless kit ever.) I use the FN SCAR-H, the 6x scope, heavy barrel and bipod. In support I use the M27 IAR, 6x scope, heavy barrel and bipod. Same accessories in the "Assault"(Medic) kit, but with the HK G3. I'll usually put those in semi-auto or I'll fire in controlled bursts when I'm "sniping". I really don't like the feel of the Russian scopes, so I end up using the US ones. For the record, I did the "mastering" thing on the G3, the M27 and several other weapons, mostly the assault rifles.(Actually, the only non-premium assault rifles that I don't have at least 500 kills on are the AN-94 and the KH2002. I really don't like burst fire because I often need fully auto. That being said, it's different for pistols.)
For the longest time I despised the DAO-12 Streetsweeper(Shotgun) but then one time, when I was trying to get kills on it, I had the interesting situation of running into a lot more enemies than I expected. I had 12 shots in it, I was fighting in the crates in a TDM on Kharg Island, a bunch of enemy medics were pushing through, along with a support guy or two. I didn't have any backup, and we were going to be flanked if we lost that side and it was just me and my shotgun there. In less than 10 seconds I was attacked by just as many enemies, and I don't think I was even injured! The rate of fire sucks, the spread is way too much for any accuracy, the range is short but... in close quarters, the damage and ability to take on multiple targets make the DAO-12 the king of CQB.(The MP7 is the queen. Equal in ability, but used in a different way.) Still, as shotguns go, I love the Remington 870.(In real life and in the game.)
Anyway, I'm sorry to ramble there... I'm a big gun-nut and BF3 kinda helped satisfy me on that aspect.
Oh! In terms of realism, that's something else that's big and important to me. I hate how there are all these games, hundreds, nay thousands of them where one thing is missing virtually all the time: Bathrooms! In real life, virtually every building, at least in the developed world, has at least one bathroom in it. I hate how so many games lack bathrooms. In BF3 and BFBC:2 there were some, though in the case of BFBC:2 they only had Turkish Toilets.(Literally a hole in the floor with boards on the side.) When I customize maps in games, I'd always put a bathroom in every applicable building. Also, I'd put kitchens on military bases and sleeping quarters wherever they belonged.
Blitzkrieg 2 had a pretty good map editor. You could do a lot with it, but it was PAINFULLY COMPLICATED. It took me forever to figure out how to make enemy units and friendly units, but I still don't know how to set objectives and winning conditions.(Though I did figure out how to set up AI allies.)
The one thing about making a realistic setting that I really dislike is making towns. I quickly find that there are too few types of buildings to use, so you end up making everything repeatedly all over the place and it feels really stupid. Still, I guess I can manage it eventually.