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Pseudolonewolf
4 years ago

3D Miasmon!

◊ Posted by A β Pseudolonewolf
Categories: Art Miasmon
The "Computer Games Art" course that I'm doing at university is mainly about 3D modelling, though we've not actually covered all that much yet at all. Our assignments still involve basically copying really, really simple models that other people have made.

I've decided to teach myself some stuff and make some models of my own, though. They're in a 'low poly' style, because it's easy, good for games, and I find it very appealing. I've done four Miasmon this weekend (each took about one to three hours), and here they are!

Leafish:


Barkuda:


Worker:


Coconoct:


Also, this course involves using Unity for the whole three years... so it could well be that my future games will be made in that. It seems easier to make apps from it, it does a lot of the programming work for you, and it supports 3D, so it might be a step up from Flash in many ways. I know very little about it though so I'll need to do a lot of learning!
19 Comments

on 17 Roots

19 Comments

ccjones
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Really cool. Excited for miasmon ever since you mentioned it that while ago i've wanted to play a cool pseudo pokemon-esqe game. pun intended :)
The Skull
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The Skull 23 United Kingdom CholericMelancholic INTJ 4w5 94C
Unity is a very good program, and it's quite easy to learn the basics with it. The only part of it that I found a pain was when it came to scripting, but I had no prior experience with coding so that's only natural.

Other than that, very nice models, and very imaginative!
ADventuresVDO
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In my opinion, these are really good! Of course, they'd be better if they were less rigid, but this kind of style is one that will ensure a sooner release date comparatively! And they all look good at that!

One note, however. If I am to criticize about them, I have to say that Coconoct's eyes and mouth look extremely pixelated, when compared to the sharp design of it's body. And it seems Coconoct is the only one taking such heat, as other Miasmon's facials are rather smooth (Take Worker for example) Besides this, Coconoct is the best of them all!

Overall, keep up the good- no, great work!

EDIT: The blurry eyes/mouth on Coconoct might be less noticable if it's really small, but besides this, maybe increase and smoothen out the graphics?
Zuriki
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These look great, I'd say they're even better than some of the sprites you've done (which is impressive!) they have they're own distinct character and charm about them. You've very much got your own style here.

I actually don't have anything negative to say about these, they're just great, really impressive work.

Maybe you could take a shot at making something humanoid? Something like the Timid Cervid "deer girl" characters? It's something that's part way between human and animal, so it makes a good stepping stone I guess?
Hyphero
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Hyphero 21 United States MelancholicPhlegmatic INFP 469 51C
I think that if you intend on making a game with this 3D art, that you shouldn't abandon or put off the 2D Miasmon. Maybe the Miasmon with this art and style should be called Miasmon 3D?

Great 3D art, however. I think it's worthy to still make as an artistic venture if you don't foresee this being used as actual game models.

I wonder if you'll make these in animated PNG format, for browsers that support it?
DreamGawd
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DreamGawd 24 Aruba SanguineCholeric INFP 5w6 76C
3D sounds like it'll be pretty cool when applied to games made by Pseudo. It would especially be interesting for Miasmon, as I think those models would makes for a fun graphical experience as they evolve.

Even if you do go with the 3D thing, I hope you don't end up abandoning the 2D pixel art, because I remember you wrote somewhere that you find it fascinating how one can recognise a few cubes as being representative of a human form, or something along those lines, and I agree with that and love games with pixel graphics.
AREKKUSU
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Well, lets see... I don't really know how I want to comment on this. I still think it's great that you're learning all of this new stuff, and as I said before I think that you're a great person. I really think that the only thing that holds you back from being more famous and wealthy is your gentle, feeble personality. I mean, I can't say that your traits are a bad thing, as I said, you're a great person. Personally will always prefer general flash games to this, so I hope you don't abandon that for everything you're gaining right now... Still, I'll always be a supporter of you and your work, so keep it up and good luck!
FakeKraid
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Looks good! Making good-looking low-poly models requires imagination and artistic talent, and you started out with those, so I expect you'll do some great things with it. I've always enjoyed your pixel work, and this is a natural extension of that.
PixelTzar
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PixelTzar 27 United States INTP 564 37C
Hmm, to throw my two cents into this, I think that the 3d will be an interesting change and if you want to do it go ahead we ( I speak for the users of this blog in this though I am mainly talking about myself) will support you all the way. The sprites you previously used seem more developed at the moment to me but as you are currently learning how to create the 3d models/character/sprites so you will probably gain more from trying to use these in the creation of a game... I hope if you start a game using 3d characters you send a demo first to show what route you are headed to your bloggers... So... this is random ranting, I am sorry, I will try to limit it a little next time...
Scythe
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Scythe 22 United States PhlegmaticMelancholic ISTP 35C
Were these 3-D models made in Unity? I didn't think you could do that in Unity. Perhaps I just didn't research enough though. These look nice though. Simple and nice.
I should get back to learning how to create 3-D models sometime. This gives me a bit of inspiration to do so.
Zuriki
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You create 3D models in other tools (Maya, 3DSMax, etc). Unity is a game making platform, so you import those models into Unity as assets.
Scythe
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Scythe 22 United States PhlegmaticMelancholic ISTP 35C
That's what I Thought. And although I am too lazy to actually check, I could have sworn he said they were made in unity. Probably me misreading the blog. Thanks for clearing that up.