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Pseudolonewolf
5 years ago

Does anyone have Flash CS6?

◊ Posted by A β Pseudolonewolf
Categories: Flash
I need direct assistance from someone who has Flash CS6.

I've been trying to work on more animated Miasmon monsters - I intended to do three yesterday - but it's becoming literally impossible due to the bizarre issues that happen to me using the new form of motion tween.

One of these problems involves pieces becoming slightly offset or rotated whenever I move them to create a keyframe; like they find their final position inaccurately.
Compare these two images in different tabs: ∞ Fig Hunter ∞ and ∞ Fig Hunter ∞
The first one was an attempt to rotate (using the Free Transform tool) the entire model (consisting of several MovieClips) at once, and the screenshot was taken BEFORE I released the mouse button, which is why you can see a faint version of the original positions.
The second one is what happened when I released the mouse. Most parts ended up roughly where they should be, but the head was offset for no reason. Usually it's worse than this, with all pieces getting offset.

The worst cases though are when I try to transform one bit on a keyframe, and it somehow snaps into entirely the wrong place when I release the mouse button, and messes up almost all of the other keyframes in the animation, too.
For example, this is before I released the mouse: ∞ Fig Hunter ∞
And this is after: ∞ Fig Hunter ∞
The feather suddenly snaps into that entirely wrong place, and as you can see from the Motion Editor, all the data for every frame becomes corrupted.

I'm getting the impression that this may be a fault of my computer... in which case, getting a new one might be the only solution. Thankfully, that's something I've been wanting to do anyway because I've had my current one for years and it's getting harder and harder to use, but I wanted to wait until the release of Windows 8 first, which is about a week away. So I'd probably have to spend a week or two making no progress, which is a frustrating thought.

It could also be a result of me misunderstanding this new animation system, though I don't understand how. I am new to it, after all.

Anyway, there's a direct test that you can help me with - if you have CS6 - to see if it is my computer, or if this happens to other people as well.
The .fla file for that Meep animation is here: ∞ Fig Hunter ∞
It'll only open in CS6. If you can open it, please go to frame 146 (to use an example that I know causes the issue), and, using the Free Transform tool, select the foot and rotate it slightly.
If it ends up where you'd expect it to, it might be a problem with my computer.
If it snaps into place several pixels from where it should be, and ruins other frames in the animation too, then the problem isn't simply my computer and I've no idea how to solve it. If you're experienced with Flash CS5 or CS6 and find a way to fix it - which you are actually able to do yourself, rather than just a suggestion - then I'd love to hear from you.

Editing the Motion Editor or using the Transform window DOES work, which makes it all the more bizarre, but this isn't a solution, because I can't animate by tweaking numbers, any more than I can draw a portrait with an Etch-a-Sketch (to use an example I came up with for a comment).

If you don't have Flash CS6, you can apparently get a free 30-day trial of it from the Adobe site... I think. Though you'll have to look for that yourself.
I had CS5 until yesterday, and I got CS6 to try and solve the problem... but it happens in both versions.

The more people can try this out, the better. If nobody but me gets the issue, then it must be something to do with my computer... though it's certainly a bizarre thing to happen because of something outside Flash!

I've also mentioned this in the official Adobe help forum, though it might be more likely to get replies here even if they're only from people who are able to test that .fla.
18 Comments

on 8 Roots

18 Comments

Altemeus
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Altemeus 30 United States PhlegmaticCholeric INTP 9w1 166C
I am not familiar with CS6, but I have had similar piecewise movement issues on graphics programs before. I can't remember exactly which programs had the issues, but the issues I had in these programs were always due to piece relationships to other pieces. For instance, in the Sparkpup shown, the relationships each piece has to one another could effect the whole thing incorrectly. If you had the body set as pinned to the background and the head set as pinned to the background, a slight rotation will jar the two images slightly, where as if you had the body pinned to the background and the head/legs/tail/chest pinned specifically to the body piece, then ears pinned finally to the head, most programs should rotate correctly when this is done. However, I'm not sure, as I haven't used that program before.

