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Pseudolonewolf
3 years ago

MARDEK IV

◊ Posted by A β Pseudolonewolf
Categories: IdeasMARDEKPlans
I probably will work on MARDEK some more!!
But it's most likely going to be an episodic reboot of the series, starting from the beginning with many altered ideas.
Change is good, right? Why, there's nothing that people like more than seeing the things they've grown attached to changed almost beyond recognition.

Anyway, I wrote about it at length here: ∞ LINK ∞
37 Comments

on 24 Roots

37 Comments

newstomper
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newstomper 21 United States MelancholicCholeric INTJ 514 421C
Y'know, at first, I was apprehensive. However, after reading the AF Site post, I'm liking this. I think it could work well. I think most of the main problems is people comparing a project that is in the idea phase to the finished MARDEK chapters, which is a bad thing to do. Obviously it'll all be in the execution, but I have faith that a revitalized A β Pseudolonewolf will deliver.


Think about it this way people: Deliverance was an alpha version of Pseudo's ultimate RPG, and MARDEK was sort of a beta. This obviously isn't really *true*, but it helps with, um, coping(?) to think about it like that. Now we'll be getting the real deal, final version ^^.

Also, just a personal thing Pseudo, I hope you don't mind that little expansion for (original) MARDEK IV story thing I've been posting here. Now that I know you *will* be starting over, I'd like to continue it as an extension of the original story (again, I'll never make the game, just writing the story), if you don't mind me doing so.
mardekfan150
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Sigh... you can all do what you want Psuedolonwolf but now, i'm sad and angry at the sad time I wasted like 2 full days over in about a year completing the 3 chapters with ending lvl 56 and fully upgraded all characters and stuff. but yeah do what you want pseu if that makes you happy, but i hope that other version from Mardek will have the same feeling like the older version :/.
SereneEdge
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Like many others, I've been waiting a long time to hear this news. I joined with the MARDEK hype from Kongregate, and since then I've been patiently awaiting the next installment, staring at my perfect file with anticipation. And... I'm not trying to be negative I swear, but I'd like to give a small amount of feedback, and let it be as constructive as it can be.

To begin, I want to call to the descriptions of the MARDEK from Kongregate and elsewhere:

"MARDEK is an epic Flash RPG in the style of NES and SNES RPGs, like the early Final Fantasy games. It is highly story-driven, featuring a setting that merges swords-and-sorcery Fantasy with sci-fi. It will be eight chapters long."

"An homage to and affectionate light parody of ‘retro RPGs’, but a full, deep game in itself, with many hours of gameplay."

These were the two descriptions used that I feel hit MARDEK's core theme. Now, however, I feel one must put these descriptions against the "new MARDEK," and see if they compare. And the thing is, I don't think they will at all.

I'm not saying that change is bad, and I will eagerly await and play any new installment that MARDEK receives. However... I can't help sense that there will be something... not right with the new versions. It's not a matter of the "It's changed and now it sucks" mentality at all. I feel like, if people liked what the Teenage PseudoLoneWolf created, they'll want to see more of that. And this new version is unlike that on so many levels. Almost no retro RPGs were released in this fashion. Almost none had battles that did NOT grant exp, or had NO levels to their gameplay. And there's the fear: If people waited so long for MARDEK IV to be parallel to what they experienced from the early MARDEK... How exactly will they receive these changes?

Another good example is the dialogue that users loved so much. If you played through the Miasmon prototype and kept MARDEK in the back of your mind, surely you noticed that Miasmon felt just a tiny bit... darker than before. Old MARDEK had perverted jokes commenting about some girl's bosom or were told by drunks; Miasmon made mention of rape a few times in the same vein! And other jokes were just in really bitter taste, at least to me. This surely reflects Pseudo himself, and I know it was just a prototype... but the new MARDEK will be by the current Pseudo as well. Will it really deliver the same dialogue/tone you see so many Kongregate comments about?

