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Posts relating to Weekly Updates:

6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
I didn't write one of these last weekend because that last post was getting quite a few lurkers to comment every day. It still sort of is, but I've got more to report this week than I did last week!

I read every comment on that last post, though there were too many for me to actually reply to; I wanted to reply to some, but it just got so overwhelming!
It's very interesting though to see that people don't post on things for the same kinds of reasons that I don't. I always assumed I was a rarity for not wanting to have my say on every blog, website, or whatever that I came across. But maybe it's not uncommon after all.
I wonder if any of you who posted on that thing will be more active in future? There's no need for you to all go back into hiding!
Thanks a lot for commenting, either way! The response exceeded my expectations by far!

I want to write some more posts like that, addressing specific groups to hear their thoughts, so I might do another soon. I know what it'll be about and everything.

Anyway, Miasmon! I've actually been making really good progress on the main thing that's been holding me back! That is, the music.

I've been struggling with the music for *months*, trying dozens of variations of some 'Main Theme', but nothing was *juuust right*, so I was never satisfied. I thought that once the Main Theme was done, the rest would fall into place naturally enough.

And that indeed seems to be the case!
I finished the Main Theme on Friday after a sudden epiphany about how I could approach it, then yesterday I managed to do a further three pieces.
There are only two left now for this chapter, apart from some jingles for things like a victory fanfare, game over, etc... Annoyingly though, the two that are left are the generic Wild and Trainer Battle pieces. Battle music is always much more difficult for me than area music or character themes, and I've had several failed attempts to do a Wild Battle theme so far...
I've been learning more about composing recently though, both from reading about additional theory stuff that I was unaware of, and from experience with these now-finished new pieces, so maybe my next attempt - today - will be more successful... I hope so!

Once the music's done, there's still quite a lot left to do... but it seems to pale in comparison, and I'll be far more motivated to get around to it if the game has music in it.

So yes! Good! That! It still seems to be 'quite a while away', the release, but hopefully not too long now.

I've also been thinking at length about, and planning in detail, the next game I'll work on after a couple of Miasmon chapters are released.
I'll write about it soon, maybe. It'll be a continuously updating monster catcher game, updated on a weekly or daily basis rather than released all in one go. The setting and title might be that of Beast Signer, but the mechanics won't be the same as the old alpha.
Alternatively, I could come up with a new monster catching setting... but maybe people would prefer me to use that old idea instead, and it'd save planning time and stuff.
Anyway, that's a topic for another post!

Actually, hmm... I wasn't really planning on doing this, but eh, why not?
I'm going to actually include the Main Theme that I made!
It's enclosed in an swf, since I don't want to link to the mp3... I've added a special bit of code that should make it appear here in this post:

One reason I don't much love linking to music I've just freshly composed is because of some specific types of feedback I can get...
I rather like hearing what people think of it, but sometimes music-savvy individuals use the opportunity to show off their thorough knowledge of music jargon and so on, and point out ways I could 'improve' specific bits... That usually makes me end up feeling bitter about the music for various reasons, rather than acting on their, uh, 'advice', so I'd prefer it if you didn't leave any 'this is how I would have done it better' sorts of comments... I mean, I'm satisfied with how it is in all its imperfection, since it's very... mine, even if there are some bits that could be 'better'. I form such a strong emotional bond with my music; more than anything else that I make, so it almost feels like a personal affront when people suggest 'improvements'; moreso than with drawings or my games or whatever.

Anyway! The Main Theme was so very hard to de because I didn't really have a clear idea about how it should sound; the mood I wanted to create. I didn't know what I wanted to accomplish.
Games like Pokemon have energetic, adventurous themes, so I wanted do that for ages... but nothing seemed right. I also wanted to create a sort of mysterious and moody feel, since the game IS about exploring ancient ruins on some fractured corpse of a world; it's all rather darker than Pokemon.
The title screen (which you can see amongst the screenshots on the page for Miasmon in the Games section) is purple and melancholy, so energetic music didn't really fit it...
I seem to naturally tend towards these moody main themes anyway, perhaps because of my own personality? MARDEK's wasn't exactly a lively jig, and Raider's was perhaps ludicrously and inappropriately maudlin.
CBC's totally takes the biscuit though; that was like a funeral dirge!! Totally!1 o_O

But yes, it has some sort of 'mysterious' and 'contemplative' feel, meant to be evocative of old ruins, of mysteries, and so on.
I'm just glad it's done.

Oh, and it loops. Forever!1
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
It is Sunday so here is a Weekly Update that I am writing I hope you find it useful!!11!11

Yes. Well, uh, I've got work done on Miasmon this week! Which is good. I've been making areas. The first chapter won't be very long; it's basically a town, a route, and two dungeons, and I've now done the town, route, and one of the dungeons. There aren't any plot events in them yet, or NPCs or anything; I've decided to sort of make the 'skeleton' of the game first - the empty areas and the transitions between them - then add stuff to them after they're all done, which isn't what I usually do, so I might find out it's better to do things this way.

Excitingly though, I have now composed three pieces of music for Miasmon! One yesterday, and then two today; I've spent basically all day today composing. It feels good, because it's been ages since I successfully composed anything, and struggling with the music for this game has been really putting me off working on it.
I can probably finish the entire soundtrack in a week if I put my mind to it, so I'm hoping to do that next week. It'll make the whole game feel 'almost complete' if I can achieve that... even though there's still quite a bit left to do. Mainly stuff like the visual and sound effects for skills, and several monsters which haven't been drawn yet, as well as some other boring technical things.

Oh, all the engine stuff is done, though; it was done a while ago. Now I'm just having to make the content.

