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Posts relating to Progress Reports:

5 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Yes, this is one of those Weekly Updates that I write every week without fail, weekly. Indeed.

Anyway, you may be relieved to hear that I'm finally making good progress on Miasmon again!1 Hooray and so on.

I've been wanting to rewrite the plot for a while, and was struggling with it due to general lack of motivation and life distractions... I'd written a new plot idea, but was reluctant to start working on adding it to the actual game until I'd planned every event for all three chapters in detail, which was proving tedious and irritating.
I've only planned chapter 1 at the moment, but I have a vague idea of what will happen in the other two chapters, and I'll write their plots in more detail when I get around to making them.

It is annoying, writing plots for games, because, well, coming up with the 'big picture' is easy, at least for me - something like "you are archaeologists trying to discover what fractured Fracture; your character comes from an off-world colony to join the Daring Delvers; along the way, X and Y happen and your characters learn Z - but the difficulty comes in converting it into little steps, individual events, excuses to go into dungeons, that kind of thing. Choosing the exact words that will be used, choreographing each 'cutscene' thing... It's things like that that delay me.

But I'm getting there now! It shouldn't take all that long, I hope, to reach the end, now, and I'm glad that I did this 'rewrite' because the plot is certainly better off for it.

I've also been adding new monsters to the game in the delay, so that's a good thing too, as it'll give people more to play around with.

On a personal note - which might make some of you "I'm just here for your games" people groan and throw your monitor at the wall - I mentioned going to an art course thing a while ago. Annoyingly, I'm no longer going to that; I dropped out after basically the first class. The reason for this was that I didn't fit in; all the others in the group were middle-aged or older women who had no art skills. So much for finding friends.
At least it'll give me more time for game development. Oh joy.

Now I'm still struggling with loneliness; I just hope that it doesn't get in the way of my game development too much.

(Hmm, I should add a request thing at the bottom of all my posts saying "giving me advice or trying to come up with 'solutions' to my problems is no way to help me"... says I, in anticipation.)

Another thing is that I'm thinking about doing something with Fig Hunter in the coming weeks. Miasmon is my priority now, so I won't be doing it just yet, but this site is toxic to me - something I've made clear before - and that's just not right. The home that I built for myself online shouldn't be a place that I'm scared to visit.

I very much dislike the judgemental, 'thinky', pretentious atmosphere that the place has. Most of it is my own fault; I did include all these systems like orbs, blurbs, FLIGS, etc, in order to encourage positive contributions and discourage negative ones, but they likely scare away the sensitive types that I'm eager to meet while giving the sorts of people I don't like a reason to feel superior to others or to be hurtful, and things like that. It's essentially a system based around 'constructive criticism', which I hate.
I'm also not fond of the dank and dismal 'basement' feeling that the colours here give.

If I were to remake things... I'd probably use brighter shades of the same colours (that is, a brown which is more like aged paper rather than this deep chocolate sort of thing, and purples that match), and I'd get rid of many of the things like orbs, blurbs, FLIGS... and I'd replace them with systems that encourage, but don't discourage. For example, a system like FLIGS, but with only positives, and an option to mark comments as 'abusive', which would serve as the negative version... or something.

I haven't got anything planned in detail, so please don't ask me about things as if I have. At the moment, it's just a vague, wispy desire for change, to make this place more accommodating for my own sensitive, feely nature and others like me.

I imagine that the demographics and general attitude wouldn't change drastically if I were to make these changes since most gamers are young males... but I do know from first-hand experience that two gentle girls that I admire for their personalities have told me that they don't like posting here because of how it feels, how it works, etc, so I do know that the site as it is now is scaring away the sorts of people I'd most like to meet.

I want the site to be a nice place to visit once I've released Miasmon, so maybe I'll try making at least *some* of these changes between now and then. I don't know.

It wouldn't surprise me to hear that some people would be resistant to this, and prefer things the way they are, but what are they going to do, argue with me that this place should be more like they want and less like I want?

I feel like the site as it is represents and appeals to a stage of my life that I've grown out of now... and like I need to change it to really develop further.
5 years ago

Progress Report

◊ Posted by A β Pseudolonewolf
I didn't write a Weekly Update this week, apparently, so I thought I may as well inform you of what's going on with Miasmon...

Beta testing is still going on, and there are many bugs to fix, graphics to add, mechanics to change... so that's going to take quite a bit of time, I'm afraid.

What's going to take even more time though is completely writing the plot. It seems that the current plot was inadequate to the testers, something that I don't disagree with, so I'd like to rewrite it.
I'd use the same 'ingredients' and everything - the characters that I've developed, the world, and of course the mechanics, graphics, etc; all the assets that I've made.
But the plot probably does need rewriting since it has no central conflict to it, or goals, and doesn't really go anywhere at the moment. It'll be a rearranging of parts rather than starting with a clean slate.

This is a set-back, and will make testing take even longer, but hopefully it'll produce a better game.

I'm not sure that I can give an estimation of how long anything will take, though. I'm halfway through planning a better plot at the moment.

Also, aren't Blurbs such wonderful things? Yes, THAT was totally a great idea. Looking at my own blurbs page makes me feel so happy, so glad to have made this site and to spend time here.
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
I've been working on Miasmon this week, and I'm edging closer to the finishing line, though there's still quite a bit left to do. I've not really got anything particularly interesting to say about it though.

I've also finally got around to rewriting the temperaments page, though this time I've put the information on a smaller sub-site thing rather than this main site. It can be seen here: ∞ Fig Hunter ∞

It's been rewritten from scratch to be clearer than the last page. I have years more experience than I did last time, so I hope that it can clear up some misconceptions.

I'd be interested to hear what people think, so then I might improve it to make it even clearer.