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Pseudolonewolf
4 years ago

Kickstarter?

◊ Posted by A β Pseudolonewolf
Categories: Game DesignIdeas
Progress on my current game - still tentatively called 'DreamQuest' - is going very well! It's actually been in a private testing phase for a couple of weeks or so, and the people who are playing around with it at all seem to like it quite a bit, which is encouraging.

For those of you that don't know, it's a 'game' that essentially allows you to make your own short, simple RPG-like adventure things using an engine that I've made which is similar to that of MARDEK. It has a lot of limitations and won't allow you to make your wildest fantasies come true, BUT it can be great fun to play around with and might allow you to at least get a taste of what it's like to design games, or something.
Perhaps I should upload a gameplay video or something at some point!

I've been thinking about how I'm actually going to make money from it, though... I could go down the usual sponsorship route, but due to the way the game is set up - focused around user-created content and such - releasing it like any other Flash game doesn't really seem ideal... AND sponsorship is slow and doesn't really generate all that much money anyway.

Something that's been suggested to me a few times over the years, and which I've thought about myself quite a bit too, is KICKSTARTER! It never seemed like an option before though because it was US-only, but now that it seems to allow UK projects as well, I'm wondering whether to try using it.

But would any of you contribute to such a thing? Pay money for a game that's not been released yet, as a way of supporting and encouraging me? I wonder how much I COULD make that way. I get the feeling that MARDEK 4 thing would earn considerably more than one for this DreamQuest thing, but I wonder if I could at least make a few thousand dollar-pounds for this. It'd change the way I approach game development in general, and stuff.

If you would support a Kickstarter project for this game, or any of my games, how much might you pledge?

Oh, and this game is basically finished, by the way, and I could technically release it as it is now and it'd be adequate enough; I'm just adding additional, mostly unnecessary stuff at this point and generally increasing the quality and such. So not finishing it - my biggest and most obvious weakness! - isn't really a concern here.
I wonder how many of my other games I'd have finished if I knew that people had paid me real money to work on them? Probably all of them!
71 Comments

on 37 Roots

71 Comments

Synalon Etuul
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I would fund the excrement out of MARDEK 4. Would love to see what sort of pledge rewards and add-ons you'd have planned.
Kal
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I'm willing to pledge 20 pounds, mostly as gratitude for Mardek 1-3 which helped me get through a hard time in my life. Also, I'll gladly donate money to a PayPal account or any other direct option. (I've tried the donation page here, but it doesn't seem to work.)

BTW, if Kickstarter doesn't work for you, you can try Indiegogo: ∞ LINK ∞ It's used to crowdfund projects everywhere around the globe (but fewer people know/use it).
JoeyRock
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Pseudo, I'd happily pay you a minimum $70 for MARDEK 4. That series is easily one of my most favourite games, and I'm a real snob when it comes to my videogames. Honestly, with how long the actual game play is, and how consistently fun and creative it is, it deserves to be sold on the shelves.

If you could find an online payment system, I'd send my money your way any day to get my next instalment of MARDEK.
Ryugi3
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Wow that is so awesome it really does deserve to be on the shelves... Just think if the Mardek series got sold in stores! Psuedo doesn't get enough credit, we should really tell people about him. I know I will.. I haven't even been on this website for like a year and then I realized how much I had to get on so yeah here I am but probably no one cares. Anyway, I'm just glad to see that he's making progress. I'm rambling now. Goodbye. *embarassed*
The Skull
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The Skull 22 United Kingdom CholericMelancholic INTJ 4w5 94C
Well, Kickstarter is certainly a very interesting prospect. Me and some friends are going to be (hopefully) working on an indie game over the next few years (and hopefully more afterwards) so it's something I've looked at quite a bit.

There are quite a few success stories on it that make it look very promising, with small independent developers raising a large deal of money, which would obviously go a long way for a single person or even a small group of friends working on a project.

Faster Than Light (FTL) is one example, with just over 200 thousand dollars raised for Subset games which I believe was just a few guys. Star Command is another with I believe three people that raised close to the same amount, and that is a game that fell waaaay short of its promises and has turned out to be very popular.

I'm sorry, you've probably done your research, I just like to ramble. Bottom line is I would most likely support a project of yours because I find all of your current games to be enjoyable and future projects seem promising. I wouldn't be able to donate a lot at the moment (I'm only a soon-to-be university student with practically no money after all) but I'd definitely donate what I could and let my friends know.

Again, sorry for the rambling. I like to ramble.
MadMilligan
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Kickstarter is really cool, and if you set up the Tiers to where paying more gets you more exclusive game content, that seems to work the best, ive seen projects go 20k over their inital goals for games users were interested in... and if i recieved some kind os special content for a game i really liked i would gladly pay full price ($50) for games like that. so yea i think kickstarter is a great idea, you should try it.
Sethen
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I'd probably pledge around $5 for a game like that.

