FIG HUNTER
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2
Pseudolonewolf
6 years ago

New Year's Resolutions

◊ Posted by A β Pseudolonewolf
These are my general goals for this year. I've tried to make them realistic, but time will tell how many of them I can manage.
I hope for this to be a year of big changes, though, rather than yet another year in the same old lonely rut...



These are goals relating to games:

Finish Miasmon Part 1, definitely

This is something that I really MUST do, and soon, I hope. I've been working on it for too long as it is, and I really want to see it released.

Finish Miasmon Part 2, ideally

Once part 1 is done, part 2 won't be too difficult since it'll require only relatively minor additions to the already existing engine and content. It should only take a fraction of the time to complete.

Finish Miasmon Part 3, hopefully

Again, part 3 should be fairly quick, but it may still be unrealistic to expect it to be finished this year too.

Finish Miasmon Part 4, maybe?!

It'd be great if I could get all four parts of Miasmon done and released in a single year, but don't get your hopes up. The sponsorship alone for each chapter will probably take up loads of time.

Finish Chamaeleon

This is a game I worked on relatively recently, which is almost done. It just needs a bit more work, but I was working on it with Firequill and emotion-based things came up that prevented us from seeing it through to the end... It would be nice to have it out of the way soon, though.

Decide what to do with 'Marooned'

I also started a text-based game thing recently, which I mentioned in the same blog post that I mentioned Chamaeleon in, but again, I got almost, but not quite, to the point of completion. Maybe I'll release it in some form, either sponsored or not, or at least scrap it and upload what I DID make rather than leaving it in some kind of purgatory for years.

Beast Signer?

This is something that I want to talk about in another post soon. It'll be a big game - probably Beast Signer, though I could also play around with the setting to create something new - where you catch and train monsters, etc, but it could only be played on this site, and would update in parts (like a new monster being added every day, a new area each week, etc) rather than being released when it was finished. It'd be a constantly growing world, rather than a standalone story; sort of like a single-player MMO, I suppose.
It's something I've wanted to do for years, and I feel now I have enough skill to pull it off.

You may notice that I haven't mentioned MARDEK 4... I have been feeling interested in it lately, but I don't want to mention it as a goal because I can't promise that I'll work on it soon. If I have the time and the motivation, I might, but for now it's very much something I'm unsure about.
I mean, I want to get to it eventually, but I'm just not sure when.



These are personal goals:

Decide what to do with my future...

I currently have no real proper job and I live with my parents; my life has direction in that I make games, but my life outside my computer is full of uncertainties.
I've been thinking about whether I'll go to university, though my thoughts are vague and unsure. I hope by the end of the year to have either started with big life changes, or to at least have made plans concerning them.

Overcome my anxiety significantly...

I have 'Social Anxiety Disorder', which is crippling; it's the reason I have no job and live with my parents, since interacting with others or even stepping outside the house is something I really can't do very well at all. It goes beyond 'shyness'; it's a panic-attack-inducing phobia.
I'm doing a cognitive behavioural therapy course thing at the moment to help overcome this anxiety, so I'm hoping to see results. It'd be nice if by the end of the year, I could comfortably go outside without constantly worrying about having a panic attack (and feeling the physical effects of one happening), and to be able to use the phone or buy stuff from shops; things Normal People do without any thought.

Make friends?

I have no friends at the moment, in person, and this leaves me very lonely. It'd be nice to have at least one person to spend real-world time with by the end of the year.
It's not that nobody wants to be my friend; I'm just very picky about who I want to be friends with, since I want people I can really get along with and who I can meet in person and stuff, rather than just friendly people who want to be nice to me, since I'd find such 'friendships' difficult and undesirable due to my aforementioned disorder.
I want to find people I'd want to spend time with, rather than who I'd have to spend time with.

Increase my art skills!

My aim is to fill maybe two sketchbooks. I filled one this year, so I aim to double that.
I'm doing tutorials to learn how to draw the human figure, so I hope to be done with them soon (there are hundreds), and hope by the end of the year to be able to draw humans without too much difficulty or stress.

Learn Japanese!

I've been trying to learn Japanese recently. I've made some progress, and can understand the very basics and read Japanese writing, but I'm not yet knowledgeable enough to have even a basic conversation or read a book in it. I've only been trying for like two or three weeks.
My goal by the end of the year is to be able to play something like Pokemon Green, in Japanese, and to be able to actually understand what's going on as I do so.

Become comfortable on community sites...

