. . .

Posts relating to Game Design:

2 years ago

Weekly Update!!1

◊ Posted by A β Pseudolonewolf
Categories: Game DesignWeekly Updates
Whoops, I've been mentally all over the place recently and have been neglecting to update this place when I update the Alora Fane site! And since I still don't have membership open there, I've no idea how many people even read those posts...

Anyway, I'm sure you'll be delighted to hear that while Miasmon is coming along well, I took a week-long break to work on a game where you make pretend people have sex with eachother. I talked about it in wearying detail here: ∞ LINK ∞

Even if you're not interested in the game, it might be interesting as an example of the game development process or something. How concepts are tried, rejected, improved. How ideas grow from a stray thought into a full project... Well, for me, anyway; I imagine Proper Developers work much more professionally!

As I mentioned in that post, I may upload this toy of a thing soon, so that's something at least, even if it's hardly MARDEK 4: Moric's Revenge.
3 years ago

More Miasmon Stuff!

◊ Posted by A β Pseudolonewolf
I've written more about Miasmon on the Alora Fane blog: ∞ LINK ∞

I only plan to play around with this for a bit before getting back to AFC, then I'll likely return to this after that's finished, but for now it's serving as a nice little project. I'm excited about it! Also, it'll probably be a mobile game.
4 years ago


◊ Posted by A β Pseudolonewolf
Categories: Game DesignIdeas
Progress on my current game - still tentatively called 'DreamQuest' - is going very well! It's actually been in a private testing phase for a couple of weeks or so, and the people who are playing around with it at all seem to like it quite a bit, which is encouraging.

For those of you that don't know, it's a 'game' that essentially allows you to make your own short, simple RPG-like adventure things using an engine that I've made which is similar to that of MARDEK. It has a lot of limitations and won't allow you to make your wildest fantasies come true, BUT it can be great fun to play around with and might allow you to at least get a taste of what it's like to design games, or something.
Perhaps I should upload a gameplay video or something at some point!

I've been thinking about how I'm actually going to make money from it, though... I could go down the usual sponsorship route, but due to the way the game is set up - focused around user-created content and such - releasing it like any other Flash game doesn't really seem ideal... AND sponsorship is slow and doesn't really generate all that much money anyway.

Something that's been suggested to me a few times over the years, and which I've thought about myself quite a bit too, is KICKSTARTER! It never seemed like an option before though because it was US-only, but now that it seems to allow UK projects as well, I'm wondering whether to try using it.

But would any of you contribute to such a thing? Pay money for a game that's not been released yet, as a way of supporting and encouraging me? I wonder how much I COULD make that way. I get the feeling that MARDEK 4 thing would earn considerably more than one for this DreamQuest thing, but I wonder if I could at least make a few thousand dollar-pounds for this. It'd change the way I approach game development in general, and stuff.

If you would support a Kickstarter project for this game, or any of my games, how much might you pledge?

Oh, and this game is basically finished, by the way, and I could technically release it as it is now and it'd be adequate enough; I'm just adding additional, mostly unnecessary stuff at this point and generally increasing the quality and such. So not finishing it - my biggest and most obvious weakness! - isn't really a concern here.
I wonder how many of my other games I'd have finished if I knew that people had paid me real money to work on them? Probably all of them!