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Posts relating to Art :

5 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
I'm currently trying to apply to go back to university!1 Or rather, to go to university properly this time; I did go a few years ago to one in Australia, but I dropped out due to the whole moving back to the UK thing, and since then I've just been trying to make games.

I'm going to do a 'Game Art' course in one of three UK-based universities, and it seems like it'll be much more up my street than the blander, more technical 'Game Development' thing I did years ago, which was mainly cold and lifeless programming. The design aspects are always my favourite parts, and art is currently perhaps a bigger part of my life than ever.

Speaking of art, yet again I'm going to fill my post with pretty pictures for you to ogle, to make up for the fact that the university stuff has been taking up my game development time this last week (since the deadline is this Sunday, and I've put it off until the last minute).
Look! Painty faces of MARDEK characters! Wow! Gasp!

This is Rohoph in Mardek's body! Doesn't he look like a happy chappy?

This is Deugan's head and also a green wolf's head, for some reason. IT'S NOT ARK THOUGH.

And this is Emela, looking unintentionally bored and miserable because I need to work on my facial expression drawing skills.

I also drew a self portrait of my own ugly mug, but you don't need to see that; even I can't bear to look at it!

Yet another thing that I'm sure you'll all SPOIL YOUR PANTALOONS over is this long and tedious thing about Myers-Briggs that might shed light on a lot of things if you bother to read it!!11!1

Did you read it?!? Did you learn anything?!?

Either way, hello. I'm probably not going to do much on games over the next week due to the university deadline and my worries about that, but afterwards, I'll be able to focus on them quite a bit, so I should make good progress on Programon and Clarence RPG! Hopefully!!
5 years ago


◊ Posted by A β Pseudolonewolf
Oh, sorry, I've been avoiding this place recently, so I keep forgetting to add Weekly Updates.

I've been doing more work on Programon, but I've also resumed work on the RPG sequel to Clarence's Big Chance. Working on two games at the same time seems to be working well enough, because when I lose the motivation to do work on one, I can switch to the other for a short while, and I end up juggling them between days like that and getting more done than I would if I just spent that 'developer block' time procrastinating and praying to my heathen gods for some kind of magical motivation boost.

Clarence RPG is fun to work on because it's a pure comedy game, so I can just be silly without worrying about too much really making all that much sense. Rather than rambling on about it, I'll show you a dozen screenshots:

I've also been doing concept art for Programon... I can't remember whether I've mentioned this or not already, but you can make your trainer one of five different races. It's a purely cosmetic choice, because your trainer probably won't DO anything (or if they do, your race won't be a factor), but I thought it'd be a nice bit of customisation for players to enjoy.

Here are five sketchy drawings of the as-of-yet-unnamed races:

So yes! Screenshots. Progress. I'm still alive, and so on.
5 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: Art Concept ArtProgramon
Programon - or Beast Signer or whatever it'll end up being called - is coming along well. You know... that thing I talked about last time, whenever that was.

I've got the basic platforming engine set up and stuff, and have made some customisable player character sprite things. Now it's time to finalise the gameplay mechanics and designs some monsters; it is a monster catching game, after all!

Since I've been working on getting better at art over the last year or to, I can approach this more seriously than I did with Beast Signer Alpha. With THAT - and MARDEK too - I just drew the monsters directly into the game without really *designing* them first, leading to some rather bland results.

This time, I'm doing what I did with Miasmon, and drawing monsters before even THINKING of adding them to the game, going through various sketches until I end up with something that I like.

Here are some that I've done so far:

I'll continue working with these, and I intend to get the in-game menus (a boring but necessary feature) and a very basic battle system set up by the end of the week. It's doable!!