At the moment, I am terrified of even looking at sites such as Facebook, or other forums... Again, it's based on my anxiety, but also things like loneliness and general awkwardness; I don't like seeing people being all happy and huggy and chummy with their many friends since I have none, and I worry too much about doing things wrong or not being accepted... I also don't really want to see the real life appearances of 13-year-old boys who friend me on Facebook, through their photos, and I'm scared too of encountering people from my past...
If by the end of the year I could comfortably look at such sites, be active on them (not necessarily Facebook, but any online community, like an anxiety-based forum I joined but am too scared and jealous to be active in or even look at), and so on, then I feel like it would improve my life in a lot of ways.
It won't be easy though...

Be able to look at the art of artists more skilled than myself.

I'm at a stage with my art where I'm quite aware of how much further I have to go before I can draw fluently and impressively. Yes, yes, I know people try to reassure me that my art isn't bad, but even though it's not as bad as can be, I DO have a long way to go before I can achieve what many people on sites like deviantART can.
I'm naturally jealous and self-deprecating, so when I see people drawing better than I can, I feel bad about my own abilities and am put off drawing as a result; I just look at the scribbles I produce when I try, and how poor they are compared to the skilled artists' art, and feel upset and stop drawing... So, I tend to avoid looking at art in general. If I don't see it, it can't make me feel bad!
That's not a good way to be though, and it has been causing problems for me. This is something I'll need to gradually overcome.
So my goal by the end of the year is to be able to look at such art in an inspiring rather than intimidating way; learning from it rather than just becoming envious.

Stick to a timetable!

My productivity is massively increased by ordering my time sensibly, working only at certain hours, etc. I've been doing this recently, and doing it relatively well, but I want it to be very ingrained so that I naturally work by some timetable rather than constantly slipping out of the rhythm of things.



So yes, those are my New Year's Resolutions. Perhaps they're very specific and abnormal, not the typical 'lose weight' or 'be a better person' sorts of things.
I'm hoping and aiming to achieve them all, but even just achieving one or two would be great.
55 Comments
4
Pseudolonewolf
6 years ago

Missing MARDEK Saves

◊ Posted by A β Pseudolonewolf
Categories: BugsFH Games The SiteMARDEK
A few people have already explained the solution to this in comments and things, but I'm writing this so then I can link people to it instead of explaining the same thing over and over again in PMs.

If you had MARDEK saved games on the old Fig Hunter site, you may notice that they are missing from this version. They're not gone as such; it's just that Flash saves are linked to the url, meaning that those saves are linked to www.fighunter.com, but you're now playing on bubbles.fighunter.com.
When I move this version of the site to the www address - whenever that may be - they'll come back, but for now, it's possible to find and move the saves so you can play them again.

Irritatingly, the location of these files differs based on your operating system... I use Windows Vista, and this is where they are for me; they may be the same on Windows 7 as well:

C:Users[username]AppDataRoamingMacromediaFlash Player#SharedObjects[random string]

Replace [username] with your username on your computer, of course. [random string] could be anything; something like UWJUCWE, maybe. You'll know it when you see it.

From that folder, you'll need to find the 'www.fighunter.com' folder, and inside are your saves. You'll need to make a new 'bubbles.fighunter.com' folder if there isn't one already, then just copy and paste them from one folder to the other.

There's not really anything I can do to make this easier, since how Flash saves is not within my control (if it was, I'd let you choose the location for the saves).

Anyway, hopefully this is of some help to at least someone.
27 Comments
1
Pseudolonewolf
6 years ago

What I have been up to lately...

◊ Posted by A β Pseudolonewolf
I've been rather quiet and secretive about my game projects lately. This was mainly because of the site transition; I didn't want to post about things here because few people would see them, and I didn't want to post on the old site because it felt so clunky and like there was little point if my posts would be 'lost' soon anyway. I didn't want to post in both places due to the effort involved.

So now I'll try and explain what I've been doing for the last month or two. It'll probably be a long post!

Unfortunately, I've rather been flittering around between several things instead of making solid progress on just one...
It seems that I've spent much of the year thinking about or working on Miasmon, and it was getting rather wearying so I fancied a break.

I think I talked about what I did during that break on the old site somewhat. At first, I started making a text-based adventure game thing, tentatively called 'Marooned', which was inspired by an old game of mine that I dug up. It seemed easy and fun to make, and it would have allowed you to play in a manner of your choosing; you could beat monsters up, or you could befriend them instead, by dancing for them, flirting with them, or whatever you could think of. It had limb-based mechanics, so you could chop off enemies' limbs or lose yours.

I got quite far with it before sort of emotionally 'crashing' and wondering whether I should even be working on it... I mean, a lot of it was sexual - not as a focus, but because I found it amusing and because I wanted to ideally have responses for anything the player might sillily type - and it seemed more and more inappropriate for release... It might be disapproved of by sponsors (what with Americans going into a panic at the sight of a girl's nipple but not batting an eyelid about gorily blowing up heads with rocket launchers), or it might ruin my reputation in some way?
Mainly though I just got tired of working on it, after maybe two weeks or so.

