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Posts relating to Weekly Updates:

6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Hello there. I have been working on Miasmon again recently, since it really needs finishing!
I mentioned that I started work on another game recently, but that was fleeting; I never meant to focus wholly on it at the expense of everything else. I only wanted to get some ideas down that were really trying to burst out of my mind rather than fumbling around exhausted with something I'd long lost any enthusiasm for. Or something like that. Yes.

Anyway, I am back to working on Miasmon, but... ugh, I suppose I've been feeling like I'm not sure of the direction it's going in for a long while now, which is why progress has been so slow. There were a lot of things about the plot, the pacing, the general layout of the areas, that really bothered me, and I never felt satisfied when it came time to work on it.

So, I've rewritten some parts of it. Most of the plot will stay the same, but the beginning - a very important bit - is slightly different.

I was originally planning to have the player - as Zaffre or Cerise - arrive in some town place, meet their counterpart (that is, Zaffre would meet Cerise as an NPC, or Cerise would meet Zaffre), meet the rest of the Daring Delvers, blah blah blah, there'd be loads of exposition stuff and explanation of how the game world functions, THEN Francis Marmalade would give you a Protonculus.

This didn't really work though because for one thing, it was difficult to really decide on how, in detail, these things should transpire... The actual words spoken, each step the characters would take. But it was also really tedious to play through, and it bombarded the surely impatient players with information they had no hope of absorbing (since I've noticed that you only really begin to understand the world of a game after playing it for a while, or that's the case for me anyway), all while delaying the bits they're most likely eager to see.

So instead I've started the game in medias res, where you're in a dungeon and already HAVE a Protonculus and are already familiar with the rest of the Delvers (or rather your character is). The same information would be presented to you - I'm not cutting anything out - but differently; rather than saying "here is a Protonculus, it is a new synthetic monster that I have made, you will be the first to train it, blah blah blah" before getting one, it'd be more like "how's the Protonculus I gave you doing? Since you're the first to train it, and since it's synthetic, blah blah blah", after some battles... y'know?!

You'd also have a chance to encounter wild battles almost from the outset, so you can do that and see what they're like, and THEN relax more and begin to fully absorb information presented to you, rather than impatiently skimming through it while waiting until you can get into a battle (something I remember doing when younger; I never SKIPPED text, but I was eager to get through it so then I could actually see how battles worked, so I was never truly focused on what I was reading).

I've also added some kind of world map thing, which I didn't have before, which divides the game into 'bite-sized' areas, which I like the feel of myself. I've always liked the idea of short, distinct *levels* in games, but the concept seems mainly restricted to platformers in my experience.
Each area in this is a smallish route or dungeon, and it's easy to add new ones or to make or play through them.

Oh, and I originally planned to have the game split into three parts, back when Francis was the protagonist... But then when I decided to change it and make Zaffre and Cerise the protagonists, I added a new intro bit and broke the game up into four parts instead.
I'm back to three now, because I've compacted some events and stuff like that. This should work better in so many ways, and it means that chapter 1 will be longer and will have more monsters than it would otherwise have had. Most of these monsters are already actually made, added for the *original* chapter 1, but I was planning to not include them in the newer chapter 1... Now they will all be included though. Yes.

I've been doing a lot of work with art lately, too. I really need to practise my figure drawing skills, since I need to draw people for the trainer sprites in the game, so I've been doing that. I've still got a long, long way to go, but I am making some progress; here is an image of Zaffre and Cerise, the two protagonists:

And please, for YALORT's sake, don't use this opportunity to criticise what I'm showing you. I've been really sick about and sensitive to this recently, the idea that some people are so quick to give 'tips' or criticisms about artwork that they're shown.
All I see when I look at that image are flaws. I know fully well what's wrong with it, but I'm far from a master and I just need more time to get better than this level of skill. It's not perfect, but it's the best that I can do right now. I don't need people telling me I've done this or that bit wrong because I already know, and it just makes me feel terrible and like I want to give up on art altogether. They may mean it 'constructively', but it's not helpful to me because of my current emotions about art.
I hate that I have to ask people not to do this, but I really am very tired of this lately and don't want to have to endure any more of it.
And yet I bet I can guarantee that at least one or more comments will criticise it anyway... There's a reason I've been avoiding Fig Hunter a lot lately, after all.
...And please don't criticise me for asking to not receive criticism, either. I don't want to go through that *again*. I have strong reasons for feeling this way at this point in time and it's not likely to be a permanent thing. For now, though, I'd like to just be able to show people the things that I've made without them telling me about how I've done it wrong or how I can do it better.

