Blog Post

39
Pseudolonewolf
4 years ago

Current Projects and Plans

◊ Posted by A β Pseudolonewolf
Since I'm at university now, a lot of my time will probably be spent on that... but I also have a lot of free time as well, which I intend to spend on different projects. I thought I might as well tell you what they are, though keep in mind that these are only my current plans and not a promise for what's definitely to come.


1 - A Personality Site
I know that few people here are interested in this, but I'm deeply fascinated by personality type stuff and do enjoy writing about it at length. The ∞ temperaments section ∞ of this website apparently earns half - or more - of the total revenue for this site, interestingly, but I don't consider the four temperaments idea to have much use these days, what with all the much better models and such.

So, I've started work on a site which details all of the personality systems that I know of so far. It's far from finished at the moment, but I might finish and open it up relatively soon, since I do enjoy writing about these things and it's not as if there's tons of work to do. It'll allow me to channel my passion into something productive and profitable.


2 - My Main Site
I've yet to decide what to do about Alora Fane and Fig Hunter... I talked about it in the last post; I don't know whether to do the whole 'split site' thing or whether it'd just become a source of ridicule and conflict. I also don't much care for the existing attitude of this site, though, so I don't really know what I can do because I'm certain the undesirable members will flock to whatever new one I have immediately, setting the scene for all those to come and preemptively scaring away sensitive sorts of people. Possibly.

I feel like I need to get this sorted out soon, though, because I can't really do much until I have a 'base' to work from.


3 - DreamQuest
This game is basically finished at the moment, though it needs some refining. I'm unsure how to go about releasing it. I know all the *possibilties* and am not looking for suggestions, but each of them leads down very different paths, and I have to be wary about what those paths will eventually lead to.

The game is intended to update over time, and it's more of a tool than a stand-alone game, so I'm not sure whether a sponsorship-type deal would work. It might be better to include Mochi adverts (or some similar service), but they produce only tiny amounts of income (like $5 per million plays or something stupid like that). Perhaps a better thing is to simply try and get people to come to my own site and play the game there, where they can upload quests and stuff; hopefully the site's own adverts would generate decent income. But I don't know. I don't want to just throw it out into the wild with a really foolish money-making plan. If it weren't for the fact that I need money to survive, I'd have released it already, ages ago.


4 - Miasmon
I've actually got two entirely different versions of Miasmon in development right now! There's one which I've been working on for a couple of years (or rather, I started it that long ago but abandoned it maybe a year ago), which is a top-down RPG sort of thing with pixelated monster graphics and such. It's fully working and I am pleased with many aspects of it... but there were also a ton of things I DIDN'T like about it, like the plot and setting and characters and ugh. It was really hard to work on because I was so uncertain about it.

However, I still play it from time to time, and it is entertaining in its own way. It might be nice to try and get into it again... though I know that it'd have to be a huge game, like Pokemon length, for it to work properly, and I don't know if I can get it ALL done before releasing it. Releasing it in chapters has been my plan from the start, but there's always the difficulty of making sure everything works between chapters, which requires a lot of forward planning. Possibly more than I have! I did it with MARDEK, but I also had to remake the first two chapters because of a lack of proper planning... It's so hard to balance the game for circumstances that won't occur until much, much later.

The OTHER version of Miasmon is designed as yet another gradually updating game, with side-scrolling exploration and so on and so forth. It was originally called Programon, and I've talked about it before. I'm not sure what to do with that one yet. There are so many things about it that I'm really uncertain about.

I could just try to merge the two ideas, but... eh. I don't know. I'll try to come up with something.


5 - Wyrmholes
This is a game involving a character called Fianait, who looks like this!!



It's set in the Alora Fane world, and it'd probably be a standard RPG like MARDEK was. I went through various different ideas before arriving at that concept, but it seems the best way to go about it for several reasons.

I intend to try to make it for Android phones. I've already started experimenting with Android development, but I've got a LOT to learn before I can make anything that actually plays well. So this one won't see the light of day for a long time, if at all. Still, it's something that I'd like to try at some point.


6 - MARDEK 4
I do know that people would want this, and I'd like to work on it too, but I don't know if it'd be sufficiently profitable for the amount of effort it'd require. I'd need to work on it for probably at least a year non-stop, and then my only realistic hope is to go down the sponsorship route again and earn less than $10,000 for all my efforts. That's hardly a respectable yearly salary, is it?

It's something I'd like to get around to once I've got some comfortable, reliable 'revenue streams' set up. Most of the other projects are designed to be those; to be things I can set in motion relatively quickly, which will then generate money on their own while I spend my time on other things (like this site and the temperaments site do already).