Maybe I'll get back to it one day. Maybe not. I don't know. Here's screenshot to give you an idea of what it was like (that's a man, by the way, holding a damagedly red plank of wood, and wearing a bikini he made for himself out of seashells, coconuts and vines that he found lying around):



After that, I felt compelled to go back to Miasmon, but felt so sick of it that I wasn't making any progress at all. I thought it best to use my time on something else, instead, so I started making a platformer, since they're relatively quick to make and fun to work on.

That went well, actually. I came up with a game called 'Chameleon' (or maybe 'Chamaeleon', with the pretentious 'ae' thing), where you played as - surprisingly - a chameleon, which could pick up objects using its long tongue in a very Yoshi-like way, and could eat certain things to change its colour, giving it different abilities. You could only swim if you were blue, for example, or double jump if you were purple, etc, and gameplay involved switching your colour around by finding and eating things in order to progress past obstacles.

I've finished most of it, including the soundtrack, basically all of the engine, etc. The only reason I stopped working on it is because... well, M  Firequill and I were supposed to be working on it together, sort of, because we'd talked about the idea of combining our skills to produce games faster. She's a brilliant artist, and I struggle with the graphics in my games, so it only seems reasonable that she could help me like I helped her with the music in Vulpin Adventure.
I did much of the graphics in this Chameleon thing, but she was doing the tilesets. It seems though that, uh... emotional issues have come up between us, making her unwilling and/or unable to finish her contributions, so I'm putting it on hold now until we are in better moods or something... It'd probably have been released by now if we were emotionless robots, though.

Anyway, here are some screenshots of that, to show you what it looks like:





I might add a page for it to the Games section soon.

That game was interesting for technical reasons.
Usually when I make a new game, I start the engine from scratch, using similar concepts that I've used on previous games, but never actually directly copy any old code. This is because I usually learn and improve in a way that makes my old code seem sloppy and obsolete, especially now that I've switched from ActionScript 2 to 3.

However, I find myself writing the same bits of code again and again anyway, especially recently since it seems I'm now familiar enough with AS3 to not still be in a 'learning stage' where I use dodgy techniques and stuff.

So with this Chameleon game, I tried making a 'generic platformer engine' alongside it, which it used, with the intention of using that same engine for other future games, to significantly speed up their development.
I've planned this for a while; it was on that 'The Plan' thing at the bottom of the old Games page for at least a year. (Speaking of which, I should add that to this new site at some point...)

Once I decided to leave Chameleon alone for now, I felt very much in the mood to work on Miasmon again, and I still am in the mood.
But when I returned to it, I found that much of the structural stuff was poorly done, especially compared to this generic platformer engine I'd just made...

I wanted to make a generic RPG engine to reuse for multiple games, and was considering doing it after Miasmon was finished... But instead, I just decided to do it now, using Miasmon as the first game. This means that Miasmon has required 'recoding', but thankfully it's not been nearly as major as the recoding of MARDEK 3. It's only set me back a week or two rather than months, since I've been able to salvage a lot of the code; the battle stuff has been kept exactly as it was, for example; really the only difference is in how explorable areas are handled...

Here's surely the most orgasmic screenshot I could possibly have taken of the newest version of the game:



So anyway, I'm now working on Miasmon again, 'recoding' it and sort of trying to get back up to the point where I was before, while making many structural improvements in the process.

To keep me motivated, I'm working by a timetable; this is something I've tried before, but it seems to be working better this time than it usually does. Other lifestyle changes that I'm making are helping too.

So yes, Miasmon. I originally meant to divide the game into three parts, but I'll divide it into four instead, allowing me to release them quicker, especially the first one. It'll probably end up being as long as MARDEK 1; an introduction of sorts to the characters and setting.
Many of the monster species that I've revealed so far probably won't even be in the first part, as a result; they'll be in the second chapter instead.

I'm enjoying working on Miasmon at the moment, and hope to have it ready to play relatively soon. I can't give an idea of a release date, but I'm aiming for about a month away. That doesn't seem too unrealistic... though you should really multiply it by like six so as not to be disappointed. o_O

Excitingly, after Miasmon is done, I'm sort of interested in getting back to MARDEK 4... It too would use this new engine (each game that uses it would be customised to the point where it wouldn't really be apparent; they'd have different battle systems and menu graphics and stuff).
There are technical problems to deal with if I'm to continue the series, though, and I don't know yet how to get around them... I don't want to talk about it right now though; I'll write other blog posts specifically about it when the time is right.

So yes, that's what I've been up to! Now that everyone's here on the new site, I'll update this blog regularly with my progress and thoughts. I've already got some things in mind that I want to write about over the next few days.
22 Comments