FIG HUNTER
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Posts relating to Progress Reports:

2
Pseudolonewolf
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Why hello there. It seems that I didn't write one of these last week... I suppose I've been trying to take a break from this site, and it's really helped me emotionally to be away from all the trolls and unwanted advice and teenagers and almost-all-male population and stuff... I've been feeling better than I have in a long time.

I've been making progress on Miasmon, slowly but steadily. There's still a lot to do though. I need to do quite a bit of art, still; like a dozen monster sprites, and as many *human* trainer sprites.
For that reason, I spent several days over the last week trying hard to get better at drawing humans, since I don't yet feel confident enough about my skills to be able to draw the trainer sprites... I think I'm getting better, but I don't have anything to show to demonstrate this!

I've also been wondering though about that other game I've had 'in progress' for a while now, called 'Chamaeleon'... It's a platformer that I started months ago, where you control a chameleon with a Yoshi-like tongue that can eat things and change its colour to gain new abilities. Like... when you're blue you can breathe underwater, being purple allows you to double jump, etc.
It's a pleasant enough game to play, if a bit on the plotless side.

It's almost done, though; moreso than Miasmon is. The only reason I didn't finish it months ago was because M  Firequill was supplying some graphics, but emotional stuff came up so we ended up just putting it off for a while... Seems that now I'll just be doing the graphics myself, though. Which is fine, I suppose.

The engine's fully done, as is all the music and stuff, so all I really need to do is make some levels, which shouldn't take all that long. I think I might devote the next week to working on that... which I know seems undesirable since more people want Miasmon than that, but it'd be nice to have this game finished and out of the way so then I no longer have to worry about it, and it'll be nice to have a brief break from Miasmon too. I mean, I AM nearing the end with Miasmon, but the stuff that's left to do is quite exhausting...

Anyway, yes, that. Maybe you'll get to see Chamaeleon before Miasmon, and then maybe Miasmon will be out mere weeks afterwards, which will be a first for me; two games released so close together.
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2
Pseudolonewolf
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Well, yesterday was a truly miserable day, and I felt worse than I have in ages, on the verge of tears for most of the day, but maybe I'm beginning to feel better now.

I'm writing this mainly to make a new latest post, and because I feel I should write one of these every week, but I'm not sure what to say...

I've been working on Miasmon all week, and progress is coming along smoothly. I can't actually remember what exactly I did, though! I think it was mostly adding event things, bits of plot dialogue... Most of the events are done now, by which I mean added to the game; I wrote them all - or at least plans of what would be said, if not every word - ages ago.
The areas that they'll happen in already exist too; I made all the areas before the plot events, which isn't what I normally do. With MARDEK, I added plot events to areas as they were added, and... well, it works better this way, not that way. Yes.

I'm hoping that they game might be ready for beta testing in, uh... let's say 'less than a month', since that's vaguer than 'two weeks' or something. I'm not making any promises though; it's just a hope.

One of the most annoying things that I still need to do is battle music! I keep starting different attempts, but none of them seem right, so I scrap them... I've been trying for weeks though. All the rest of the music is done, at least. I'm sure inspiration will come to me eventually, as it always does.

Hmm... I'm trying to think of something else to say that would be actually worth commenting about for people who want to leave comments... All I can really imagine people saying about what I've written already is 'keep up the good work' or 'that's good' or unwanted and un-asked-for advice about how to get inspiration or something like that.

Maybe I should comment a bit about the last post, the one about my birthday. Hmm.

I do appreciate that people on this site - or at least most of them - would wish me well... But people so often give unwanted advice, too, and of course there are always a few bad eggs who need to attack me, which happened no less than three times yesterday in comments and the chatroom. As a result, all the positive comments were like water off a duck's back, but those cruel and aggressive ones really stick and hurt because I'm very sensitive.

I don't want to seem ungrateful for the well-wishing that a lot of people did give, and it is good to know that people are willing to support me, and care about me... but I suppose it can't really compare to real, in-person friends of a similar age range to myself. It's very difficult to explain to someone who's not been in this position themselves, who doesn't have friends but who does have well-wishers...

I'm sending mixed messages, but what I basically want to say is thank you, but... I just wish I were an easier person to cheer up, or something. I think that running this site for years has made me bitter and jaded, what with all the trolls and aggressive people who've seen the need to attack me over the years, each of them permanently chipping a part of my innocence and happiness away. I hate trolls and wish that all people had hearts enough to never behave that way. I hate aggressive people who talk down to others rather than trying to understand them, getting angry at them being 'wimps' and/or trying to 'assert dominance' all the time, talking roughly and with an air of arrogance that suggests they'll argue rather than apologise if this is pointed out.