Again, not trying to be negative. Not saying change is bad, and I'm definitely not trying to encourage people to get up in arms. All I'm saying is: the change is more substantial than a simply format transition. The more that changes, the more things become... variable in nature.
y8man
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y8man 19 Philippines PhlegmaticMelancholic INTJ 999 7C
Pseudo, hopefully, you still take time to read our comments here...

...because I am very interested to see the changes you've made to the MARDEK that I have grown attached to.
Take note that that does not say that I like or hate the changes.

I do hope you'll be able to make a very good game (in this case, episodes). I'll admit I am quite uneasy with the sudden "drastic" changes. It makes MARDEK so limited in my point of view. Plus, we may have different understandings of "character-driven" and "event-driven" stories but I would prefer your style in the old MARDEK because it keeps the curiosity growing out of our own accord and adventure.
Maybe because it will be easier to have MARDEK in Patreon episodically so this makes things flow easier in your case (I think that's a little rude, sorry if it was.) but I think waiting for a whole MARDEK chapter is better and more fulfilling (we do have the save feature after all. It's not like we'd finish a chapter in just a day). However, if that will allow you rest and time for better plot development, I wouldn't deny you the chance.

Maybe I'm just afraid to embrace changes. So that I will not sound too negative, I'll have you know that I am really happy to see you up and motivated again! I'm happy to see you talking again about your games and the hope that builds up in you once again.
Fusing the two games somewhat has some potential. I agree that it could make MARDEK worse or better. Somehow, I think the risk is worth it no matter what the result. We're seeing you as an artist and a game developer grow.
There are clearly interesting elements in this plan of yours. I'd like to try them and play them with my own hands.
Keep this up, Pseudo and I'll support you anyway I can! :)
Mind Flux
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It seems like an emotion based world and characters would limit character growth because everything would be mostly one-sided. Also, I don't look forward to it coming out in small amounts (this is only reliable and good for fans if there is a large team working on something) and being severely limited, but MARDEK is clearly exciting to you again and you can make more money off of it this way. If changing it this drastically is what it takes to achieve that, so be it.
snipo101
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"One has gone
I've cut one of the least important and probably least popular playable characters, and while this may sound alarming, I get the feeling that he won't be missed. It'll allow me to focus more on the other characters."

PLEASE tell me you're not talking about Sslen'ck. PLEASE. Dear lord, I beg of you.
Sligneris
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For some reason I couldn't send it before despite repeated attempts, but I guess I'll give it another try.

My best guess is that this removed character would be Solaar.
Prophet
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Prophet 18 United States MelancholicPhlegmatic INTP 952 2C
I was actually guessing Zach.
He doesn't really do anything story-wise and only tags along because you give him a generous sum of gold.
Sligneris
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He wasn't exactly important, but I wouldn't describe him as not being popular... Huh..
Prophet
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Prophet 18 United States MelancholicPhlegmatic INTP 952 2C
To be honest, I feel kind of apprehensive about merging the two worlds. The elements seemed really important to the story, and replacing them with only 5 emotions just doesn't seem right. Maybe more/modified emotions for the MARDEK land? Of course, I won't know until the new MARDEK actually comes out, but that's my initial feeling about that. I'm also not really sure about the series being episodic because I did like exploring the large world. Though, that did feel kind of tedious at times, so maybe it's for the better.

I like the new consumable system; in previous MARDEK games, I would hoard consumables and never use them in case I might need them later. Making progression based entirely on items isn't a bad idea, but I would be more excited about items that are more complex, with more skills and stats, if the mastery system is being removed, which I do like because it seemed really grindy to me.