Anyway... yes. Good. There's not all that much left to do in Miasmon. I still need to build some areas, but I have all the resources in place already so it shouldn't take all that long. I need to add trainer sprites in battle, some new monster sprites that I've been putting off for ages, another two or three music tracks, some skill effects, and... that's mostly it, I think.
I don't want it to drag on forever, so I'll try hard to make good progress over the coming week.
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: Weekly Updates
Why hello there. I didn't write one of these last week, apparently, but I just want to say that I'm still alive and still working on games.

Fig Hunter has been frustrating me lately, so I've been having a break from it... which has been great for my emotional wellbeing, it seems. I've felt better than I have in ages.

I'd like to say I've been working on Miasmon with devotion, but I can't. I have worked on it somewhatl, and I've got SOME stuff done, I've also started on another game, a simple RPG, which I HAVE been working on with enthusiasm and I've done most of the engine in just a week!

I'd talk more about it, but the sort of feedback that I have got on this site in the past can really get me down, so I don't want this motivation wrecked right now. Perhaps I'll mention more about it when I've done more of it, and this burst of energy has settled down, but I do hope that it'll be interesting to people when I do.
Oh, and it's not something that's mentioned on the Games page, but it is something I've had in mind for a while.

I'll probably work on both it and Miasmon at the same time, since they both use the same engine anyway so that shouldn't be difficult. I'm not putting off Miasmon or anything!

Anyway, I've certainly been making good progress on something, at least!
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: Weekly Updates
Sorry, I've been sort of neglecting this place recently!

I've been more focused on the introvert site thing... as well as Real Life concerns.

That site seems to be going well so far, though I only actually invited a small number of people; less than half of those who showed interest. I feel bad about that... about not letting in everyone who wanted to get in, but, uh... I do feel awkward about saying this, but if I HAD let everyone in, I might not have created the sort of site that I wanted.

At the risk of offending people, I do want to explain... The majority of people who showed interest seemed to be part choleric for some reason; usually or . I'm not sure why this would be; maybe it's just that they're the most likely to *speak up*, and interested or people didn't for some reason...?

I am though and want to create an atmosphere that would be appreciated by others of that blend... Calm, gentle, supportive... rather than critical, snarky, or boastful. My experiences with people throughout my life have made me afraid of them, since while they are introverted like me, they tend to be harsher and have a more abrasive way of interacting with others...

I know that eventually this introvert site will end up having many members of those abrasive blends... but I suppose I'd just prefer it if *more than half of the beta testing group* wasn't of that general personality. That would be very overwhelming for me.

There's also the fact that most of the people who showed interest were male, because most of the people on Fig Hunter are male.
There's a nice balance of the sexes amongst the few I've invited so far... Not as balanced as I'd like - 63% male - but not as massively skewed as the ratio here.
I've heard that some girls don't like Fig Hunter *because* it seems so male-oriented, and don't hang around because they're vastly outnumbered by the males. I don't want to start the introvert site out on the wrong foot by making it just as male-oriented in such a way that it'd *never* get many females.

Many people who showed interest were also either 16 or 17... I did say that I'd prefer people to be around 16 or above, but I meant this as the bare minimum age rather than the *target* age range. It's for people in their early twenties, but will say 'oh, very well' to the occasional teenager who really wants to join.

The starting group is important, because it'll set the mood for all who are to come afterwards. If the majority of the first few were 16-year-old males, then that'd end up being what the future community would look like, probably, and the main reason I started that site at all is to *avoid* Fig Hunter, which is full of teenage males, many of whom cause me frustration by being abrasive and critical...

I really am sorry that this is the case and that I am excluding anyone at all... It's just that I suffer so much, emotionally, from trying to run this place, since I have no friends to really support me and instead just have to put up with trolls or criticism or overbearingness every other day, so I've been craving some safe haven *away* from that for a long time now...

Once the doors are freely open to the public, I don't know what the community will end up like... But for now, I'm trying to enjoy the quiet, gentle atmosphere while it lasts.

As for games and stuff, I've been trying to work on Miasmon, but progress is irritatingly slow... or rather, it's ground to a halt. I have to compose the battle music... or musics, since I have to do three different battle pieces (wild monsters, trainers, and special battles).
I've been saying this for weeks, because I've been struggling with it all for weeks! Battle music seems to be much harder to compose than any other kind of music for me, for some reason, and my music motivation comes and goes.
Currently I'm struggling with quite a severe 'composer's block', but I'm going to keep trying to push through it.
Once those three pieces are done, the game will feel almost complete. There'll still be some graphics-related things to do afterwards, and some balance tweaking and so on, but it shouldn't be too long before I can do beta testing... Well, as long as the music doesn't take forever, anyway.

I wish I had something more exciting than that to say, but, well, maybe I will next week. I hope so.