So yes. That's what I've got planned for now. I'll try to post about updates whenever there are any!
25 Comments

on 16 Roots

25 Comments

Draconic
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For DreamQuest, I'd recommend setting something up that would allow people to use prepaid credit cards to pay a small fee to buy an account that would have all the features. A one time payment of $5 to $20 would seem reasonable.
To advertize this you could put an initial adventure up on Kongregate, Newgrounds, etc. that would have a notice explaining the benefits of the full version.

Unfortunately, my idea also has the drawback of allowing for the possibility of alienating people on this site who aren't able to acquire a prepaid card...

Synalon Etuul
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Gorgeous art! And the dog creature is very interesting.

Was there some reason you don't mention Kickstarter in your list of options for Mardek? I would without a doubt pledge for Mardek 4. It's really very good; here is an old browser game that successfully reached its funding even though it had disappeared off the web for many years: ∞ LINK ∞

My bet is that Mardek has a broader fanbase than that game and would raise even more money.
Shadowgokustar
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Hello Pseudolonewolf, it's me again! It's been a while, but I have an important offer for you regarding donations. If you could please look through your PMs or your Gmail, that would be SUPER fantastic! Thank you so much for your work and dedication towards doing what you love!

Also, I really like the fact how you implemented the old Mind Crystals from Mardek in your new character design!
Chessplayer
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Chessplayer 19 United States PhlegmaticMelancholic INFP 925 38C
I'm glad you have plans for the future Pseudo!

Just one thing. When you do the personality site, could you please continue to include the original temperaments? I know they seem obsolete to you at this point, but they make a great starting point for those who are new to personality types. I'm still struggling to understand MBTI to its fullest, and the other personality things may as well be in Greek!
Spiritlord
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I very much agree with this. Just speaking personally here, the temperaments are by far my favourite of the personality models, and I personally find them by far the most useful. So, yes, we beg you to include them on your personality site. Please. Or at the very least, leave the fighunter page about them up. Please.
anakin123
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anakin123 18 Belgium MelancholicPhlegmatic INFJ 459 282C
I agree to... eh... Mind Flux.
It's a fact, you can ban those people you dislike/intentionally ruin the ... "mood".
Of course, I have no clue who those people are, as I don't pay much attention to anything but the chatroom, and even if Im in it, I don't read it that often. So yea...
I think the best thing to do; would be doing the split site thing.
Reason? It's the most neutral thing. If it doesn't work out, that'd be a pity, but you could at least always undo it, unlike some other options.
Abbx
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Abbx 21 Pakistan SanguineMelancholic ENFJ 3w4 573C
I like how Fianait's 'Wyrmhole' if that blue thing is a Wyrmhole, is pouring out from her cleavage.
Chessplayer
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Chessplayer 19 United States PhlegmaticMelancholic INFP 925 38C
I can't be certain, but I think that Fianait is wearing a necklace with an opal in the center, and it may be emanating from that. On the other hand, it may very well be coming directly from her heart.
Ribbit
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Ribbit 26 Germany MelancholicCholeric ISTJ 1127C
If I remember correctly from his posts on da the blue thing is called a 'mindrake'. Wyrmholes are kind of portal like things. On other pictures of this character she has a necklace with a blue gem thing, so I suppose the mindrake is coming out from that.
Abbx
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Abbx 21 Pakistan SanguineMelancholic ENFJ 3w4 573C
Although you really can't see it here. O well.
herrdr
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many have already said it but kickstarter your stuff like there's no tomorrow. the quality of your games is more than enough to get support. whatever you want to do, good luck :)
Daystar42
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I think that kickstarter can really rise you a lot of money for Mardek.
While it is troublesome, because it is pressuring and you'll have to come up with extra things for people who back-up more money(maybe bonus tracks? bonus tips/secrets? devs blog? early sketches? just some things a real fan would love who don't have a direct connection to the game nor gameplay, and wont put too much extra pressure or work on you), but if you'll get to a stage where you have most of the game sorted out and you just want to give it one last push, or be sure you'll get at least a decent amount of money, I'm sure kickstarter is the answer!
With the giant crowd from big sites like(And mainly) Kongregate, AG, NG and more a lot of people will back-up just becuase they love the series so much.
Anyway, you should give it a thought.
While it will surely be hard and pressuring, you'll without a doubt get a lot more money that way, which you really deserve. Your call; give it a thought!

P.S
I think DreamQuest can also really make it on that site.
Its fits perfect with how the backing works, and for extra money you can give people stuff like early-access, special stuff to put in their quests, a chane to have their quest in the first release of the game and etc.
A lot of that stuff is really appealing in my opnion and can really attract a big crowd, I'm sure a lot of people would love it!