I'm not really sure how to feel about the new battle system. On the one hand, I like its uniqueness. On the other hand, I don't like the distinction between warriors and mages; I don't really like that the warriors are emotionless and can't defeat enemies; it just feels unnatural. Maybe both types of characters should have access to emotion-based and emotionless-attacks. Also, will the system be different when facing non-Miasmal enemies like other people? You don't dispel them, so non-emotional attacks should damage them.
Captain Hubris
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It all sounds fine and great with me, totally your choice as the creator and all, and I'm excited to see the future of Mardek. There's just one gripe/question I have, and it might just be something I don't fully understand.

I love the idea of no levels...pointless things really that have no real basis in the type of project you are talking about. Keeping your scores and values within a certain range makes great sense. It will allow you a lot of freedom with adding new things. But there should still be some sort of permanent progression because games like this, even episodic ones, require that feeling of accomplishing growth to keep the players invested. Just my opinion really, but if the game is only about accruing a variety of items then it's really not about the characters actually learning anything, or developing in any real way outside of the story (which is totally important too, maybe even moreso).

I think you could accomplish this by keeping masteries. It's a simple and awesome feature that already exists and pursuing them would allow the game areas to keep that same old replayablility. Also, since can still use the unmastered abilities of equipped gear and items, it keeps that sort of grinding as an optional activity, making the game work great for both types of players.

Just my thoughts, nothing vital, but I figure that's why you want to have a community, to provide you with different viewpoints.
LargoJoeSqueezle
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I was skeptic at first thinking the MARDEK series wouldn't be the same but you convinced me otherwise and now super excited to see how it turns out!

I was worried that you would sell out sort of like the Call of Duty series where it's obvious the creators have the same ideas and settings to profit from it and never get out of their comfort zone.

We all played the Mardek games, why play them again? I'd rather have a new game where it still is MARDEK in a sense with a new story and you all should too (=

I'll help support you with money as long as you put your heart into it

~Ciro
Taleswright
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Oh wow! That sounds AWESOME! All of the changes sound great to me! Ignore the naysayers (the ones over here are just little boys anyway --not your target audience).

I'm a story writer myself, so I get why you'd want to reset after all these years, as well as the urge to move your characters to a stronger setting. (Actually, I'm doing the exact same thing myself right now, I was kind of amused by that).

The only change that surprised me was the erasure of Social Fox. He played a fascinating role in the original version. I look forward to seeing how you've replaced him!

I'll definitely donate if you set up a patreon --it won't be much (I earn minimum wage myself) but at least I can guarantee one patron!

I can't wait to see Mardek reborn! Good luck!
LargoJoeSqueezle
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Everyone should be his target audience and Pseudo should not ignore the negative people, regardless of age. Yeah they may not support him unless they steal mommies and daddies credit card but they still tell him what they want, and it may also be what other people want. I bet even the young kids will like the new Mardek if they give it a chance.
Sligneris
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My age is fake - I set my birthday to 01/01/2001, while in actuality I will turn 18 years old this November. Perhaps not your definition of "little boy" you can look down at.

Ignore us? Why? We never made any attack on Pseudo, we just stated our opinion. Brushing people off, because they don't share your view and because of their age is "oh-so-adult" move, isn't it?
Taleswright
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Teens generally don't have bank accounts or income. For an independent digital creator they are not a helpful audience.

What's important to realize is that Pseudo is an independent creator, and he doesn't have to work on a project he has no interest in. People wanted more Mardek, so he redesigned the project in such a way so that he could be excited for it again. If we don't like what he's offering he may decide it isn't worth working on and we won't get any Mardek at all. So yeah, I'm going to tell him to ignore negative comments--especially if they're just coming from teens who can't support him in the first place-- because I'm selfish, I want more Mardek, I legitimately think the reboot sounds awesome, and I can pay.

As you pointed out yourself, you weren't being totally negative, so my remarks really weren't about you. Don't take offense!
Sligneris
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Alright, I might have overreacted, fo which I apologize - perhaps your use of words "over here" was something that made me assume you were talking of this specific comment section.

Well, I am definitely not telling him to drop the project entirely, since I am looking forward to some aspects of it, after all.