Sometimes it helps to solve the problem if you purposely make a large mistake to see how it interacts. If you instead made a 180 degree rotation, if it actually rotated somewhat correctly, though possibly somewhat skewed again, my analysis is at least flawed. However, if you rotate it and the head stays on the top-left of the image, or is skewed in some other odd fashion, it's likely a piecewise relationship issue you need to adjust somehow. Each piece needs a solid pin in order to have a good reference on which way to rotate.

Like I said though, I have no Flash CS6 experience, so I can't tell you where your problems lie for certain. I doubt it is purely a program issue, but if it's not because of my reasoning, it seems like it should be a program bug of some sort.
Altemeus
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Altemeus 30 United States PhlegmaticCholeric INTP 9w1 166C
Downloaded CS6 and messed with it some. Having the same issues. Pins seemed placed appropriately, so my assessment was wrong. It almost seems like the piece switches the pin to the original body location on frame 1, but I can't find a reasoning for it yet.

I would say that one possibility, though I still haven't figured enough out yet, is that there's more than one pin. It seems possible that the animation follows one type of pin (maybe the tween? undecided...) initially, and once it is rotated, it re-analyzes its properties to rediscover an old pin it had once had. You don't even have to rotate the piece to have these issues; simply click it as if you were rotating and don't move your mouse. It assumes it was going to switch its properties, which makes it re-analyze all the other properties involved, I would guess.

Edit: examined the one shown on Frame 40. It appears what happens is that the pin switches between Frame 40 and Frame 50 on the head feather. Similarly, all the frames from 1 to 89 are all reversed so that the movement goes exactly backwards. I'm trying to see if there's a similar issue with the other one with the foot that is similar.

Re-edit: After some more examination, my guess is that it has something to do with the crux point, which I don't know the purpose of. Apparently this crux, at Frame 80, is the point that is exactly the same as Frame 1, and it appears instrumental to how the tweens are working. Frame 70 and 90 are also identical due to this crux, I'm guessing, and when you tweak the head feather on any frame, it appears to flip the frames from 1-90, and if you tweak the foot or either wing, it flips that piece from frames 70-173. That's pretty much the best I can figure things out on this matter.
Gnome
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Gnome 24 United States PhlegmaticCholeric ESTP 9w8 13C
Yeah I tested this on my computer (with CS6), and pretty much exactly what you described happened. I copy/pasted the Meep into a new document, broke the objects apart into vector form and retweened them, and the same thing happened, so I can't say the issue is due to any modifications you might have applied to them.

I tried testing the issue by drawing my own shapes, but I didn't notice anything like that happening--then again, I used a nondescript and poorly-drawn triangle, square, and pentagon, so who knows, maybe you'd come to something more conclusive.

All I can suggest is what you already know, to use Classic Tweens or the Transform menu to animate the Miasmon.
Stickbabiga
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Stickbabiga 23 United States MelancholicSanguine INFP 4w5 22C
I HAVE DIRECT ACCESS TO FLASH CS6.

Sadly I have no experience, and my class to learn it isn't until next semester. But that doesn't mean I am not willing to learn!

I also have all adobe products at their latest version (perks of being a student).
bibulous
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This is probably of no use, but Photoshop CS6 with version 13.0.1 has issues similar (if not the same) to what you have mentioned (Images snapping up towards the start bar at the top). Apparently there is an update for it though that fixes this issue along with many others.

Good luck.
Pseudolonewolf
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I had the same problems with CS5, so it seems odd that it'd be this... I'm using version 12.something of CS6, though, so I can't imagine it'd hurt to update. I'll at least give it a try!
Shadowgokustar
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-- I tested it in CS6, and am getting the same issue, on a PC that runs Windows 7. What's odd, though, is that I can't even ctrl+z my way back out of it, the foot just stays in its almost corrupted state of sliding *into* the meep's body! o_0

-- Drake's suggestion of using the "split motion" function (right click on a specific frame in your tween) Definitely resolves the issue, except now there is not a smooth tween between the last frame of the first tween created by the split and the first frame of the second tween of the split. If you use the split motion function, make sure that you have those last and first frames stitch together for smooth animation! It seems like the split motion option would be a little cumbersome as well, though, and hopefully there is a better solution out there. Maybe reconsider the Transform box? (just kidding, I know that that's not a viable solution.)

