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Posts relating to Weekly Updates:

5 years ago


◊ Posted by A β Pseudolonewolf
Oh, sorry, I've been avoiding this place recently, so I keep forgetting to add Weekly Updates.

I've been doing more work on Programon, but I've also resumed work on the RPG sequel to Clarence's Big Chance. Working on two games at the same time seems to be working well enough, because when I lose the motivation to do work on one, I can switch to the other for a short while, and I end up juggling them between days like that and getting more done than I would if I just spent that 'developer block' time procrastinating and praying to my heathen gods for some kind of magical motivation boost.

Clarence RPG is fun to work on because it's a pure comedy game, so I can just be silly without worrying about too much really making all that much sense. Rather than rambling on about it, I'll show you a dozen screenshots:

I've also been doing concept art for Programon... I can't remember whether I've mentioned this or not already, but you can make your trainer one of five different races. It's a purely cosmetic choice, because your trainer probably won't DO anything (or if they do, your race won't be a factor), but I thought it'd be a nice bit of customisation for players to enjoy.

Here are five sketchy drawings of the as-of-yet-unnamed races:

So yes! Screenshots. Progress. I'm still alive, and so on.
5 years ago

Oh, right...

◊ Posted by A β Pseudolonewolf
This place still exists. Whoops.

It was my birthday yesterday; I turned 25. This isn't something that brings me any joy at all, because I've yet to get my life sorted out and I feel like I'm running out of time or something.

Other than that, I've been working on Programon, and have got more done... though there's not really much to actually say about it. Nothing exciting and new has occurred; it's all just tedious but necessary stuff. Which is why it never seemed worth talking about here.

Anyway, I just thought I'd write something to say that I'm still alive and working on games and things. I'll write more when I actually have something worthwhile to say.
5 years ago

Weekly Update - 'Programon' Progress

◊ Posted by A β Pseudolonewolf
I've been working more on this 'Programon' project over the last week. There's not really a whole lot to say about it though; I'm still focusing on all the necessary technical stuff to get all the engine and mechanics set up, and it's not really very interesting. I'll show you what it looks like at the moment through these three screenshots:

This is what the platforming 'Field' section looks like at the moment; obviously I've not bothered adding any proper tilesets or anything yet. It all works and you can jump around and travel between areas and stuff, though, and when you collide with that monster there - which is using a recoloured version of graphics from Chamaeleon or the time being - you enter a battle.
Your player character has a dynamic appearance; the face and hair change. They're currently randomly generated when the game begins, but eventually they'll be customisable through a character creator, of course.

This is the menu that opens when you press Enter. It's not too interesting yet. The red box at the left there would show the battle model of the monster that the cursor is over, but I haven't added any models yet.
Like in Miasmon, each monster is represented by a little sprite that shows its body type and element. These ones are cuter-looking than the ones used in Miasmon!
I've only done this page of the menu at the moment.

This is what the battles look like at the moment. HOW IMPRESSIVE, and so on.
The red boxes are an intentional and permanent feature that will continue to exist in the final version, because I think that's better than having graphics for trainers and monsters. Yes. Totally. Or not.
Each monster can have eight moves, which are represented here by an icon that shows their attack type (the three marks like a claw mark represent physical attacks, and the rectangular yin-yang thing is a buff), coloured based on their element. The power, accuracy and element of each move is shown on the left there, and its name is on the right. The ← and ... buttons mean 'unsummon' and 'wait', both of which work the same way as in Beast Signer Alpha.
Interestingly, there'd perhaps be nothing like MP/SP/PP or whatever that made moves cost anything, and you'd be able to use any ability freely... I wonder whether this will be balanced and enjoyable, or not. I can always change it based on how it feels to play.

So yes. I am doing things! I've also been drawing; look, wolves!1

It feels like it'll probably be at least a month before Programon is playable and testable and stuff... but I'm going to keep working hard at it!