FIG HUNTER
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Posts relating to Weekly Updates:

30
Pseudolonewolf
4 years ago

What I'm Up To

◊ Posted by A β Pseudolonewolf
Categories: Weekly Updates
Sorry about not updating this thing very often lately! University's been distracting me quite a bit. I still haven't found friends or anything, but some of the work recently has been taking time and focus.

When I'm not doing university work, I'm mainly focusing on two games... Or rather, those are the games I'm 'working on', though I seem to spend much of my time doing other things like art, and annoyingly there's not enough time in the day to do everything that I want to do!

One of those games is what used to be called DreamQuest, but which I'll be calling "Alora Fane: Creation" from now on. Maybe I already said that somewhere here before. I forget!
It's basically done, but I'm trying to write an 'official plot' for it still, so that even if you aren't interested in the editor, you can spend a couple of hours playing through a multi-chapter story that I've written myself. It's taking time to work out some kinks in the storyline, though once the details are sorted out, it should hopefully come along quickly.

That's my main priority at the moment because it feels like I COULD get it out quickly, and it'd give people a ton of stuff to do because they could make their own adventures and play other people's.

I'm also working on Miasmon, but I've decided that it's probably best to get 'AF:C' done first. Though I really seem to just work on whatever I feel like, which isn't the best idea. Perhaps I should try to be more disciplined. But I'm always saying that.

So yes. I really wish my game-making was coming along a lot more quickly - or at least steadily - than it is, though it's hard to stay motivated these days... Maybe it'll get easier once I actually push myself to get one of these games out.
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57
Pseudolonewolf
4 years ago

Weekly Update!!!!

◊ Posted by A β Pseudolonewolf
Yes, this is a WEEKLY UPDATE, which I write every week without fail.

I've been playing Pokemon X recently! I finished it about a week ago, but it's rekindled my desire to work on Miasmon again.

Miasmon's actually been half-finished for a while now... Or rather, the current version of it has. I've been working on it for literally years now, which is annoying, and it's gone through two entirely different versions. There's the first, pixelated, top-down one with characters like Zaffre and Cerise and Francis Marmalade and so on, but I abandoned that one because it was getting impractical. The other, newer version started as 'Programon'; it includes side-scrolling travel between places, a customisable player avatar, and a world that expands through frequent updates rather than being released all at once as some kind of Finished Game. That's the one I'm working on now.

I've been struggling to decide on a STYLE for it for a long time now, which is the main reason I'd been putting it off. I think I've decided now though, and I've been drawing some monsters in the style that I'm going to use. Behold!!















You may remember some of those designs from a while back, while others are new! I'm particularly fond of Coconoct and its evolutionary relatives myself.

To add the graphics to the game, I'm likely going to just trace over these and do them as vectors in Flash. So what you're seeing here is how the final graphics will look. Yes.

I've been really indecisive about what to actually do in regards to mechanics, though. One of the things that I like most about Pokemon is the TYPES that each Pokemon can have. It excites me when I see unusual type combinations, and I really like the idea of moves having types and gyms being based on those types, too. It's such a simple and elegant system. I don't want to copy it directly though, so I've been experimenting with variations.

I do want to have types of SOME sort... In the original, pixelated version of Miasmon, I had maybe sixteen types, and each monster had one or two of them, like Pokemon do. Moves had elements, though - fire, water, air, earth, light, dark, fig, aether, or physical - and each type had a set of weaknesses and resistances to these elements. The undead type was weak against fire and light but resistant to dark and fig, for example.

Since Miasmon will be set in the Alora Fane world, though, I want to use the six sentiments that I've come up with. You know, courage, fear, bliss, destruction, creation and sorrow. I'm fond of those, and it fits with the idea that monsters are emotions made manifest.

Each monster will have a sentiment, but it seems limited that way, so I've also added 'body types', which are more like Bestial or Avian or whatever. Similar to the types that I had in the original pixelated version. As such, each monster has THREE types in total; a sentiment, and one or two body types. Coconoct up there is Fear/Plantoid/Undead, for example.

This makes weaknesses and resistances tricky. I've already got a cyclic set of relationships sorted out for the sentiments... It looks like this:



Each sentiment is strong against the one clockwisely adjacent to it, and weak against the one anticlockwise. So Courage beats Fear but is beaten by Sorrow, and so on.

There are twelve body types, and I've tried to set them up in a cycle too... I have two rather different possibilities so far:



The Undead type is called Nightmare there, as that was its old name.
The way this one would work is that each type would be SUPER EFFECTIVE against the TWO next to it in a clockwise direction. It'd do reduced damage to the one directly anticlockwise, and it'd do zero damage to the one two spaces anticlockwise.
So, for example, Warrior would do double damage to Bestial and Avian, half damage to Draconic, and no damage at all to Golem.

Some of the matchups were odd, though, and I didn't like how types would do normal damage to most other types... so I tried to redo it:



In this one, each type is strong against the THREE clockwise of it, weak against the two anticlockwise, and utterly ineffective against the one three spaces anticlockwise.
For example, Warrior here deals double damage to Undead, Draconic, and Bestial types, half to Golem and Arcane, and none to Amorphous.