On a personal note, I may or may not be going to some kind of 'confidence-building class' tomorrow, which says a lot about me, I suppose... As does the fact that I'm scared of it and may not even end up having the confidence to go. o_O

It would be interesting to meet people there so then I might have some in-person friends finally, but I'm not getting my hopes up at all. Maybe it'll just be attended by a bunch of housewives and old men with Asperger's or something, I don't have a clue.

But why am I mentioning it here?

In my last blog post, about Miasmon, I included a bit about how I didn't want to receive advice, and that I'm actually able to come up with things without relying on the amazing spontaneous wisdom of teenagers from the internet, or something like that.
Actually, it was a lot milder than that, and I seem to be exaggerating here for some reason.

Someone contacted me saying that it was offensive, that bit, and I wonder if anyone else got that impression.

Apparently it came across as me suggesting I'm superior and that my own wisdom is better than other peoples' or something like that, which isn't what I meant at all.
What I meant is that I get some really banal 'advice' or 'suggestions' sometimes that are unintentionally patronising because they implicitly say that I can't come up with the most obvious of things myself.

For example, I've had 'suggestions' before like 'in MARDEK 3, you should include more weapons than in MARDEK 2'.
I feel irritated when I read things like that, because, well, did the person think I wouldn't do that unless he chipped in and offered his sagely wisdom?
I know people like that are just trying to help, but after being on the receiving end of such patronisingly obvious suggestions or advice for years now, I'm really bitter about it and less tolerant than I should be. It's why I write things like this, and another recent post, to explain how I don't really like advice.

I just want to make it clear that I don't think I'm better than anyone, and I'm sure that many of you really do have wonderful ideas... But often with my own projects, making decisions requires knowledge of details I can't reveal, so suggestions for what I should do are usually for really obvious things, or they're incompatible with what I want to do, or what I'm able to do.

I just don't like having to say 'no' all the time, and it's not possible to say 'yes' to everyone.

I get advice about my personal life, too, from people who don't understand how Social Anxiety works... which is difficult to deal with, hmm.

Anyway, I'm glad to be making progress on Miasmon again! I'm hoping to have it done soon... but I've probably been saying that for months.
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: ExcusesWeekly Updates
Hello there! I said in the Twitter thing that I'd write a Weekly Update, so here I am, doing so!

Unfortunately though, I've got irritatingly little to report... Over the last few weeks, I've got basically nothing done due to Christmas and the New Year causing me stress, and making me feel unsettled and stuff like that...

Since that's over now, I've wanted to get back to work, but I'm trying to get back into a timetable thing that was working really well for me before, and it's causing difficulties, since my sleeping pattens were disrupted over Christmas, and readjusting your body clock is never easy. I think I'm fully adapted now, but for the last few weeks I've been really tired most of the time, yawning constantly, unable to focus, my eyelids and limbs were extremely heavy, etc, etc...

Excuses, excuses!

Anyway, I'll get back to work on Miasmon tomorrow. There's still an annoying amount of work left to do... and I've not really been eager to get around to it, since it's mostly stuff I have been putting off due to disinterest and the tediousness of it.

I still haven't done any of the music for the game, and I think that's putting me off a lot. I mean, I really like doing the music for my games, and playing them feels so empty without any music. Usually, I'll do at least some of the music early on, since it makes the development from then on a lot more exciting.
But I've been struggling with the Miasmon music for months... I just seem to be having more difficulty getting a Main Theme than I have with my other games. I've tried dozens of times, but nothing sounds exactly right... I know what I want, but it's hard to get it just right.
I'm not looking for advice, and I know what I'm doing; I go through this with music quite often, and always get there eventually, with enough tries... It's just taking longer than usual this time, annoyingly.
Once the Main Theme is in place, the rest should come quite easily though. I could probably finish the whole soundtrack in about a week once I'd got going.

I'm sorry that I don't have anything much to say about game progress... I was making great progress before Christmas though, and want to get back to that, and will, next week!

I HAVE however added some stuff to this site which may be of interest to you.
You can now add additional information to your profile:

You can add your Job... I know that a lot of members are too young to have a job though, so I also added a 'Dream Job' thing, which is the job you'd LIKE to have. This still applies even if you have a job, of course! Things like this say a lot about a person, I think.

You can also add your 'Political Ideology'. I know nothing about politics myself, so this thing is largely useless to me, but I understand that it's important to other people, and says a lot about people.

You can add your academic interests, too. These are your school/university subjects that you study or studied, or which you prefer above others. Are you into Maths and Physics, or History and Literature? These things say a lot about a person too, I think.
I know that the Interests could be used for listing such things, but I think that having this separate section for it will be of interest too.

Finally, I've reintroduced the 'Irregularities' thing from the old site... I know that some people thought it was creepy and awkward, since the idea of even suggesting that anyone is flawed or abnormal in any way is taboo or something. But why should we not acknowledge things that are a massive part of peoples' lives and personalities?
I mean, my Social Anxiety is much of who I am, and it affects how I think and act. By openly mentioning that I have it, I can explain my behaviour better, and maybe even find people with the same issue that I can relate to.
This site has always attracted a lot of people with things like Asperger's too, and since these things are aspects now, I'll be curious about how 'popular' such conditions end up being.

Please use that section only for serious, named conditions though. Being wheelchair-bound, or having Asperger's, is notable, but having a double-jointed thumb or being 'slightly autistic' by your own assessment isn't worth mentioning.
The point of them is to create groups that other people will be a part of, like with all aspects. So if you add Asperger's, then you can see what other people have added Asperger's too from the aspect page. It's unlikely though that multiple people will add specific and trivial things like "sometimes my left shoulder hurts a bit".

Oh, and you can also add or remove Interest-type aspects to your Likes or Hates from their individual aspect pages. This only works with Interests though; not any other kind of aspect.

I hope you enjoy this immensely!!111!1