'Take a break from the site' is the obvious advice/order that people might give at this point, and maybe I will... but the reason I come here so often is because I have nobody else to talk to and nowhere else to go. I am working on that, however.
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4
Pseudolonewolf
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
I didn't write one of these last weekend because that last post was getting quite a few lurkers to comment every day. It still sort of is, but I've got more to report this week than I did last week!

I read every comment on that last post, though there were too many for me to actually reply to; I wanted to reply to some, but it just got so overwhelming!
It's very interesting though to see that people don't post on things for the same kinds of reasons that I don't. I always assumed I was a rarity for not wanting to have my say on every blog, website, or whatever that I came across. But maybe it's not uncommon after all.
I wonder if any of you who posted on that thing will be more active in future? There's no need for you to all go back into hiding!
Thanks a lot for commenting, either way! The response exceeded my expectations by far!

I want to write some more posts like that, addressing specific groups to hear their thoughts, so I might do another soon. I know what it'll be about and everything.

Anyway, Miasmon! I've actually been making really good progress on the main thing that's been holding me back! That is, the music.

I've been struggling with the music for *months*, trying dozens of variations of some 'Main Theme', but nothing was *juuust right*, so I was never satisfied. I thought that once the Main Theme was done, the rest would fall into place naturally enough.

And that indeed seems to be the case!
I finished the Main Theme on Friday after a sudden epiphany about how I could approach it, then yesterday I managed to do a further three pieces.
There are only two left now for this chapter, apart from some jingles for things like a victory fanfare, game over, etc... Annoyingly though, the two that are left are the generic Wild and Trainer Battle pieces. Battle music is always much more difficult for me than area music or character themes, and I've had several failed attempts to do a Wild Battle theme so far...
I've been learning more about composing recently though, both from reading about additional theory stuff that I was unaware of, and from experience with these now-finished new pieces, so maybe my next attempt - today - will be more successful... I hope so!

Once the music's done, there's still quite a lot left to do... but it seems to pale in comparison, and I'll be far more motivated to get around to it if the game has music in it.

So yes! Good! That! It still seems to be 'quite a while away', the release, but hopefully not too long now.

I've also been thinking at length about, and planning in detail, the next game I'll work on after a couple of Miasmon chapters are released.
I'll write about it soon, maybe. It'll be a continuously updating monster catcher game, updated on a weekly or daily basis rather than released all in one go. The setting and title might be that of Beast Signer, but the mechanics won't be the same as the old alpha.
Alternatively, I could come up with a new monster catching setting... but maybe people would prefer me to use that old idea instead, and it'd save planning time and stuff.
Anyway, that's a topic for another post!



Actually, hmm... I wasn't really planning on doing this, but eh, why not?
I'm going to actually include the Main Theme that I made!
It's enclosed in an swf, since I don't want to link to the mp3... I've added a special bit of code that should make it appear here in this post:



One reason I don't much love linking to music I've just freshly composed is because of some specific types of feedback I can get...
I rather like hearing what people think of it, but sometimes music-savvy individuals use the opportunity to show off their thorough knowledge of music jargon and so on, and point out ways I could 'improve' specific bits... That usually makes me end up feeling bitter about the music for various reasons, rather than acting on their, uh, 'advice', so I'd prefer it if you didn't leave any 'this is how I would have done it better' sorts of comments... I mean, I'm satisfied with how it is in all its imperfection, since it's very... mine, even if there are some bits that could be 'better'. I form such a strong emotional bond with my music; more than anything else that I make, so it almost feels like a personal affront when people suggest 'improvements'; moreso than with drawings or my games or whatever.

Anyway! The Main Theme was so very hard to de because I didn't really have a clear idea about how it should sound; the mood I wanted to create. I didn't know what I wanted to accomplish.
Games like Pokemon have energetic, adventurous themes, so I wanted do that for ages... but nothing seemed right. I also wanted to create a sort of mysterious and moody feel, since the game IS about exploring ancient ruins on some fractured corpse of a world; it's all rather darker than Pokemon.
The title screen (which you can see amongst the screenshots on the page for Miasmon in the Games section) is purple and melancholy, so energetic music didn't really fit it...
I seem to naturally tend towards these moody main themes anyway, perhaps because of my own personality? MARDEK's wasn't exactly a lively jig, and Raider's was perhaps ludicrously and inappropriately maudlin.
CBC's totally takes the biscuit though; that was like a funeral dirge!! Totally!1 o_O

But yes, it has some sort of 'mysterious' and 'contemplative' feel, meant to be evocative of old ruins, of mysteries, and so on.
I'm just glad it's done.

Oh, and it loops. Forever!1
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