And how does this work with sentiments? I'm not entirely sure yet. What seems like the most likely way of going about it would be to divide all moves into physical and magical attacks, like most games do, and physical attacks would use the body types while magic would use the sentiments. So you might have a skill like Scratch, which is Bestial, as well as another called Rage, which is a fiery Courage spell. Or something.

You may be curious about what these types actually mean, or what they'd be used for, so I'll explain:

WARRIOR would be knights and such. Weapons and armour. Primary warrior types would mostly be humanoid, though monsters with Warrior as a secondary type might be armoured or they might have weapons or weapon-like appendages or whatever.
UNDEAD is used for, well, undead, but also dark/ghost/evil sorts of things, possibly.
DRACONIC is used for dragons, but also for dinosaurs and lizards. A snake and a lizardman might be draconic even if they aren't dragons as such. Reptiles, basically!
BESTIAL is mostly used for 'beasts'; mammals, mostly.
AVIAN is birds and bird-like things. Unlike Pokemon's Flying type, it'd explicitly hint at feathery designs with beaks and talons and such.
PLANTOID is similar to Grass from Pokemon.
PISCINE is used for monsters shaped like fish or dolphins or whales or mermaids or other sea creatures.
INSECTOID is insects, of course.
SPRITE is basically like the new Fairy type in Pokemon, though I came up with it long before I knew that Pokemon was going to add such a type!
AMORPHOUS basically just means 'without a fixed physical form'. It could be used for things like slimes, ghosts, monsters made of liquid or gas or plasma, etc.
ARCANE is similar to Psychic, though it's also like 'wizard' or 'magic' or something like that. While sentiments are used for magic, this 'body type' hints at mage-like or supernatural creature designs.
GOLEM is used for monsters that have bodies made of inorganic materials. It's similar to Rock and Steel from Pokemon, though it can apply to a wider range of creatures.

So there you go! Now you know.

I'm currently working on this game, then, trying to sort out things and make decisions and such, as well as designing monsters. I thought it'd be wise to use this motivation while I have it.

I'm still also working on 'DreamQuest', which I'm likely going to call 'Alora Fane: Creation' instead, for various reasons. Did I mention that already? I can't remember. What I want to do before I can release it is to make a full 'official plot' for it, both to show what it's capable of and to make it appealing to people who aren't interested in making their own adventures... I think I talked about this last time. I've got most of the plot sorted out, but I'm lacking the inspiration to fill in several holes, so taking a break will probably be good.

I've also been spending a lot of time working on some personality website thing!! I bet everyone's totally interested in that. It's because apparently more than half of the money that my website generates is coming from the temperaments mini-site thing, which I feel is outdated. My new site talks about all the personality stuff I've learned over the years, and it's fun for me to write and probably profitable in the long run! I won't link to it yet though because it's not done.

I'm also still at university. Gasp. I've yet to settle in socially or find a group of friends, and maybe that won't happen at all, which will be disappointing... My problem isn't that I can't approach people, but that I've yet to find the kinds of people I'd like to approach. The Game Art course doesn't exactly seem to attract shy, sensitive, emotional people. I've probably talked about all this before too.

So yes. That's what I'm doing. I'll get back to drawing monsters now, I think!
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45
Pseudolonewolf
4 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
I'm currently trying to apply to go back to university!1 Or rather, to go to university properly this time; I did go a few years ago to one in Australia, but I dropped out due to the whole moving back to the UK thing, and since then I've just been trying to make games.

I'm going to do a 'Game Art' course in one of three UK-based universities, and it seems like it'll be much more up my street than the blander, more technical 'Game Development' thing I did years ago, which was mainly cold and lifeless programming. The design aspects are always my favourite parts, and art is currently perhaps a bigger part of my life than ever.

Speaking of art, yet again I'm going to fill my post with pretty pictures for you to ogle, to make up for the fact that the university stuff has been taking up my game development time this last week (since the deadline is this Sunday, and I've put it off until the last minute).
Look! Painty faces of MARDEK characters! Wow! Gasp!


This is Rohoph in Mardek's body! Doesn't he look like a happy chappy?


This is Deugan's head and also a green wolf's head, for some reason. IT'S NOT ARK THOUGH.


And this is Emela, looking unintentionally bored and miserable because I need to work on my facial expression drawing skills.

I also drew a self portrait of my own ugly mug, but you don't need to see that; even I can't bear to look at it!

Yet another thing that I'm sure you'll all SPOIL YOUR PANTALOONS over is this long and tedious thing about Myers-Briggs that might shed light on a lot of things if you bother to read it!!11!1



Did you read it?!? Did you learn anything?!?

Either way, hello. I'm probably not going to do much on games over the next week due to the university deadline and my worries about that, but afterwards, I'll be able to focus on them quite a bit, so I should make good progress on Programon and Clarence RPG! Hopefully!!
14 Comments