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Pseudolonewolf
4 years ago

Programon = Miasmon

◊ Posted by A β Pseudolonewolf
Categories: Game DesignIdeasMiasmon Programon
I'm thinking of making Programon and Miasmon into one combined thing!

I worked on Miasmon, as it is now, for a long time... but it's getting harder and harder to even so much as look at it, and I feel like in many ways, I've designed my way into a corner which is very difficult to get out of. Bland characters, too many monsters, an awkward split between chapters and all the problems that would bring... However, there are some aspects of it I'm rather proud of, like the music, setting, and some monster designs.

Programon, on the other hand, has been coming along well enough, but I'm not sure about the setting. I've been seeing it as a 'reboot' of Beast Signer, where the game takes place in a virtual world and the monsters are born of bugs in the code. Each of the small, weekly-added Worlds you'd visit would be a separate server or something.
But it just doesn't interest me for some reason... and it seems too similar to Digimon, probably; some Digimon games had an identical plot and setting, where you ventured into a virtual world and battled with monsters made of data.

Combining the two would be easy! I've been coding the engine of Programon, but I've not done much setting-related stuff yet, so there's nothing to erase there. I could make the setting Fracture, and each world would be one of the many tiny islands orbiting the naked core.
I could reuse music and monster designs from Miasmon, and I could add Plot Missions that would tell the story that that game was originally going to tell.

The idea of capturing monsters formed by thoughts from an omnipresent miasma in special gauntlets reverse-engineered from the technology of dead ancients is perhaps slightly more interesting than a Digimon clone! Slightly.

There are a bunch of other reasons why this is a good idea, but, well, I think I've made my decision, and it seems like the best course of action.
It's a shame to think of never finishing the top-down version of Miasmon, but I suppose I could upload the unfinished version to the 'Miasmon Online' site in the future or something, so people can at least see what it was like!

So yes! That's news! I bet everyone hates it though!!1
26 Comments

on 22 Roots

26 Comments

SillySalamence
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Oh, I really liked Miasmon ideas, the game will still with them? :/
Eric_Jason
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I dont like the idea, each game has its own unique style and combining them will ruin it.
Those games are totally different from the way i see it. Furthermore, i think some people would like miasmon but not programon and the opposite so if you will combine them maybe only the people who likes both games will enjoy it.
Thats why i think its a bad idea and if you think some of your creations in miasmon isn't so well then maybe you should rethink them. I believe there is a solution to everything! :)
Wyvernsauce12
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I hope the characters will be able to participate in battles like in beastsigner, since that made it so that you could still win a fight after all your monsters died, and then limp along until you could heal. Also, will you be able to use magic other than controlling monsters? like healing or buffing your monsters or poisoning enemies? This is just my thoughts since your using Miasmon's setting and essenttially combining its system with beastsigner's system. The whole idea of the character fighting as well as the monsters appeals to me. I always thought pokemon was silly in the fact that in a life threatening situation you can't just kick the guy in the groin before he pulls out his pokemon to attack you. Its better to risk getting punched than gambling your life on a fight in which a stray lightning bolt can end your life right there and then.
FakeKraid
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Sounds like a good plan! I look forward to the results, and I hope your university adventure is coming along well, too.
Mind Flux
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That's a good decision since it will be much more bearable if you don't have to release the full game and instead release it through frequent updates. You have 4 different ideas for monster catching games (Beast Signer, Programon, Miasmon, Chimaera, and BE-a-St, though I wasn't sure whether to count BE-a-St), so combining two should make things easier. Though how often are you planning to do releases for the combined Programon and Miasmon? This will definitely be a more approachable project; you won't have to complete a certain number of chapters like you do with many projects that start out as single games but are extended because you come up with a long and involved story.

Good luck with the game and at university. This should hopefully be good for your morale, which is the main concern after all. I hope it all goes well and maybe you even enjoy it.
Zuriki
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Honestly, I don't like the sound of it. Miasmon interested me for the style of gameplay it offers, and I had absolutely no interest in Programon for the same reason.

I'm just saying what I feel. It seems I'm the only one who dislikes the idea though.
Eventua
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Eventua 24 United Kingdom SanguineMelancholic ENFP 2w1 106C
I'm curious... what were the actual differences in game play? Obviously there are noticeable aesthetic differences and differences in setting, but I'm curious about what you preferred with Miasmon?

The only differences I can think of are:
1) Ongoing updates, as opposed to set chapters
2) Two creatures at a time, rather than one
3) Exploration between combat consists of side-scrolling platformers
4) Customizable protagonist
Zuriki
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The platformer part is what bothers me. Unless it's some kind of open world metroid-vania with dungeons to explore or something (which I don't see it being), then I'm really not interested. Platformers are really boring to me.
Eventua
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Eventua 24 United Kingdom SanguineMelancholic ENFP 2w1 106C
Except the platforming is merely how you travel between more typical miasmon/programon/pokemon style battles, which seem to be the primary source of gameplay. o_O;
Zuriki
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I think most people would agree that the weakest part of the Final Fantasy games is the battle system. The battle system was actually born of limitations of the hardware rather than actually being entertaining; and it kind of just stuck.

The difference between Pokemon R/B/Y and Pokemon Stadium is that R/B/Y is an RPG and Stadium is simply a battle simulator. And the R/B/Y series is better for it despite the battle system being exactly the same. So the point I'm trying to get at is: the battle system is not the core of the game, it's a fixture that gives purpose to the rest of the game. But if the rest of the game is boring, then you can't rely on the battle system to hold the rest of the game up.

So in conclusion: I don't play Pokemon for the battle system exclusively, I play it for the process of collecting the monsters and enjoying the RPG gameplay that goes with that, and whilst the battle system improves that experience, it alone doesn't make for a good game.
MegaZeroX
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Sounds fine for me, as long as it is executed properly. Though that really isn't a problem with you though. If it isn't working, you won't put it out.
Draconic
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I think there's certainly nothing wrong with that idea. I suppose I'll find myself more onboard when I see a screenshot of the actual landscape. Presently, I'm still skeptical that a sidescrolling Pokemon style game would work. So, by all means, prove me wrong. I've seen you do amazing things before, so I believe you can keep doing that.

Oddly enough, I hadn't noticed anything 'Digimon-like' about Beast Signer though. I guess that a digital world should have been a huge giveaway, but The premise is still entirely different.

On another note, I liked what little I saw of the characters in the demo. Will you be keeping them?
Silverwind
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Silverwind 27 United States MelancholicCholeric INTJ 361 34C
I think it's a good idea. It is really easy to have many ideas for various projects, but much harder to make those ideas a reality. The realization that you can combine two ideas into one very workable ideas is really good.
Eventua
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Eventua 24 United Kingdom SanguineMelancholic ENFP 2w1 106C
Sounds like an interesting idea, though I wonder, will the gameplay of programon, including things like weekly updates and character creation and platforming overworlds, will those remain...?