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Posts relating to Miasmon :

6 years ago

Miasmon Beta Testing

◊ Posted by A β Pseudolonewolf
Categories: Miasmon
Chapter 1 of Miasmon is not yet fully complete, but it's finished enough to be able to play it through from start to finish, so I think that I'm going to start beta testing soon, adding the missing parts (mainly art asserts) during the testing.

I want to be very selective about who I choose for testing, though, because I need people that I can trust. If the beta version gets out publicly, and people that I didn't choose end up playing it, then it could completely ruin my chances to sell the game, making the last more-than-a-year a waste and probably preventing me from making the other two chapters.
My faith in humanity is so low that I can easily imagine someone living only in the moment and doing exactly this - stealing and distributing the beta - so I want to carefully pick people to ensure that it doesn't happen.

As such, if you've never posted before and I don't know who you are, then I'll find it very difficult to trust you.
I also don't trust children, so I don't want to pick anyone below around 16 or 17 or something like that. The game isn't made for children anyway.

I also don't want people who are too blunt, confrontational and overbearing, who'll argue with me and make the whole testing phase frustrating to me.

Oh, and I don't want people who'd play the beta in public places - like at school or university - or around their friends or things like that. If I choose YOU to be a tester, then I only want YOU and you alone to be playing it.

I feel that I should actually explain what beta testing involves though:

It's not about fixing bugs. That is a *factor*, but it's not the key one.
The question I want answered isn't "does it work?"; it's "is it fun?"

Essentially I'd want people to document their experiences while playing the game in detail, because I want to know how players perceive it.
I'd set up a special, private comment section that would allow people to easily make short comments without leaving the game page, and I'd want people who'd write these about every little thing that they see... Things like "I like this monster!", "this music is nice!", "the long grass in this area is really annoying", "I wish there was a save point around here", and so on.

I want to be able to tweak and balance the content in order to maximise enjoyment and minimise frustration.
Of course, people should report bugs as they find them, but I'd be more interested in what they think of the game. In detail. I would NOT want to choose people who'd just write a 'report' at the end, though; I'd like the comments to be spontaneous thoughts, written as they come to mind, rather than some planned, edited, refined response.
I don't want people who'd go off and play the game quietly without letting me know what's going on in their mind as they do so.

Suggestions of a sort would be welcome too... but only on the level of 'details'.
For example, "this wording could be better" or "you could move this trainer from here to here" or things like that, but NOT "the battle system should work this way instead".
Essentially, I don't want people telling me to turn the game into a different one entirely. I'd just be interested in minor tweaks in the content.

It took me around 10 hours to get through most of chapter 1 last time I play-tested it, so I'd want people who'd have the time, interest, and devotion to spend a long while with the game.
Since you can play as either Zaffre or Cerise (if you don't know who they are, please don't volunteer; you probably don't have the level of interest I'd require), it'd be nice if people could play through twice, once as each character, though it wouldn't be necessary.

I would also massively prefer people who, if their save game was unexpectedly deleted after several hours of play, would *start again* rather than quitting out of frustration. Since it's the beta version, things like that could well happen.

Oh, and be aware that you'd be testing the game rather than simply playing it. I'm not just giving you an opportunity to get in before everyone else. You need to actually do work.

So anyway, mainly I'm hoping to hear peoples' *impressions* of the game; I'm not just looking for people who can 'find bugs really well!!' like people usually brag about when volunteering for these kinds of things.

Please volunteer here if you're interested, and keep in mind that I'll be sorely disappointed in you if you puff yourself up and sell yourself as great and as having loads of free time, etc, only to never get around to playing the game - or commenting - much at all once you're chosen, as testers in the past have done.

I'd love it if I could get quite a few female testers, since I really want to know whether the game is appealing to the fairer sex; it'd be wonderful to attract a more balanced audience with it.
Though I'm not getting my hopes up about many volunteering due to the frustrating skew in the gender ratio on this site...

The testing will actually begin once I've got enough volunteers... though I also want to add some bits first and play through it once again myself, so it's likely to be around next week that it starts.
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
I've been working on Miasmon this week, and I'm edging closer to the finishing line, though there's still quite a bit left to do. I've not really got anything particularly interesting to say about it though.

I've also finally got around to rewriting the temperaments page, though this time I've put the information on a smaller sub-site thing rather than this main site. It can be seen here: ∞ Fig Hunter ∞

It's been rewritten from scratch to be clearer than the last page. I have years more experience than I did last time, so I hope that it can clear up some misconceptions.

I'd be interested to hear what people think, so then I might improve it to make it even clearer.
6 years ago

Weekly Update

◊ Posted by A β Pseudolonewolf
Categories: Miasmon Weekly Updates
Has Sunday come and gone already? Oh.

As you have probably already noticed, I'm working on Miasmon at the moment. Around 30 monsters still need artwork, so I've been drawing their designs in the format I've been showing you here, then converting them to sprites for the game afterwards.

I feel like I'm getting much closer to the end now... but there's still an irritating amount left to do which seems to have remained constant for a while now even though I feel I've been working quite hard. It feels like running towards a landmark, which you can see clearly on the horizon, but despite all the running you're doing, you don't actually seem to be getting much closer! Since you can SEE it long before you reach it. Or something. Yes. o_O

I've no idea how much longer it'll take, but hopefully not long, because I really, really want to have SOMETHING out soon! It's been far too long since I actually made any money... Or any significant amount, anyway. Interestingly, I still get money every month from advert revenue here and on Kongregate, as well as small amount every so often for the soundtracks.

I'll probably continue to upload the Miasmon Bestiary things as I draw them; I'm trying to do two or three a day, but I don't know if I'll do any today since I need to get some other stuff done...

I'm not really doing any more work than I usually do, but since I'm able to actually show you these things as I make them, you do see progress as it happens so it appears that I'm working unusually fast.
It'd be great if I could find some way to do this with all my projects, to say 'look, I AM doing stuff rather than sitting around scratching myself all day!'