-- I'll post some links to screenshots, as well as an edited meep file that contains a successful split motion tween, with a minor animation change... Here it is! ∞ LINK ∞
Drake
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Yeah, I also had the weird "no ctrl+z" bug, too. I had to resort to re-downloading the file... Probably means that it's a bug and not just a result of some other functionality.
Shadowgokustar
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-- Yep. Well, I hope that Adobe fixes it sometime soon...
Pseudolonewolf
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If there's a problem with undoing, and this split motion thing works in the long term for you (it doesn't for me), then I wonder if it is just my computer causing bugs and corruption or something, making the file act weird as it is, but not affecting future edits on a not-buggy computer.
Shadowgokustar
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-- I don't really know, honestly, if it is your computer, Pseudo... It looks like Drake has had the issue show up on his computer, it's happened on my computer, as well on my school's iMac and my school's PC. I would come to the conclusion that this is a Flash issue, not a computer issue. You see, the files that I uploaded were made in Cs6, on a school computer less than 3 years old. The issue showed up on the less-than-2-year-old iMac, as well, in Cs5. So, uh, yeah... Flash either just needs an update, or a 3rd-party animator's plugin of some kind to help out with the bugs (not that I've done a single byte of research on that, and might be a more... tertiary avenue of solution).

-- Also, I'm not entirely clear of some of the meaning in your reply here; there's a little ambiguity. Did you take the "not ctrl+z" thing to mean that Split Motion can't be undone? If so, it can. I can see why Split motion doesn't seem to be a long term solution, but it seems like it is the best idea presented so far, and is a little less cumbersome than the "transform window" suggestion, wouldn't you agree?
Drake
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The glitch (or maybe it's deliberate?) here is that the piece is moving to the end of the current tween, and offsetting the rest of the time by the same amount... You can fix this by using Split Motion on the next frame, and placing the same object in the same position on both sides (or very slightly different), then editing it.
Pseudolonewolf
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I tried this already a while ago, and it created an instant difference, but it didn't seem to resolve the problem in the long term when I tried doing more animation.
Drake
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In that case, I'm not sure there is a solution; the one that should work is just doing the change on a keyframe, and obviously that's how the bug arises... You might want to try separating/splitting each of your tween sections, so that you can edit them as normal. Or maybe you've tried that already. D:
NeonXP
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NeonXP 27 Switzerland PhlegmaticMelancholic INTJ 631 35C
I am happy to say that I'd already bought Flash CS6, and have tried your test out for you.
Having free-rotated the foot a smidge, the most peculiar thing happened: I'm not sure if this is good or bad news!

What happened was, the foot snaps out by a long way... perhaps 60% of the bird's body size? This means that it's probably just the mechanics of Flash CS6's new motion tween. Of course, I'm just one other person, so we need more testers!

Unfortunately, I'm not too experienced with animation, so I can't suggest any long-term, easy solutions. I'll research around a little.
Pseudolonewolf
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Yes, that's the problem that I've been getting myself... However, if you rotate it using the Motion Editor graph or the Transform dialogue (which you can get using Ctrl+T), then it doesn't snap weirdly out of place... It's very odd.

At least it seems not to be just my computer, but I can't imagine how this would either be the intended behaviour, or an unmissed bug in more than one version!

Maybe I'll have to just use Classic Tweens instead...
Pseudolonewolf
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(Hmm, I need to make it so that new blog posts show on the Community Hub somewhere, like before... Otherwise, I bet nobody sees the latest ones until someone comments on them like I am doing here...)
Sunflower
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(Indeed, I needed to actually have closed my FH tab to see the main page and realize that there actually *is* a new blog post ^^')