Someone earlier mentioned Stream Greenlight which got me thinking about Skyrim and the Steam Workshop. Players make mods for Skyrim and put them on Steam Workshop for other players to download. Skyrim developers also make additional content for Skyrim and make a pretty penny off those. It seems to me like you could do something similar with Dreamquest- make a quest pack with pre-made RPG-adventures to be sold as additional content. Something like $10-15 for the RPG engine and $1-5 for each quest pack you choose to make at your leisure.

Alternatively, maybe use the quest packs as pledge rewards?
Elder
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Elder 27 United States INTJ 15C
Depends on how much I knew about the game. If you were to upload a video of it or describe it in great detail, or if it were a sequel to a game I had already played and knew about, I would be able to decide whether or not to pledge.

If I thought the game was going to be very good, I would probably pledge $10. I know that isn't much to you, but it's more than I'm willing to pay for just about all other games (I always wait for special offers on steam, for instance).
Rigby
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Rigby 21 United States MelancholicPhlegmatic INTJ 5w6 59C
I would certainly pledge $5. If you went ham with the incentives to donate larger amounts of money, then I'd probably buy into one of those.
Portraits
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Something I would recommend is trying to increase your reach with people. I hate the phrase 'social media', it's a horrible buzz word which makes me shudder, but some aspects of that could prove useful.

I don't know if you've already done this (I suspect you haven't), but a DeviantArt account and a Facebook account could go a long way to trying to reach more people.

You needn't interact directly to people on those - hell, you could keep your personal facebook account friendless, if you want, and simply do all your work via creating a page for FigHunter, MARDEK, DreamQuest, etc, and it's fairly easy to accumulate people following if you've already got a fair reputation. You don't really need to do much more than maybe link to your blogposts here over there, with a few small sentences, and maybe upload pictures of how you're doing, or the occasional short post.

DeviantArt, I think, would be great to post your game-related art, and the people there tend to be very encouraging & nice - I've seen heaps of praise thrown on artists which are fairly mediocre. IMO, you're a good artist, and you could do well there. You could potentially build quite a strong fanbase there.

Doing that would help touch a wider audience and maybe make your campaigns easier and more successful. Anyway, regardless, good luck. I really hope you do well. I'm kind of (well, very) poor at the moment, but I could happily chuck in a couple of quid if needed.
Rigby
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Rigby 21 United States MelancholicPhlegmatic INTJ 5w6 59C
Pseudo has accounts on both Facebook and DeviantArt. IIRC, he's not active on DA anymore.
Portraits
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Oh sweet. Heh, should have done my research. Anyway, thank you for correcting a noob :)
jaffa6
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jaffa6 20 United Kingdom PhlegmaticSanguine INFP 7w8 497C
Actually, he's reasonably active, in that he uploads art and journals at least a couple times a month.
Pseudolonewolf
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I've been on deviantART for over 9 years now and have over 500,000 pageviews there, but not much of a following; it seems that the only people who comment on my stuff there these days are people who are already members of Fig Hunter...

And apparently, while I technically have an inactive account there, Facebook SCARES ME, what with all the photos of strangers hugging their buddies and showing how happy and outgoing they are, which isn't easy to look at when I don't have a life or friends of my own at the moment. I'm also not filled with joy and excitement about the idea of seeing the smirking faces of all the teenage boys who follow my work...
So I feel handicapped in that I can't casually use 'social networking' sites such as that one without significant discomfort.

I suppose it's something that I'll need to overcome if I want to have a successful Kickstarter campaign, but it's going to be difficult.
ThinkDeep
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As many people have said, I would be inclined to spend more money on a complete adventure game than a game builder. Definitely no more than £10 or $10. (I don't know the current exchange rate, but psychologically 10 is about my limit for things like that.)

However, if you do feel up to finishing one of your other projects, keep in mind that it is not uncommon for projects to take in the neighbourhood of a year to complete after they are funded. You would be giving yourself plenty of time, assuming you are motivated by external deadlines.

As for rewards, besides your basic list of supporters, I would imagine people would be willing to donate a fair amount of money for a brief cameo as an NPC, if that is something you would be willing to do. Also, if it would not cause you too much distress, you could allow people who donate at a high enough level to beta test for you, though you would then have to deal with them. Rewards for a DreamQuest campaign could include a few exclusive Pseudo-written adventures (in addition to the samples you plan to include for everybody). Assuming that's technologically feasible, I am sure your uncanny sense of humour and history of great game design would make such rewards be successful.