Blog Post

58
Pseudolonewolf
5 years ago

Weekly Update - 'Programon' Progress

◊ Posted by A β Pseudolonewolf
I've been working more on this 'Programon' project over the last week. There's not really a whole lot to say about it though; I'm still focusing on all the necessary technical stuff to get all the engine and mechanics set up, and it's not really very interesting. I'll show you what it looks like at the moment through these three screenshots:


This is what the platforming 'Field' section looks like at the moment; obviously I've not bothered adding any proper tilesets or anything yet. It all works and you can jump around and travel between areas and stuff, though, and when you collide with that monster there - which is using a recoloured version of graphics from Chamaeleon or the time being - you enter a battle.
Your player character has a dynamic appearance; the face and hair change. They're currently randomly generated when the game begins, but eventually they'll be customisable through a character creator, of course.


This is the menu that opens when you press Enter. It's not too interesting yet. The red box at the left there would show the battle model of the monster that the cursor is over, but I haven't added any models yet.
Like in Miasmon, each monster is represented by a little sprite that shows its body type and element. These ones are cuter-looking than the ones used in Miasmon!
I've only done this page of the menu at the moment.


This is what the battles look like at the moment. HOW IMPRESSIVE, and so on.
The red boxes are an intentional and permanent feature that will continue to exist in the final version, because I think that's better than having graphics for trainers and monsters. Yes. Totally. Or not.
Each monster can have eight moves, which are represented here by an icon that shows their attack type (the three marks like a claw mark represent physical attacks, and the rectangular yin-yang thing is a buff), coloured based on their element. The power, accuracy and element of each move is shown on the left there, and its name is on the right. The ← and ... buttons mean 'unsummon' and 'wait', both of which work the same way as in Beast Signer Alpha.
Interestingly, there'd perhaps be nothing like MP/SP/PP or whatever that made moves cost anything, and you'd be able to use any ability freely... I wonder whether this will be balanced and enjoyable, or not. I can always change it based on how it feels to play.

So yes. I am doing things! I've also been drawing; look, wolves!1




It feels like it'll probably be at least a month before Programon is playable and testable and stuff... but I'm going to keep working hard at it!
15 Comments

on 9 Roots

15 Comments

Derejki09
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
I hope, you ll get your life in order again, even if it means to sop making games (I don t hope so, you re games are some of the best in the internet)
Dragonfire
1

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
Dragonfire 19 United States SanguinePhlegmatic INFP 3w4 25C
Pseudolonewolf,

I would like you to know that I think you are an incredible person. The work, devotion, and pieces of yourself that you put into your games are incredible. You can accomplish what a whole team of developers could do, and often in less time. You are a passionate, creative, and amazing individual. I thank you for all of your hard work that has led to everlasting enjoyment.

-- Dragonfire
Tokiwa1997
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
I can see you're making great progress with 'Programon', though the artwork needs some more evolving (like... hexagons. yep.), but what do you use to draw those magnificent wolves? Some kind of tablet apparatus thingy? You draw them (on paper? canvas?) and use a scanner? Special software for either of those? Or ALL THREE?

I just don't know. I'm thinking of learning how to draw in my spare time (what little I have), and knowing where to start (or move on to) would be a great help.

That, or I'm a desperately curious person who has no real life except for working, playing games and wondering what girls of my age are like. Or something to that effect. Pretty sad, really.
Urgmathron
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
Urgmathron 24 United States MelancholicCholeric INTJ 514 55C
This is a fresh and interesting turn on the more traditional Pokemon games, for the most part the overworld has always been a place you bought pokeballs, healed your mons, and used to connect one battle to another. I'm really looking forward to seeing how the Platforming sections juxtapose with the intense mon battles.

I am a little curious, you've expressed some dissatisfaction with Raider, will those sections be closer to CBC or will you attempt something closer to Raider's?
Amazia
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
Amazia 22 United States MelancholicPhlegmatic ISTP 5w6 51C
Maybe the normal town-to-town travel should be on CBC scale, and awesome secret areas for cool stuff should be on a Raider scale?
mardekfan150
1

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
why, on the first pic wears the men only underwear?
Mania
3

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
You mean you don't wear underwear at all times? How quaint.
mardekfan150
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
man, i love your jokes Mania :P ofcourse i wear underwear XD i just think it's funny walking arround in a game with underwear :p
Amazia
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
Amazia 22 United States MelancholicPhlegmatic ISTP 5w6 51C
Yes! We get to play an entire monster-catching game as an old man in his underwear! I wonder, is he Clarence's grandfather?
Red Halo
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
Your Wolfs look really amazing! Will each Creature have a standard look, or will they be customizable with different colors?
DarthKitty
7

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
DarthKitty 22 United States MelancholicPhlegmatic INTP 153 337C
I'm glad you're keeping those sexy red boxes. I think those will add tremendous artistic value to an otherwise horribly, horribly bland game.
jaredino
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
Psuedo, you have gotten pretty skillful when it comes to artistic endeavors!!! I remember some of your earlier blog posts, on the old site, and this just blows those out of the water!! Are you going to keep with the retro style for your games?
raymanunderfan1
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
The platform-field looks pretty interesting. Are the brown and green blocks placeholders for dirt and grass? Or is there a deeper context to it? I'm just curious because, usually, these types of games are based in the great outdoors.
Mania
4

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
"This is what the platforming 'Field' section looks like at the moment; obviously I've not bothered adding any proper tilesets or anything yet."

They're placeholders.
raymanunderfan1
0

Notice: Undefined index: FID in /home4/yalort/public_html/charcoal/code/common.php on line 11
Oh, alrighty then. Thanks for the clarification!
BTW I forgot to mention that I LOVE the bottom left wolf! It reminds me of Okami!