Tally-ho:)
Waaaghpower
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I for one would throw money at a Mardek RPG Kickstarter even without promise of a bonus anything.
PixelTzar
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PixelTzar 26 United States INTP 564 37C
Good luck, that is all I think you need at this point. I think this will do because you will do what you want. But, I hope you don't leave MARDREK off were it is now. This is just my 2 cents.
SunChilde
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The kickstarter doesn't have to have a lot of tiers for supporters. Just like:
$5 get the game
$10 get the game + sound track
$20 game + sound track + a manual (I could picture Pseudo enjoying making one of these at least)
$50 All previous + beta access
$100 All previous + Design a monster concept (within bounds)
$200 All previous + be included as an side character!
$500 All previous, 5 copies of the game, have your name emblazoned somewhere in the game world, Pseudo sends you a digital high five.

As for the goal tiers, a lot of games are easily making the $30 000 mark, and the one I linked below went over $300 000 even though his initial final stretch goal was at $100 000.

Those I am having more trouble even conceptualizing, but I guess they can be standard fare of expanded game world? Then expanded skill-list, then expanded item-pool, inclusion of a battle arena, more secret bosses, etc.
HayRoss
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HayRoss 21 Mongolia SanguineMelancholic ISTP 41C
Wow... I really would pay $200 to be in the game... if I had it... :( Oh how I wish I was old enough to get a job...
Sinapi
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Sinapi 24 Netherlands MelancholicCholeric INFJ 78C
About bits 1 and 2...

1. I think that the temperaments page gets a lot of traffic because it's the oldest set of personality profiles that FH uses (isn't it?), and a lot of the times it's the first one people will refer to. The thing with all of these different personality profiles is that they aren't necessarily wrong, they just aren't whole, but we all know that. Put together, all of the ones that you pick out and implement on whichever site aren't meant to describe a person, but they do a pretty good job of giving an overall feel for how each person sees themselves. A site that hosts all of these seems like a pretty cool idea. It would probably also introduce people to new ways of seeing themselves, maybe even by showing them different facets of their personalities that they've never considered before.

2. A lot of the people on FH are going to argue regardless of whether or not they like the decision you make about the sites. You already distance yourself as best you can from these conflicts, so you're already doing the healthiest thing you can do about it for yourself. It would be nice if we didn't all argue like the world is ending every time there's something up for debate, but if you can't really please a hundred-odd users on the internet, the best you can do is please yourself. Whichever decision you make about the sites is going to be the right one so long as it's what you *want*. It's a lot of pressure, but you've made it this far and you improve every day.
You mentioned before that you were also worried about your classmates finding your work online where it doesn't apply to your school work, didn't you? Having them find that kind of thing would be scary because it's basically exposing everything about yourself that has been shared but that you have not felt comfortable sharing with them. But the bright side to it is that you've done a lot of things with FH and AF and your games that most people can't do, namely building a community (even if the community is a bit toxic). It's incredibly difficult to build a community like you have, and further more kind of amazing that people stick around for more than just the games, when a lot of communities fail to survive long on more than the single common interest. Even though the environment turned out to be toxic for you, you created a place where people were essentially told that it's okay to tell people what's on their mind and discuss what we feel strongly about and how we're feeling from day to day and what it all means to us and the world as we perceive it; that's something that many people might not have otherwise, and whether they appreciate it or not, is a pretty cool thing to have. So, still, I think that whatever choice you make about the sites is going to be the right one, even if people are going to freak out in one manner or another about a site split.
Additionally, these are your domains and you have made it clear what kind of company you'd like to keep in one site or another. It's totally within your right to just ban the people who make their way onto the other site when they know that they aren't really welcome without an invitation. It might not feel good, but people who creep in like that sound like the kind of people you've said you'd rather not keep company with anyway. They make take it personally and get upset, but they bring that on themselves.

Also, on the MARDEK 4 topic, have you considered wider beta testing or a trial of sorts? I think that what could help to earn more revenue in the long run is to give the game some hype and reveal choice pieces of yours to a wide audience of people interested in flash games and RPGs. Kongregate has a thing now where beta testing games is reserved for people with a certain type of membership, which a decent number of people buy because they're genuinely interested in up-and-coming games. Your personally picked beta testers can be an invaluable resource for learning what MARDEK fans may and may not think works in the game, but releasing a segment of the game for a semi-public trial could not only help get some input on how people would feel about it as a whole, but also potentially get the idea into peoples' heads to consider supporting MARDEK on a larger scale when it comes out. Building from SunChilde's idea, starting a kickstarter for it could definitely be a good way to get the word out and earn some revenue before the game is released.
Tama Yoshi
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Tama Yoshi 23 Canada PhlegmaticCholeric INTJ 513 472C
That picture is really interesting! It conveys a sort of shy whim, or something! I can instantly relate to the girl in the picture, for some reason (and who wouldn't want a ghost-dragon-dog creature, or something).

It's surprising that the temperament would be that popular ... O_o I like the way you describe them, it feels quite genuine. Although, I can't help but notice that the page itself is still incomplete. I'm assuming you dropped it because you have so many other things to do.