FIG HUNTER
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Posts relating to Art :

62
Pseudolonewolf
5 years ago

Animated Miasmon (edit 1)

◊ Posted by A β Pseudolonewolf
Categories: Art FlashGame DesignMiasmon
I've been playing Pokemon Black 2 lately, since I did eventually acquire it. It was Pokemon Black Version that inspired the start of Miasmon, and I hope the sequel can inspire me to complete it.

Annoyingly, though, seeing the fancy animations in this Pokemon game (which aren't exactly new since Black had them too, but still) has made me feel that the static monster sprites in Miasmon are so flat and lifeless in comparison.

Out of curiosity, I tried animating one of the monsters - Gruul - in vector form to see how it'd look, and to learn how long it'd take... and I was rather pleased with the results! In fact, now that I've seen this, it feels very difficult to want to keep the pixel sprites.

So I think that I may indeed try to convert the existing pixelated battle graphics to vectors, like this!
It'll be a refreshing change that'll no doubt re-motivate me to work on the game... and it'll look much better, too, I hope.
The non-battle graphics won't change, and battles will still use pixelated GUI stuff. It's sort of like how DS games have 3D graphics, but pixelated menus and stuff!

It may take some time to convert the current sprites, but it seems that making one of these animations takes just as long as making a pixel sprite; it might actually be quicker! So if I need to add new monsters - and I still need to add many - then this method seems a good one.

Unfortunately though, I've been having some really frustrating problems with Flash's new-fangled motion tweens, which replace the ones that I've been familiar with for years. It's still possible to use the old "Classic Tweens", but I can see the benefits of this new one and feel I should get used to it. I felt this years ago though, when trying to make Chimaera, but just became too frustrated with it because it seems so... fickle. Unreliable.
Each keyframe now stores transform methods like movement, rotation, scaling, etc separately from the rest, which causes tremendous pain when I want them all to be stored together. It's possible to create keyframes with all transform states set (by pressing F6), but even then, it seems that sometimes (and only sometimes, seemingly at random) when I rotate a MovieClip on one frame, when I release the mouse it suddenly jumps a few pixels up and to the right... And if I drag it back into place, it alters the location of that MovieClip on previous keyframes! So frustrating!

If you have direct experience with Flash CS5 and the problem that I'm attempting to describe, and understand and managed to solve it, I'd be very interested in hearing from you.
If however you've never used this specific version of Flash or encountered this specific problem, then I don't want to hear your 'I reckon' or 'have you tried' sorts of 'help', because it's condescending and not at all helpful when you assume that I haven't thought of something that even someone completely inexperienced would think of without any effort.
"I've never used whatever you're talking about, but have you tried [something really, really obvious]? How about switching to another program entirely? Hope this helps."
Ugh.

ANYWAY, look! Animated monsters!1







(They seem to display at a weird size here, making the pixel sprites beside them look really unpleasant... I might try looking into that.)



Edit: Another one:



This animating problem seems to be getting worse though. I'll show you what's happening; I bet it'll totally be understandable!1
Each of these models is made of various parts on different layers. For example, here, the feather on top of the Meep's head is selected: ∞ Fig Hunter ∞
I want to rotate it slightly - very slightly - so I do so using the Free Transform tool... and this happens instantly: ∞ Fig Hunter ∞
Not only has it jumped to entirely the wrong position (I didn't nudge it at all; I only tried to rotate it), but it's also apparently messed up essentially all the other keyframes in the animation, as you can see from the significantly different X, Y, rotation graph things in the Motion Editor at the bottom.
It makes no sense at all. If I try to do the rotation using the Motion Editor - by dragging a little node on the graph - then it works! So why would the Free Transform tool mess it up so very badly?!?
51 Comments
2
Pseudolonewolf
5 years ago

More Art

◊ Posted by A β Pseudolonewolf
Categories: Art
I have still not got around to doing any more work on Miasmon recently, which is a shame; I've been distracted by art. Look! More wolves that I have painted digitally in Photoshop:





These are a lot of fun to do, and take less than an hour each. I'm trying to be quick, 'sloppy' and expressive with them, in contrast to that soul golem thing where I cared more about making things neat and tidy.

I've always been interested in art... but I'm getting more interested in it again recently for various reasons, after a long slump where I barely drew anything at all. I want to use it to improve my games, as the better their graphics, the more professional and impressive they'll seem (Braid would have been much less remarkable without its stunning painterly graphics, for example).
But crawling out of the rusty hole I've been in for a while, art-wise, is slow, yet exciting, so I've found myself focusing on art at the expense of game development.

At least in the end, it will have some positive effect on my games! In the meantime, maybe I'll show some of my art here as I make it, just for the sake of updating if nothing else.
30 Comments
1
Pseudolonewolf
5 years ago

Flitting around

◊ Posted by A β Pseudolonewolf
Categories: Art Personal
I've been very much neglecting my game development work recently; sorry about that. It's because I rather lack direction with my life at the moment, or rather the direction I was heading in was lonely and unsatisfying, and the hole in my heart ached so I tried to do something about it.

I mentioned applying for a part-time art course thing, and I did go... but I don't think it's for me, so I'll probably drop out.
I say this because I went there to hopefully make friends and to improve the graphics for my games, but all the art sounds like stuff that'd be of little use to me ('art gallery' art rather than 'art assets'; focused more on 'being unique' than 'developing technical skill'), and of all nine students in the class, I was by far the youngest and, if I say so myself, the most skilled. The others seemed to be middle-aged and above housewives and such who had no real artistic skill or experience, but wanted to develop some. I had nothing at all against them - they seemed like nice people and I was able to talk to them in an amicable way - but I'm not likely to be making any friends by staying there. A shame.

It's left me without direction... but my interest in art has been rekindled and I've been focusing on that lately, determined to improve my skills by myself by focusing intensely on improvement and learning. I've been drawing wolves.

Here's a wolf that I have drawn, or wolf-like thing anyway:



It is a lupine soul golem. You know... one of those. I'm sure you understand. Everyone has one nowadays, don't they? Yes, I thought so. No explanation necessary. Of course.

I'm aiming to get back to Miasmon 'any day now!!1' since I really do want and need to, but I suppose I'm still recovering from the schedule deviating I've been doing recently, trying to get back into my old routine and my productive states of mind and such.

So yes. Explanations.

On another, not necessarily related note which is nevertheless relevant to things I've said here in the past, I was exploring a forum about personality types recently, specifically the MBTI section, and found this quote in a thread called "You know you're a Feeler when...":

Quote:
When you have to explain to your T friends over and over that people who are venting or verbally processing do not need or want solutions from you, instead they want you to empathize with them.


Indeed.
27 Comments